Forged Alliance Forever Forged Alliance Forever Forums 2018-05-12T09:25:59+02:00 /feed.php?f=2&t=16089 2018-05-12T09:25:59+02:00 2018-05-12T09:25:59+02:00 /viewtopic.php?t=16089&p=163250#p163250 <![CDATA[Re: A problem with move/build orders?]]> In the replay you can see how I did order to load, it was active about 2-3 seconds then cancelled. Engineers even didnt move to transport.
This is not error of pathfindig.

During the game I had unstable connections, it looks like spikes and screen freezes every3-4 seonds. So im sure waht about Im talking.

Statistics: Posted by MikZZ — 12 May 2018, 09:25


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2018-05-10T03:50:08+02:00 2018-05-10T03:50:08+02:00 /viewtopic.php?t=16089&p=163198#p163198 <![CDATA[Re: A problem with move/build orders?]]>
MikZZ wrote:
Hello, guys.
I have the same issues.
To watch how its work you can watch the replay
http://replay.faforever.com/7874430

Here is short game around 5 min

I did order to load engies to transport on 4 min of game. Its easy to see how it not works - engies just stopped to assist air factory but they dont loaded into transport.

Im my opinion thats happen every time for when I play with certain players who cant connect to me by the first and second time. And we doing REFAF atleast 2-3 times to get connection.

I just dont play with some players to not lose orders and play good games.


I would say that it is not an issue between players who "cannot connect", but rather it is the map and the objects that "block".

It can be your own unit or a cliff/mountain that has cancelled out build/move orders between other units, which can mean that you already stand a good chance of losing the game...

Statistics: Posted by TestPlay — 10 May 2018, 03:50


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2018-05-07T02:30:13+02:00 2018-05-07T02:30:13+02:00 /viewtopic.php?t=16089&p=163113#p163113 <![CDATA[Re: A problem with move/build orders?]]> I have the same issues.
To watch how its work you can watch the replay
http://replay.faforever.com/7874430

Here is short game around 5 min

I did order to load engies to transport on 4 min of game. Its easy to see how it not works - engies just stopped to assist air factory but they dont loaded into transport.

Im my opinion thats happen every time for when I play with certain players who cant connect to me by the first and second time. And we doing REFAF atleast 2-3 times to get connection.

I just dont play with some players to not lose orders and play good games.

Statistics: Posted by MikZZ — 07 May 2018, 02:30


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2018-05-02T07:39:04+02:00 2018-05-02T07:39:04+02:00 /viewtopic.php?t=16089&p=163038#p163038 <![CDATA[Re: A problem with move/build orders?]]> https://github.com/FAForever/fa/issues/2400

Statistics: Posted by keyser — 02 May 2018, 07:39


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2018-05-02T06:10:39+02:00 2018-05-02T06:10:39+02:00 /viewtopic.php?t=16089&p=163037#p163037 <![CDATA[Re: A problem with move/build orders?]]>
keyser wrote:
what your unit are getting stuck in the mountain ? or they just don't respond to orders ?


The mantis were clearly jammed and stuck at the foot of the mountain. I have tried to move them again, but all they do is to stand still and did not want to move again? I tried again with another group of mantis coming from the top, and the same thing happened?

You would be able to see what I was trying to do and the win was highly probable, but clearly I was not able to pull it off due to this issue...

Statistics: Posted by TestPlay — 02 May 2018, 06:10


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2018-05-02T05:35:36+02:00 2018-05-02T05:35:36+02:00 /viewtopic.php?t=16089&p=163036#p163036 <![CDATA[Re: A problem with move/build orders?]]> Statistics: Posted by keyser — 02 May 2018, 05:35


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2018-05-02T03:40:50+02:00 2018-05-02T03:40:50+02:00 /viewtopic.php?t=16089&p=163034#p163034 <![CDATA[Re: A problem with move/build orders?]]>
Farmsletje wrote:
Try using shift g to unstuck your units


I am not sure but it is always the case of not knowing that it will happen before it is too late?

I was honestly hoping that it will not happen but it just takes place so unexpectedly and there is not much that can be done about it...

