Forged Alliance Forever Forged Alliance Forever Forums 2012-11-17T10:08:40+02:00 /feed.php?f=2&t=1645 2012-11-17T10:08:40+02:00 2012-11-17T10:08:40+02:00 /viewtopic.php?t=1645&p=23174#p23174 <![CDATA[Re: Shader Tweaking]]>
you lurking here too ! :twisted:

You better PM the guy as I haven't seen him here for awhile.

Statistics: Posted by Krapougnak — 17 Nov 2012, 10:08


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2012-11-16T22:06:54+02:00 2012-11-16T22:06:54+02:00 /viewtopic.php?t=1645&p=23156#p23156 <![CDATA[Re: Shader Tweaking]]>
Just asking,

IF i choose to, can i add your shaders along with my own to my mod or are you keeping them for faf?

thanks, :)

Statistics: Posted by Domino — 16 Nov 2012, 22:06


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2012-11-15T15:36:48+02:00 2012-11-15T15:36:48+02:00 /viewtopic.php?t=1645&p=22812#p22812 <![CDATA[Re: Shader Tweaking]]> Statistics: Posted by Prince__ — 15 Nov 2012, 15:36


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2012-11-16T03:49:25+02:00 2012-11-14T22:29:19+02:00 /viewtopic.php?t=1645&p=22778#p22778 <![CDATA[Re: Shader Tweaking]]>
but even if rambo gives us a perfect version, it will not be implemented into the game. look here: viewtopic.php?f=42&t=1929

Statistics: Posted by eXcalibur — 14 Nov 2012, 22:29


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2012-11-09T09:30:49+02:00 2012-11-09T09:30:49+02:00 /viewtopic.php?t=1645&p=22628#p22628 <![CDATA[Re: Shader Tweaking]]> Statistics: Posted by Brandon007 — 09 Nov 2012, 09:30


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2012-11-08T01:54:32+02:00 2012-11-08T01:54:32+02:00 /viewtopic.php?t=1645&p=22579#p22579 <![CDATA[Re: Shader Tweaking]]> Statistics: Posted by Eukanuba — 08 Nov 2012, 01:54


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2012-11-07T11:24:25+02:00 2012-11-07T11:24:25+02:00 /viewtopic.php?t=1645&p=22563#p22563 <![CDATA[Re: Shader Tweaking]]>
You probably not running on high quality.

Statistics: Posted by Ze_PilOt — 07 Nov 2012, 11:24


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2012-11-07T11:07:52+02:00 2012-11-07T11:07:52+02:00 /viewtopic.php?t=1645&p=22562#p22562 <![CDATA[Re: Shader Tweaking]]> Statistics: Posted by Eukanuba — 07 Nov 2012, 11:07


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2012-11-06T17:30:34+02:00 2012-11-06T17:30:34+02:00 /viewtopic.php?t=1645&p=22536#p22536 <![CDATA[Re: Shader Tweaking]]> Statistics: Posted by Brandon007 — 06 Nov 2012, 17:30


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2012-09-23T20:06:59+02:00 2012-09-23T20:06:59+02:00 /viewtopic.php?t=1645&p=20778#p20778 <![CDATA[Re: Shader Tweaking]]>

Here is the new version of the mesh shader, with some minor changes to stabilize the lighting on different maps. Also changed the UEF and Cybran shader slightly.

Statistics: Posted by Karottenrambo — 23 Sep 2012, 20:06


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2012-09-22T17:45:55+02:00 2012-09-22T17:45:55+02:00 /viewtopic.php?t=1645&p=20708#p20708 <![CDATA[Re: Shader Tweaking]]>

Statistics: Posted by Krapougnak — 22 Sep 2012, 17:45


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2012-09-20T13:45:23+02:00 2012-09-20T13:45:23+02:00 /viewtopic.php?t=1645&p=20569#p20569 <![CDATA[Re: Shader Tweaking]]>

Statistics: Posted by IceDreamer — 20 Sep 2012, 13:45


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2012-09-20T08:18:29+02:00 2012-09-20T08:18:29+02:00 /viewtopic.php?t=1645&p=20541#p20541 <![CDATA[Re: Shader Tweaking]]>
The screenshots :

Vanilla shaders:

Image

New shaders:

Image

Graphicenhancement mod+new shaders:

Image

Statistics: Posted by Krapougnak — 20 Sep 2012, 08:18


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2012-09-19T07:37:22+02:00 2012-09-19T07:37:22+02:00 /viewtopic.php?t=1645&p=20406#p20406 <![CDATA[Re: Shader Tweaking]]> Statistics: Posted by Brandon007 — 19 Sep 2012, 07:37


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2012-09-19T07:08:28+02:00 2012-09-19T07:08:28+02:00 /viewtopic.php?t=1645&p=20403#p20403 <![CDATA[Re: Shader Tweaking]]>

Statistics: Posted by Krapougnak — 19 Sep 2012, 07:08


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