Forged Alliance Forever Forged Alliance Forever Forums 2019-12-17T11:17:40+02:00 /feed.php?f=2&t=16228 2019-12-17T11:17:40+02:00 2019-12-17T11:17:40+02:00 /viewtopic.php?t=16228&p=180480#p180480 <![CDATA[Re: Wondering about the video production quality for FAF]]>
If you can please tell me which is the company video production service provide?

Statistics: Posted by william1955 — 17 Dec 2019, 11:17


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2018-09-05T04:30:31+02:00 2018-09-05T04:30:31+02:00 /viewtopic.php?t=16228&p=167268#p167268 <![CDATA[Re: Wondering about the video production quality for FAF]]>
But yes, generally, we're on the same page. I think my newer stuff should reflect that, but correct me if I'm wrong.

I am trying to cater to a wide populations with the playlist and theme of the thumbnail, although still a work in progress.

But ya, I want quick in some videos just to fill a viewers belly or stem interest, and longer videos with a more detailed look.

Statistics: Posted by Medicraze — 05 Sep 2018, 04:30


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2018-09-05T03:13:50+02:00 2018-09-05T03:13:50+02:00 /viewtopic.php?t=16228&p=167262#p167262 <![CDATA[Re: Wondering about the video production quality for FAF]]>

how good the video is depends entirely on what it's supposed to be, who it's for, and why they are watching it. For me the video linked in the first post is a promotional style video, not intending to capture a match and outcome, but more to entice someone who loves their dank memes to give faf a try.

based on that, my feedback would be:
- a little too long if you're trying to promote to short-attention-span meme addicts. I'd aim for about a minute
- I wouldn't focus at all on who is playing, just show the action parts that will look best to potential players
- trying to demo game mechanics such as blocking shots with an acu probably doesn't fit this format

if you're trying to find a way to do match casting that would appeal to this audience, it still needs to tell the story of the match, but with the boring bits spiced up a bit so as not to lose attention. In that case I'd lengthen the video to tell the story of the match better and then edit in attention-keepers, not not have them be the focus of the video



on the general theme of better production quality to attract players - I am in favor of this, but I'm finding it pretty difficult to find castworthy games atm as a lot of top players aren't really active. I am keen to push more high production quality content out but I feel like tournament play is down, top players are down, and in general competitive play is on the wane. Could just be the season though, but there were a few people pushing great tournaments in previous years, but not so much right now (and a lack of interest when people do try to organize a tournament)...

Statistics: Posted by arkitect — 05 Sep 2018, 03:13


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2018-09-05T02:23:13+02:00 2018-09-05T02:23:13+02:00 /viewtopic.php?t=16228&p=167261#p167261 <![CDATA[Re: Wondering about the video production quality for FAF]]>
Medicraze wrote:
Blackster wrote:Hey,

I wanted to stop watching after a min, forced myself to keep watching for another 10 s, then I turned it off.
The clip feels like a Michael Bay edit where he tries to put in as many cuts and edits as humanly possible in the shortest amount of time. No sense of space or time. I have no idea what is going on in the replay, no idea where each location of the players is, no idea what actually happens.
I literally gave up thinking and just watched the tags and cuts fly at and over me. Your video forces me to go braindead because otherwise I would get too frustrated trying to make sense of what is presented. There is simply no time due to the sheer wave of cuts, edits, tags, sound changes, even a speech. It's like you look in your fridge Wednesday night, find all sorts of odd stuff and throw it all in the blender, hoping for a good meal with 21 odd ingredients.

I d hope for more structure, clarity, sense of space (where is everything) and time (when is everything). Also, some consistency.
I see you got the editing skills, which is great. More isn't always more. I wished you wouldnt overflow my brain with that amount of short-lived information.

Great you seek feedback and great how you put together a video in the first place! Hope I was not too negative.
Cheers!


Thank you for your honest feedback. I'll add it to my data sheet. I'm an empirically driven individual. I have no experience in video editing outside of what I've put together in the past few months.

If you don't mind Looking through these and telling me if you find it more "followable".
Play of the Week: https://www.youtube.com/playlist?list=P ... ibnh-cNYKh

Although the video I asked for help on was more an acknowledgement of teamwork, I certainly understand the frustration given the analytical demographic I'm working with lol.

I'm trying to make videos bite sized while entertaining with high production as that specific approach seems to be lacking in the community.

Suggestions?
I was thinking about adding a live map of the game so people could view that if they get a little lost. A fast approach is difficult to execute secondary to the nature of the game I'm dealing with. So combining an quick bite sized entertainment seems impossible unless I do away with the fast approach.

I'm open to suggestions, more minds is better than one.

Also, remember that my channels goal is to bring more retainable player adoption to faf. Secondary objectives being a source of entertainment for current faf players.

