Forged Alliance Forever Forged Alliance Forever Forums 2019-08-31T15:41:23+02:00 /feed.php?f=2&t=16272 2019-08-31T15:41:23+02:00 2019-08-31T15:41:23+02:00 /viewtopic.php?t=16272&p=177679#p177679 <![CDATA[Re: How is simspeed lag in 2018?]]>
Endranii wrote:
I can just say that I was right all along. The numbers I got were right.Image


What numbers?

ZLO_RD wrote:
https://clips.twitch.tv/EntertainingThoughtfulHamburgerOptimizePrime

R3600 vs 9700k


Yes, with undefined background use, undefined RAM speeds, etc.

But they score the same in Passmark's list for Thread Mark... so it would make sense for them to even up.

Statistics: Posted by E8400-CV — 31 Aug 2019, 15:41


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2019-08-28T02:50:09+02:00 2019-08-28T02:50:09+02:00 /viewtopic.php?t=16272&p=177584#p177584 <![CDATA[Re: How is simspeed lag in 2018?]]>

Statistics: Posted by Endranii — 28 Aug 2019, 02:50


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2019-08-27T14:28:17+02:00 2019-08-27T14:28:17+02:00 /viewtopic.php?t=16272&p=177576#p177576 <![CDATA[Re: How is simspeed lag in 2018?]]> https://clips.twitch.tv/EntertainingTho ... imizePrime

R3600 vs 9700k

Statistics: Posted by ZLO_RD — 27 Aug 2019, 14:28


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2019-04-30T06:36:36+02:00 2019-04-30T06:36:36+02:00 /viewtopic.php?t=16272&p=174163#p174163 <![CDATA[Re: How is simspeed lag in 2018?]]>
relent0r wrote:
E8400-CV wrote:
relent0r wrote:Yea I hate to admit it but I brought a new mb/cpu just for this game. Had an amd 8120 for years and it was fine with pretty much all games except faf. Got an intel 9600K as it had really good single thread performance as far as bang for buck goes.


Yes, but as long as there is one guy with crap PC in your game.... you get nothing for doing the right thing. And FAF just allows them.

I just was in a game... -3 at 20 minutes. "Professor_van_M".... and *ding* I remembered his nickname. He is doing that same stunt since forever. We need a way to get rid of these players w/o "report and we will take a look".


So your thinking they should allow us to restrict benchmark results when creating custom games? similar to player ratings. Or maybe a warning when players have higher than xxx when joining a map that is 20km or over.


No, they have a fake CPU rating. Usually it's the laptop players; they run the benchmark at full turbo clock then throttle 10 minutes in... It's a curse on the game. Elsewhere on the forum I've proposed an eject window for those people. They juist ruin the game. More than once I've had people just leave because of the slowdown. We need a way to deal with those players. Like the same way Battlefield deals with high-latency players..

Statistics: Posted by E8400-CV — 30 Apr 2019, 06:36


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2019-04-29T04:34:01+02:00 2019-04-29T04:34:01+02:00 /viewtopic.php?t=16272&p=174099#p174099 <![CDATA[Re: How is simspeed lag in 2018?]]>
E8400-CV wrote:
relent0r wrote:Yea I hate to admit it but I brought a new mb/cpu just for this game. Had an amd 8120 for years and it was fine with pretty much all games except faf. Got an intel 9600K as it had really good single thread performance as far as bang for buck goes.


Yes, but as long as there is one guy with crap PC in your game.... you get nothing for doing the right thing. And FAF just allows them.

I just was in a game... -3 at 20 minutes. "Professor_van_M".... and *ding* I remembered his nickname. He is doing that same stunt since forever. We need a way to get rid of these players w/o "report and we will take a look".


So your thinking they should allow us to restrict benchmark results when creating custom games? similar to player ratings. Or maybe a warning when players have higher than xxx when joining a map that is 20km or over.

Statistics: Posted by relent0r — 29 Apr 2019, 04:34


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2019-04-29T00:29:33+02:00 2019-04-29T00:29:33+02:00 /viewtopic.php?t=16272&p=174096#p174096 <![CDATA[Re: How is simspeed lag in 2018?]]>
relent0r wrote:
Yea I hate to admit it but I brought a new mb/cpu just for this game. Had an amd 8120 for years and it was fine with pretty much all games except faf. Got an intel 9600K as it had really good single thread performance as far as bang for buck goes.


Yes, but as long as there is one guy with crap PC in your game.... you get nothing for doing the right thing. And FAF just allows them.

I just was in a game... -3 at 20 minutes. "Professor_van_M".... and *ding* I remembered his nickname. He is doing that same stunt since forever. We need a way to get rid of these players w/o "report and we will take a look".

Statistics: Posted by E8400-CV — 29 Apr 2019, 00:29


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2019-04-23T09:05:03+02:00 2019-04-23T09:05:03+02:00 /viewtopic.php?t=16272&p=173832#p173832 <![CDATA[Re: How is simspeed lag in 2018?]]> Statistics: Posted by relent0r — 23 Apr 2019, 09:05


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2019-04-23T02:50:19+02:00 2019-04-23T02:50:19+02:00 /viewtopic.php?t=16272&p=173825#p173825 <![CDATA[Re: How is simspeed lag in 2018?]]> Statistics: Posted by E8400-CV — 23 Apr 2019, 02:50


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2019-04-20T20:39:14+02:00 2019-04-20T20:39:14+02:00 /viewtopic.php?t=16272&p=173662#p173662 <![CDATA[Re: How is simspeed lag in 2018?]]>
E8400-CV wrote:
So it's 2019 now.... and still the game is ruined by lagger.

