Forged Alliance Forever Forged Alliance Forever Forums 2020-07-31T23:55:12+02:00 /feed.php?f=2&t=16383 2020-07-31T23:55:12+02:00 2020-07-31T23:55:12+02:00 /viewtopic.php?t=16383&p=186036#p186036 <![CDATA[Re: Ladder Rotation/System Comments]]> Statistics: Posted by FtXCommando — 31 Jul 2020, 23:55


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2020-07-31T22:11:30+02:00 2020-07-31T22:11:30+02:00 /viewtopic.php?t=16383&p=186033#p186033 <![CDATA[Re: Ladder Rotation/System Comments]]> Statistics: Posted by gugalgz — 31 Jul 2020, 22:11


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2020-07-02T20:15:16+02:00 2020-07-02T20:15:16+02:00 /viewtopic.php?t=16383&p=185259#p185259 <![CDATA[Re: Ladder Rotation/System Comments]]>
Is it something I think needs to be prioritized to be implemented? No. Maybe if there were more than a handful of interesting adaptive maps for 1v1.

Statistics: Posted by FtXCommando — 02 Jul 2020, 20:15


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2020-07-02T19:21:13+02:00 2020-07-02T19:21:13+02:00 /viewtopic.php?t=16383&p=185258#p185258 <![CDATA[Re: Ladder Rotation/System Comments]]>
Would it be possible to have an adaptive map that would be in the ladder pool, but each time you played it, you might face different settings? That might provide additional variety for high-level players, e.g. if there were different amounts of reclaim or if certain expansions did/didn't exist sometimes (some of the spawn locations could be "closed" and others would be "closed-spawn mex").

Statistics: Posted by armacham01 — 02 Jul 2020, 19:21


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2020-07-02T17:33:51+02:00 2020-07-02T17:33:51+02:00 /viewtopic.php?t=16383&p=185256#p185256 <![CDATA[Re: Ladder Rotation/System Comments]]> Statistics: Posted by FtXCommando — 02 Jul 2020, 17:33


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2020-05-05T05:47:39+02:00 2020-05-05T05:47:39+02:00 /viewtopic.php?t=16383&p=183836#p183836 <![CDATA[Re: Ladder Rotation/System Comments]]> Statistics: Posted by FtXCommando — 05 May 2020, 05:47


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2020-05-05T05:49:22+02:00 2020-05-05T05:44:34+02:00 /viewtopic.php?t=16383&p=183835#p183835 <![CDATA[Re: Ladder Rotation/System Comments]]> Statistics: Posted by Hummelprinz — 05 May 2020, 05:44


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2020-05-05T04:26:50+02:00 2020-05-05T04:26:50+02:00 /viewtopic.php?t=16383&p=183833#p183833 <![CDATA[Re: Ladder Rotation/System Comments]]> Statistics: Posted by FtXCommando — 05 May 2020, 04:26


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2020-05-05T02:27:51+02:00 2020-05-05T02:27:51+02:00 /viewtopic.php?t=16383&p=183832#p183832 <![CDATA[Re: Ladder Rotation/System Comments]]> Statistics: Posted by Hummelprinz — 05 May 2020, 02:27


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2020-03-22T22:38:14+02:00 2020-03-22T22:38:14+02:00 /viewtopic.php?t=16383&p=182754#p182754 <![CDATA[Re: Ladder Rotation/System Comments]]> Statistics: Posted by FtXCommando — 22 Mar 2020, 22:38


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2020-02-17T11:07:16+02:00 2020-02-17T11:07:16+02:00 /viewtopic.php?t=16383&p=182106#p182106 <![CDATA[Re: Ladder Rotation/System Comments]]>
Sir Prize wrote:
Dunno how many people saw this post, I definitely missed it for the last two weeks. As I said to you in another thread a little while ago I would like more map stability. I ended up skimming the old automatch pool thread to see what I'd missed and from memory no one ever complained about slow map rotations unless it was because they were bored of the smaller pool, so I think it could be worth trying a 3 week rotation. Do we have any metrics to see how ladder activity is looking at the moment and to compare with after a change?