Don't take this the wrong way: May I suggest watching more than 1min10sec. I'd like informed input for the whole video. Thanks for any suggestions, keep it coming.


Keep in mind that blackster is ninrai

Statistics: Posted by Athena — 05 Sep 2018, 02:23


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2018-09-05T01:40:00+02:00 2018-09-05T01:40:00+02:00 /viewtopic.php?t=16228&p=167260#p167260 <![CDATA[Re: Wondering about the video production quality for FAF]]>
Blackster wrote:
Maybe it is just me but while I somewhat liked the video you linked to, the same basic problems exists:
Imo what you lack is a certain signature to your movies, a certain style. Well, you could argue that your style is that you just throw in whatever comes to mind, but imo that is just a gian clusterf*ck in the end.
Like, you start with "Number one: game engie" - yet you dont give the point a number when you write it out. Then you talk about a lot, and I mean A LOT, including economy, come-backs etc. - half the video is gone and I don't even remember what number one actually was.
Then number two is introduced - with a new style fo animation - of course. Maybe even a new font, I didnt check. Like, why? I know some - sorry folks - COD-kidz really dig this "shower me in information so I have no time to diggest and think about it" approach, but once again: what is the purpose of your video: You want a Micheal Bay trailer where people leave with "no idea whats it about but darn, dem xplosions, mazing stuff!"?
It may attract such players, but don't we also want to give information people can work with instead of giving them something, and the sec they look at the information you override it with a new sub topic.

Also, I have heard rock, metal, dubstep, classic music in some of your videos - partially even within the same video. Like, dude, I get a seizure when watching! It's like someone milked ADHS from a bunch of people being under the influence of ritalin and then pressing it into a video. I just wanna scream STOP THIS TRAIN, I WANNA GET OFF!!!! lol

I really would like to get some audience feedback. Would love to ask them right after the video as well as a few days later: what was the video about? What were it's main points?

Oh, did I mention the music appears to be very loud? Too loud.

Anyway, I think if you settled down and found a style you really feel comfy with and you want to maintain as your signature style, then the videos also will get much better. But then again, maybe the majority here likes this sugar-smoothie style :)


Sorry about the late response, definitely thought I did. But, just letting you know I read that and hope my recent changes are somewhat noticeable.

Statistics: Posted by Medicraze — 05 Sep 2018, 01:40


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2018-05-28T20:19:49+02:00 2018-05-28T20:19:49+02:00 /viewtopic.php?t=16228&p=164036#p164036 <![CDATA[Re: Wondering about the video production quality for FAF]]> Imo what you lack is a certain signature to your movies, a certain style. Well, you could argue that your style is that you just throw in whatever comes to mind, but imo that is just a gian clusterf*ck in the end.
Like, you start with "Number one: game engie" - yet you dont give the point a number when you write it out. Then you talk about a lot, and I mean A LOT, including economy, come-backs etc. - half the video is gone and I don't even remember what number one actually was.
Then number two is introduced - with a new style fo animation - of course. Maybe even a new font, I didnt check. Like, why? I know some - sorry folks - COD-kidz really dig this "shower me in information so I have no time to diggest and think about it" approach, but once again: what is the purpose of your video: You want a Micheal Bay trailer where people leave with "no idea whats it about but darn, dem xplosions, mazing stuff!"?
It may attract such players, but don't we also want to give information people can work with instead of giving them something, and the sec they look at the information you override it with a new sub topic.

Also, I have heard rock, metal, dubstep, classic music in some of your videos - partially even within the same video. Like, dude, I get a seizure when watching! It's like someone milked ADHS from a bunch of people being under the influence of ritalin and then pressing it into a video. I just wanna scream STOP THIS TRAIN, I WANNA GET OFF!!!! lol

I really would like to get some audience feedback. Would love to ask them right after the video as well as a few days later: what was the video about? What were it's main points?

Oh, did I mention the music appears to be very loud? Too loud.

Anyway, I think if you settled down and found a style you really feel comfy with and you want to maintain as your signature style, then the videos also will get much better. But then again, maybe the majority here likes this sugar-smoothie style :)

Statistics: Posted by --- — 28 May 2018, 20:19


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2018-05-28T17:13:30+02:00 2018-05-28T17:13:30+02:00 /viewtopic.php?t=16228&p=164023#p164023 <![CDATA[Re: Wondering about the video production quality for FAF]]>
jackherer wrote:
You are getting better in technics, but keep in mind that you are a storyteller and the story your telling must be intelligible in one shot.

