Forged Alliance Forever Forged Alliance Forever Forums 2018-06-01T14:20:28+02:00 /feed.php?f=2&t=16218 2018-06-01T14:20:28+02:00 2018-06-01T14:20:28+02:00 /viewtopic.php?t=16218&p=164364#p164364 <![CDATA[Re: Player Councillor Applications]]> Statistics: Posted by JJ173 — 01 Jun 2018, 14:20


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2018-06-01T13:58:39+02:00 2018-06-01T13:58:39+02:00 /viewtopic.php?t=16218&p=164362#p164362 <![CDATA[Re: Player Councillor Applications]]>
We all know they extended application time because they didn't want biass nor Commando.

Statistics: Posted by Morax — 01 Jun 2018, 13:58


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2018-06-01T13:13:10+02:00 2018-06-01T13:13:10+02:00 /viewtopic.php?t=16218&p=164359#p164359 <![CDATA[Re: Player Councillor Applications]]>
JJ173 wrote:
For those of you who are curious about how the voting system will work in terms of first and second votes, the council are discussing a system. Before the voting officially opens, we will post some official voting guidelines to help you understand how your votes will be processed.

Here's an example of what we had in mind:
- Your first candidate choice will reward that applicant with 1 point.
- Your second candidate choice will reward that applicant with .5 points.

So if I voted for biass first, and then voted for Rowey as my second choice (this is purely an example, don't get excited), biass would receive 1 point for being my first choice, and Rowey would receive .5 points as my second choice.

A more concrete idea will be posted on voting day, so keep your eyes peeled for an announcement. I hope this helps some of you with the questions you had about how the voting system will work.


This is how it was beeing described on how the comunity will have a vote

Statistics: Posted by Rowey — 01 Jun 2018, 13:13


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2018-06-01T13:08:24+02:00 2018-06-01T13:08:24+02:00 /viewtopic.php?t=16218&p=164358#p164358 <![CDATA[Re: Player Councillor Applications]]>
Rowey wrote:
So when dose the voting take place today ?


What voting?

Council is likely to just make it you since they don't actually want to deal with Biass or Commando who would actually voice community opinion.

They need a puppet like Tokyto who won't ask them to do stuff.

Statistics: Posted by Morax — 01 Jun 2018, 13:08


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2018-06-01T12:54:43+02:00 2018-06-01T12:54:43+02:00 /viewtopic.php?t=16218&p=164357#p164357 <![CDATA[Re: Player Councillor Applications]]> Statistics: Posted by Rowey — 01 Jun 2018, 12:54


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2018-05-31T17:27:18+02:00 2018-05-31T17:27:18+02:00 /viewtopic.php?t=16218&p=164322#p164322 <![CDATA[Re: Player Councillor Applications]]>
I think the best is a 5 to maybe up to 10 map pool with a 2 week rotation. The problem with the 5 map pool was that sometimes a really bad or ugly would be put in pool. I would rather have quality over quantity and if the person has to choose 30 maps I know they will put some bad ones in there.

5 - 5x5
4 - 10x10
1 - 20x20

That is how I would structure the pool. My biggest problem with ftx attitude aside is that he doesn't play 1v1 and will put eridnanni in the map pool just for 'memes' because farms made it even though it is one of the worst maps ever created. Does player councillor actually choose the maps, actually makes the role quite powerful?

Statistics: Posted by lapefangirl — 31 May 2018, 17:27


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2018-05-31T14:13:38+02:00 2018-05-31T14:13:38+02:00 /viewtopic.php?t=16218&p=164317#p164317 <![CDATA[Re: Player Councillor Applications]]> Statistics: Posted by Farmsletje — 31 May 2018, 14:13


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2018-05-31T13:55:23+02:00 2018-05-31T13:55:23+02:00 /viewtopic.php?t=16218&p=164315#p164315 <![CDATA[Re: Player Councillor Applications]]>
Such system provides much more freedom and flexebility in terms of map picks. Pool can be 50 instead of 90 and amount of picks can be 5 - that's potentially 15 or less maps to form a pool for game which is even less than we have atm, but it takes players' preferances much more than any other static systems.