No. There really aren't any reasonable metrics to use as in order to eliminate other factors when analyzing the quantity of players using ladder, we'd need to probably do some serious long-term data queries. We know that the playerbase of ladder seems to stay constant at about 10% of games played on FAF. Changing things like ladder pool, additional functions of ladder, blah blah blah are purely aesthetic if your major concern is increasing the playerbase of ladder. The only time that ladder was above 10% of games was around 2013-2014 which may have to do with veto pool or it may have to do with the fact that it was early FAF and the only people that knew about FAF were hardcore veterans of the game that were predisposed to playing ladder.

Overall, I think 10% (15% being a potential max) is the natural share of ladder games for FAF.

I'll probably start doing 3 week pools with this coming ladder pool as it would work better with timetables for tmm and the multiple pool idea that will come with it.

Statistics: Posted by FtXCommando — 17 Feb 2020, 11:07


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2020-02-17T09:34:13+02:00 2020-02-17T09:34:13+02:00 /viewtopic.php?t=16383&p=182103#p182103 <![CDATA[Re: Ladder Rotation/System Comments]]> Statistics: Posted by Sir Prize — 17 Feb 2020, 09:34


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2020-02-02T05:57:37+02:00 2020-02-02T05:57:37+02:00 /viewtopic.php?t=16383&p=181654#p181654 <![CDATA[Re: Ladder Rotation/System Comments]]> Statistics: Posted by FtXCommando — 02 Feb 2020, 05:57


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2019-09-25T22:26:31+02:00 2019-09-25T22:26:31+02:00 /viewtopic.php?t=16383&p=178531#p178531 <![CDATA[Re: Ladder Rotation/System Comments]]>
FtXCommando wrote:
This basically allows people to curate their ladder selection to only play the maps they prefer (vast majority of people want to do nothing but 5x5s or some 10x10s) and we’re back to the problem seen in global rating.

That's why I've offered you to divide it into the categories.
But there's another option I came to:
You can just add map types played statistics (5x5, 10x10 and 20x20).
For example, just like we have the "Built units" statistics on a profile (Air, Land and Naval) the same thing we can do for the map types played (5x5, 10x10 and 20x20).
So everybody can see the trueskill of a ladder player on a certain map type.
That's the only simple solution I see to avoid rating division and that's how you can show the trueskill.

Statistics: Posted by SPL — 25 Sep 2019, 22:26


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2019-09-25T21:14:23+02:00 2019-09-25T21:14:23+02:00 /viewtopic.php?t=16383&p=178530#p178530 <![CDATA[Re: Ladder Rotation/System Comments]]>
Sötz wrote:
Hi there.
I'd like to ask FtX about the separation of ladder map pool into categories:
-5x5
-10x10
-20x20
Haven't you discussed this feature yet?
There're a lot buddies who used to press Ctrl+K instead of playin map they hate.
Somebody want to play a fast duel, somebody want to play a damn long 2 hours game at the evening.
So why don't you just give them ability to choose?


This solution is only really feasible from my perspective with a choice-based map pool that allows you (and your opponent) to prioritize certain maps over others in a larger pool. This allows people to give a bias to maps they wish to play without having any absolute control over the type of game they can play to absolutely manipulate trueskill. The main issue here is someone being willing to code it. All the math for the system has already been worked out but there are more important things that devs are currently working on.

I’m not interested in dividing the pool in the direction you mentioned because it begins to make the ladder trueskill incredibly inaccurate unless you make 3 different ratings. Then, if you do 3 ratings for 1v1, you’re probably going to get asked to do the same thing at least two times for each team matchmaker queue which brings us up to 9 ratings to keep track of. It’s just really needlessly complex.

This basically allows people to curate their ladder selection to only play the maps they prefer (vast majority of people want to do nothing but 5x5s or some 10x10s) and we’re back to the problem seen in global rating.

Statistics: Posted by FtXCommando — 25 Sep 2019, 21:14


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