Statistics: Posted by RoLa — 07 Jul 2018, 14:31
Statistics: Posted by Miuw — 07 Jul 2018, 04:40
Statistics: Posted by RoLa — 05 Jul 2018, 23:33
t2 mex before second fac
Statistics: Posted by Blodir — 26 Jun 2018, 20:35
If i happened to choose between not doing anything or creating easy way for new players to gain starting rating+game count and get them into competitive game mode in return of 1% being "overrated" i'd defintely do 2d.
I don't remember seeing this many astrocraters and gaps neither so many overrated craternoobs, but i remember ladder was more alive when that system worked.
I don't even need to dig the example. How many times did you have to play nomads with me simply because ladder was dead and you had nobody to play with?
Statistics: Posted by keyser — 26 Jun 2018, 17:29
we are actually trying to find a way to make different map or mod having their own rating. Listen to people talking about trueskill2. As i said, it's not because the rating sucks already that we need to make it sucks even more. People spamming custom 1v1, or only 1 map are fucking up the rating.
Statistics: Posted by Apofenas — 26 Jun 2018, 16:55
Statistics: Posted by keyser — 26 Jun 2018, 16:31
Statistics: Posted by Apofenas — 26 Jun 2018, 16:13
Statistics: Posted by keyser — 26 Jun 2018, 16:00
Statistics: Posted by Apofenas — 26 Jun 2018, 15:53
Apofenas wrote:
Ladder says "the player of your skill is looking for game". So if you are going to ladder for first time, you'd likely to expect somebody who is new to this game either. Leaderboards show 5400 players in ladder rated 0+. Yet from all that amount only 470 of them are 1.1k+. Ladder should not bother these players with newbs and match those with remaining 4930.
When i came to FAF i thought i'd be placed against noobs first and get some easy rating since i watched TA4life channel and knew a lot of things about the game. Was a surprise to see 1500 even though 1500 wasn't a lot at that moment since we had much bigger ladder player base in 2013.
Statistics: Posted by uteten — 26 Jun 2018, 15:24
uteten wrote:
2. expanding the range from which to get their first opponent from 1200-1400 to 1000-1600 fe. (please note that im strongly arguing against my own interests here since i am 1500 and these games just suck)
uteten wrote:
Regarding the second point, I fail to understand why loosing your first games would take a hit at your motivation. It didnt affect me back then. Who on earth joins FAF as a new player, queues up for the first game and thinks: 'Oh yea, I have a decent change of winning!?' Of course you gonnna loose! Its the same in any other gaming community which has a rating system. Do you actually believe lowering the starting rating would fix this? A new player; a truely new player and not some 'old GPG pro' horseshit wont see the difference and quality in playstyle between a 1000,1200 and 1400 rated player. The only reason i can think of that would make lowering the starting rating useful, is that it would take fewer games to get to you real rating and a low enough deviation, thereby reducing the number of losses you have to endure. But I dont know enough about the rating system to know if this is actually true.
Statistics: Posted by Apofenas — 26 Jun 2018, 14:58
Statistics: Posted by uteten — 26 Jun 2018, 13:57