Statistics: Posted by Apofenas — 31 May 2018, 13:55


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2018-05-31T03:25:01+02:00 2018-05-31T03:25:01+02:00 /viewtopic.php?t=16218&p=164294#p164294 <![CDATA[Re: Player Councillor Applications]]> Statistics: Posted by Morax — 31 May 2018, 03:25


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2018-05-31T02:59:36+02:00 2018-05-31T02:59:36+02:00 /viewtopic.php?t=16218&p=164292#p164292 <![CDATA[Re: Player Councillor Applications]]>
With resetting rating, I just don't really see the point. Plenty of players that stagnate have created a smurf account out of frustration in the paste only to end up floating back to the same rating as they were before. The only thing that really changes is that the leader-boards get cleaned out and you would force people that want to maintain their place to play ladder. It would introduce a period of activity for a few days at best, but ultimately still lead to the same level of play as has always existed at the top.

I do however plan on following through with the divisions plan that Tokyto and Exotic_Retard had been working on prior to Tokyto leaving the position. I feel it would do a much better job at addressing the apathy, particularly at lower levels, towards ladder and in combination with addressing people facing 1500s as their first ladder opponents, it should lead to a more active 1v1 scene.

With regards to unranking maps, I disagree. The solution to global rating is a team matchmaker, not unranking certain maps. A band-aid solution is possible that relates to people decreasing their rating gain for playing the same map constantly but even that will lead to abuse without having the vault first cleared out of maps that are near copies of one another. Ultimately addressing the rating issue will depend on the feasibility of getting a team matchmaker soon, and if it is not viable then I'll look for a temporary fix.

Also, a potential bottleneck to the issue of global rating is forcing games with a certain level of rating variance to become unranked. If a game with people 800 or 1000 rating apart is being played, the game has far too much of a variability in skill level to be considered an adequate measure of an individual's skill. The only situations where a person should be gaining rating are when they are facing and beating people at a similar level to them.

Statistics: Posted by FtXCommando — 31 May 2018, 02:59


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2018-05-31T01:23:18+02:00 2018-05-31T01:23:18+02:00 /viewtopic.php?t=16218&p=164290#p164290 <![CDATA[Re: Player Councillor Applications]]>
The rating uselessness of so many players has gotten so bad lately it's not even funny...

Statistics: Posted by Morax — 31 May 2018, 01:23


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2018-05-31T01:13:33+02:00 2018-05-31T01:13:33+02:00 /viewtopic.php?t=16218&p=164288#p164288 <![CDATA[Re: Player Councillor Applications]]>
Voodoo wrote:
All I want is a small map pool with only 5x5 and maybe 2 or 3 10x10 maps. I there no one who can make my dream come true?
Also a ladder reset would be nice but that is an other topic.


Yes, let's coerce everyone to play Aeon 100% of the time because you can totally beat them without any effort on 5x5.

It's statements like this that make me really not enjoy a lot of the council decisions. You are so out of tune with what the player base likes. 5x5 is hatred, doom incarnate.

That being said, I do not want to see Sid's 80 map pool with 50% chance to get some garbage map. E.G.: Maridia is a terrible choice for 1v1....

Statistics: Posted by Morax — 31 May 2018, 01:13


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2018-05-30T21:18:20+02:00 2018-05-30T21:18:20+02:00 /viewtopic.php?t=16218&p=164282#p164282 <![CDATA[Re: Player Councillor Applications]]> Statistics: Posted by Rowey — 30 May 2018, 21:18


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2018-05-30T21:00:48+02:00 2018-05-30T21:00:48+02:00 /viewtopic.php?t=16218&p=164281#p164281 <![CDATA[Re: Player Councillor Applications]]>
This also creates problems with new players entering. Their first games are with people around 1200 rank (Granted I think the idea that new ladder players should be expected to have "average" skill level should change as well), so imagine them having to wait days for people to get up to where they can have their first games, with those players of course being the best and crushing the newbs even harder than before?

Also, what about people who want to sort through high level replays? they'll have to wait ages, and old replays may eventually get lost or unwatcheable with a new patch or something, so you'd have to know every pro by name and spend hours stalking their vaults for new games.

Statistics: Posted by Evan_ — 30 May 2018, 21:00


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2018-05-30T18:49:11+02:00 2018-05-30T18:49:11+02:00 /viewtopic.php?t=16218&p=164278#p164278 <![CDATA[Re: Player Councillor Applications]]> Statistics: Posted by Rowey — 30 May 2018, 18:49


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