Just had a game that ran mostly at -3.... due to one fucker. When will there be a kick option for such assholes?

And even if death... they don't leave.


I'd settle for a working FOE system so you can easily spot scumbags who ruin games that you never want to play with again

Statistics: Posted by Gruffman — 20 Apr 2019, 20:39


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2019-04-18T03:34:22+02:00 2019-04-18T03:34:22+02:00 /viewtopic.php?t=16272&p=173569#p173569 <![CDATA[Re: How is simspeed lag in 2018?]]>
Just had a game that ran mostly at -3.... due to one fucker. When will there be a kick option for such assholes?

And even if death... they don't leave.

Statistics: Posted by E8400-CV — 18 Apr 2019, 03:34


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2018-10-05T19:06:46+02:00 2018-10-05T19:06:46+02:00 /viewtopic.php?t=16272&p=168178#p168178 <![CDATA[Re: How is simspeed lag in 2018?]]>
it halts calculations for a millisecond then resumes and does this at a frequency that varies according to temperature. this is actually incredibly efficient at shearing off a couple degrees.

And apparently the CPU never really stops doing this. whether it's at 80°C or 30°C although as I said it does do it a whole lot less at temperatures like 30°C.

I have to wonder if temperature is able to comfortably radiate away into the inactive dies then out into the radiator if the CPU would judge the inner environment less hostile?

Statistics: Posted by tatsu — 05 Oct 2018, 19:06


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2018-10-05T15:29:24+02:00 2018-10-05T15:29:24+02:00 /viewtopic.php?t=16272&p=168176#p168176 <![CDATA[Re: How is simspeed lag in 2018?]]> Statistics: Posted by Franck83 — 05 Oct 2018, 15:29


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2018-10-05T14:26:00+02:00 2018-10-05T14:26:00+02:00 /viewtopic.php?t=16272&p=168175#p168175 <![CDATA[Re: How is simspeed lag in 2018?]]>
tatsu wrote:
uzurpator wrote:This game uses just two threads. One for simulation, one for graphics. Having "all cores at 30%" is just the OS jumping threads to different cores. From that you can establish that limiting and FA to two cores and OCing the beejeezus out of them is the best way to get maximum simulation speed.

theoretically. now does "core jumping" deliver sufficient cooldown to translate into performance?... that is the question.


As far as I know the goal is to reduce power use (leakage) and wear. There shouldn‘t be much of a performance hit. I think I remember benches saying it‘s below 1% but I‘m too lazy to search atm.

Statistics: Posted by SpoCk0nd0pe — 05 Oct 2018, 14:26


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2018-10-05T11:22:14+02:00 2018-10-05T11:22:14+02:00 /viewtopic.php?t=16272&p=168173#p168173 <![CDATA[Re: How is simspeed lag in 2018?]]>
tatsu wrote:
theoretically. now does "core jumping" deliver sufficient cooldown to translate into performance?... that is the question.


Short answer - No.

Long answer - core jumping lowers performance, because each time a process is expulsed from execution and entire cache needs to be emptied as well. Performance hit might be slight, might be substantial, depending on the task at hand.

That being said - desktops are usually not affected by thermals for it to matter. Laptops, to the contarary. The cooling tower on my CPU ( i7 5820 ) weighs as much as an entire laptop. Portables are designed to be used in bursts, because there is only so much cooling to be gotten from such a small format. That is because performance per/watt/clock is essentially the same for desktop and laptop variants for a given family of cpus.

Statistics: Posted by uzurpator — 05 Oct 2018, 11:22


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2018-10-05T06:02:25+02:00 2018-10-05T06:02:25+02:00 /viewtopic.php?t=16272&p=168169#p168169 <![CDATA[Re: How is simspeed lag in 2018?]]>
tatsu wrote:
uzurpator wrote:This game uses just two threads. One for simulation, one for graphics. Having "all cores at 30%" is just the OS jumping threads to different cores. From that you can establish that limiting and FA to two cores and OCing the beejeezus out of them is the best way to get maximum simulation speed.

theoretically. now does "core jumping" deliver sufficient cooldown to translate into performance?... that is the question.


With right motherboard and cooling there should not be any issue with overheating. System should be able to run at full Turbo clock 100% of the time. I can have my i5-2500K 100% loaded at the 4 GHz OC for days on end without any issue or throttling

With the desktop users it's mainly the FX users with the throttling. It's what you get when you buy the cheapest that fits. Cheapest "8 core" CPU, cheapest "compatible" mainboard. Often it even states in the CPU compatibility list that the high Wattage 8-core FX's aren't really supported...

Of course they smurf the CPU bench in at full turbo before throttling, like the laptops also do :roll:

Statistics: Posted by E8400-CV — 05 Oct 2018, 06:02


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