You are right, I think if you look at my response to black you will find I'm working on a new approach. Not so much as new, but I would adhere to it more lol

Statistics: Posted by Medicraze — 28 May 2018, 17:13


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2018-05-28T17:10:37+02:00 2018-05-28T17:10:37+02:00 /viewtopic.php?t=16228&p=164021#p164021 <![CDATA[Re: Wondering about the video production quality for FAF]]>
Blackster wrote:
I just watch the "Supreme Commander Forged Alliance: Play of the Week 1" and it's is much easier to follow because there is less on the screen which binds my attention (though the music regularly is too loud). Also, no crazy camera zooms from the left, the right, to the center.
In the latest video there are so many zooms (which I finished watching), similiar coms (UEF), cuts, a speech, John Travolta, chatbox, text overlays, flying sun glases - all ALL of that within seconds. Attention is a finite resource and with all the "sh*t" flying around I really must wonder: what do YOU want ME to look at? You are the director and orchestrate where my attention most likely will go.
The latest video is pretty much equivalent to this great website xD

https://www.lingscars.com/

If EVERYTHING is "important", nothing is.
What do you want me to take out of the video? Do you want me to look at Travolta or your text or the chat or the game? I may be able to grasp all of it when shown in sequence, but not all at once within 2 s.

Does it make sense to display 8 players with rating, name, faction and team + text from you for 2 s? Do you want me to pause the game to read it or is it irrelevant?

Talking in aeolus about it prolly will be easier :)

Don't get me wrong, I spend time on answering here because I appreciate what you do! Thanks!



This is a perfect breakdown of my intention. I let the limited amount of time influence my execution. I know all these rules, yet I broke all of them. I need to remember to not upload if I know it's not good enough. I also let myself get influenced by other channels which I found funny, but this type of game is completely incompatible with this kind of deliver. Information is imperative, especially here.

So to address your feedback directly.
1: slowing things down is a good idea. I'll find a way to keep videos short while retaining information delivery. Sometimes, I get overwhelmed secondary to the conditional nature of this game. like: this is happening because of this series of events, but if i show you the video is very long and drawn out, but understandable. Perhaps if I keep cuts easily trackable in sequence, than it could be a better experience. Maybe keeping my focus more narrow would deliver a better story, but may aggravate experienced players because they know of the compounding influences of a team game. I'll sit down for a couple hours and make a formula and rules to abide by. Maybe structure a format on my video editor.
2: What do I want you to look at? I agree, this was crap for execution. Take a look at this video --> https://youtu.be/fUDcyKur-Ag?list=PLfox ... N48thIrFvN
Although this was at a time without any equipment, and using blender as a video editor, I tried to follow rules of attention on visual queuing. I think this might be what you are looking for as for as viewer focus.

Again, thanks for the feedback. It's nice to get informed feedback.

Statistics: Posted by Medicraze — 28 May 2018, 17:10


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2018-05-28T01:19:00+02:00 2018-05-28T01:19:00+02:00 /viewtopic.php?t=16228&p=163987#p163987 <![CDATA[Re: Wondering about the video production quality for FAF]]> Statistics: Posted by jackherer — 28 May 2018, 01:19


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2018-05-27T22:17:02+02:00 2018-05-27T22:17:02+02:00 /viewtopic.php?t=16228&p=163984#p163984 <![CDATA[Re: Wondering about the video production quality for FAF]]> In the latest video there are so many zooms (which I finished watching), similiar coms (UEF), cuts, a speech, John Travolta, chatbox, text overlays, flying sun glases - all ALL of that within seconds. Attention is a finite resource and with all the "sh*t" flying around I really must wonder: what do YOU want ME to look at? You are the director and orchestrate where my attention most likely will go.
The latest video is pretty much equivalent to this great website xD

https://www.lingscars.com/

If EVERYTHING is "important", nothing is.
What do you want me to take out of the video? Do you want me to look at Travolta or your text or the chat or the game? I may be able to grasp all of it when shown in sequence, but not all at once within 2 s.

Does it make sense to display 8 players with rating, name, faction and team + text from you for 2 s? Do you want me to pause the game to read it or is it irrelevant?

Talking in aeolus about it prolly will be easier :)

Don't get me wrong, I spend time on answering here because I appreciate what you do! Thanks!

Statistics: Posted by --- — 27 May 2018, 22:17


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2018-05-26T15:36:42+02:00 2018-05-26T15:36:42+02:00 /viewtopic.php?t=16228&p=163883#p163883 <![CDATA[Re: Wondering about the video production quality for FAF]]>
Blackster wrote:
Hey,

I wanted to stop watching after a min, forced myself to keep watching for another 10 s, then I turned it off.
The clip feels like a Michael Bay edit where he tries to put in as many cuts and edits as humanly possible in the shortest amount of time. No sense of space or time. I have no idea what is going on in the replay, no idea where each location of the players is, no idea what actually happens.
I literally gave up thinking and just watched the tags and cuts fly at and over me. Your video forces me to go braindead because otherwise I would get too frustrated trying to make sense of what is presented. There is simply no time due to the sheer wave of cuts, edits, tags, sound changes, even a speech. It's like you look in your fridge Wednesday night, find all sorts of odd stuff and throw it all in the blender, hoping for a good meal with 21 odd ingredients.

I d hope for more structure, clarity, sense of space (where is everything) and time (when is everything). Also, some consistency.
I see you got the editing skills, which is great. More isn't always more. I wished you wouldnt overflow my brain with that amount of short-lived information.

Great you seek feedback and great how you put together a video in the first place! Hope I was not too negative.
Cheers!


Thank you for your honest feedback. I'll add it to my data sheet. I'm an empirically driven individual. I have no experience in video editing outside of what I've put together in the past few months.

If you don't mind Looking through these and telling me if you find it more "followable".
Play of the Week: https://www.youtube.com/playlist?list=P ... ibnh-cNYKh

Although the video I asked for help on was more an acknowledgement of teamwork, I certainly understand the frustration given the analytical demographic I'm working with lol.

I'm trying to make videos bite sized while entertaining with high production as that specific approach seems to be lacking in the community.

Suggestions?
I was thinking about adding a live map of the game so people could view that if they get a little lost. A fast approach is difficult to execute secondary to the nature of the game I'm dealing with. So combining an quick bite sized entertainment seems impossible unless I do away with the fast approach.

I'm open to suggestions, more minds is better than one.

Also, remember that my channels goal is to bring more retainable player adoption to faf. Secondary objectives being a source of entertainment for current faf players.

Don't take this the wrong way: May I suggest watching more than 1min10sec. I'd like informed input for the whole video. Thanks for any suggestions, keep it coming.

Statistics: Posted by Medicraze — 26 May 2018, 15:36


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2018-05-26T07:29:25+02:00 2018-05-26T07:29:25+02:00 /viewtopic.php?t=16228&p=163870#p163870 <![CDATA[Re: Wondering about the video production quality for FAF]]>
I wanted to stop watching after a min, forced myself to keep watching for another 10 s, then I turned it off.
The clip feels like a Michael Bay edit where he tries to put in as many cuts and edits as humanly possible in the shortest amount of time. No sense of space or time. I have no idea what is going on in the replay, no idea where each location of the players is, no idea what actually happens.
I literally gave up thinking and just watched the tags and cuts fly at and over me. Your video forces me to go braindead because otherwise I would get too frustrated trying to make sense of what is presented. There is simply no time due to the sheer wave of cuts, edits, tags, sound changes, even a speech. It's like you look in your fridge Wednesday night, find all sorts of odd stuff and throw it all in the blender, hoping for a good meal with 21 odd ingredients.

I d hope for more structure, clarity, sense of space (where is everything) and time (when is everything). Also, some consistency.
I see you got the editing skills, which is great. More isn't always more. I wished you wouldnt overflow my brain with that amount of short-lived information.

Great you seek feedback and great how you put together a video in the first place! Hope I was not too negative.
Cheers!

Statistics: Posted by --- — 26 May 2018, 07:29


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2018-05-25T19:18:56+02:00 2018-05-25T19:18:56+02:00 /viewtopic.php?t=16228&p=163850#p163850 <![CDATA[Re: Wondering about the video production quality for FAF]]> Statistics: Posted by Rowey — 25 May 2018, 19:18


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2018-05-25T17:46:40+02:00 2018-05-25T17:46:40+02:00 /viewtopic.php?t=16228&p=163849#p163849 <![CDATA[Re: Wondering about the video production quality for FAF]]>
MobiusBE wrote:
I very much like the style of your videos. Only feedback I could give is maybe turn down the 'speed' of everything flashing along the screen a bit. Before I had the time to read what was being typed, it was already gone :D. I think this is close to the feedback you already received. Anyway, nice job! Really good content :)


Ya I'm trying really hard to keep them bite size, and you're right. Making the videos quick shouldn't take away from the ability to ingest information :) I'll keep that in mind thanks

Statistics: Posted by Medicraze — 25 May 2018, 17:46


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2018-05-25T17:45:42+02:00 2018-05-25T17:45:42+02:00 /viewtopic.php?t=16228&p=163848#p163848 <![CDATA[Re: Wondering about the video production quality for FAF]]>
Rowey wrote:
i have a few tournaments coming up if there are any good replays ill shoot them you way :)


Please do, I'm in need of good stuff...maybe a play of the week coming? Or a ridiculous cast? Idk lol I respond faster on slack if you're there

Statistics: Posted by Medicraze — 25 May 2018, 17:45


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