Statistics: Posted by TestPlay — 02 May 2018, 03:40


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2018-05-01T16:34:31+02:00 2018-05-01T16:34:31+02:00 /viewtopic.php?t=16089&p=163026#p163026 <![CDATA[Re: A problem with move/build orders?]]> Statistics: Posted by Farmsletje — 01 May 2018, 16:34


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2018-05-01T16:08:11+02:00 2018-05-01T16:08:11+02:00 /viewtopic.php?t=16089&p=163024#p163024 <![CDATA[Re: A problem with move/build orders?]]>
rambouillet wrote:
I got killed by a nuke this way last game I played, comm would not start walking. It seems to happen more when the game is at -2 or worse speed


I just lost a game on Open Zeta where my mantis just would not move no matter how much I have tried to readjust the movements. It just would not move and it gets stuck and I have got no control over it.

How can games be lost because of this? This is just simply incredible...

Statistics: Posted by TestPlay — 01 May 2018, 16:08


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2018-04-26T06:21:36+02:00 2018-04-26T06:21:36+02:00 /viewtopic.php?t=16089&p=162924#p162924 <![CDATA[Re: A problem with move/build orders?]]> Statistics: Posted by rambouillet — 26 Apr 2018, 06:21


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2018-04-14T19:19:37+02:00 2018-04-14T19:19:37+02:00 /viewtopic.php?t=16089&p=162603#p162603 <![CDATA[Re: A problem with move/build orders?]]>
Mountain wrote:
I'm pretty certain it's pathfinding related. You can easily reproduce this if you give a move order to any stuck unit (whether it be among units, buildings, or in terrain). I can see why you notice it a lot considering how often units don't know how to get to their destination (especially ACU that's stuck between pgens or engies).


The problem is that you will not know that your units are stuck, or have had their move/build orders cancelled out, because you would have your attention being occupied elsewhere. It can be too late by the time you have realized it and your economy/army position would be pretty bad, or your opponent would have gotten some kind of an advantage.

Statistics: Posted by TestPlay — 14 Apr 2018, 19:19


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2018-04-14T06:42:56+02:00 2018-04-14T06:42:56+02:00 /viewtopic.php?t=16089&p=162590#p162590 <![CDATA[Re: A problem with move/build orders?]]> Statistics: Posted by Mountain — 14 Apr 2018, 06:42


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2018-04-14T05:40:01+02:00 2018-04-14T05:40:01+02:00 /viewtopic.php?t=16089&p=162588#p162588 <![CDATA[Re: A problem with move/build orders?]]>
Anihilnine wrote:
what ui mods are you using?

could you have hit the Soft Stop shortcut?


I am not using any mods and I have been playing the usual way as always.
There is no use of any stop/shortcut keys.

keyser wrote:
can't see anything for the 2nd replay.
For the 1st one, it is pathfinding related. The com has the order of construction, and is being assisted. he get blocked and can't build the pgen, while engie have already started it. When the ACU finally un-stuck itself, and arrive to build, the building is already finished. And it start acting like a retard walking around.
There is no cancel of order, or whatsoever. It's a bug due to pathfinding + assist between units.


I have already predicted that such a thing might happen (for the second replay) and therefore I was keeping an eye on things and was ready. The ACU just had to stop as I had expected and I quickly realized and readjusted the movement to be a shorter one (it might have happened too fast and therefore you might have missed it). I made a shorter move order and forget about the ACU totally as I was so preoccupied with this issue of not wanting the ACU to stop if I made a "bigger" move order. I am not sure how many units might have stopped in this way in my other games.

I guess that I would have to spend more brain power checking on all these stuffs for all of my games...

Statistics: Posted by TestPlay — 14 Apr 2018, 05:40


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2018-04-14T03:34:45+02:00 2018-04-14T03:34:45+02:00 /viewtopic.php?t=16089&p=162584#p162584 <![CDATA[Re: A problem with move/build orders?]]> For the 1st one, it is pathfinding related. The com has the order of construction, and is being assisted. he get blocked and can't build the pgen, while engie have already started it. When the ACU finally un-stuck itself, and arrive to build, the building is already finished. And it start acting like a retard walking around.
There is no cancel of order, or whatsoever. It's a bug due to pathfinding + assist between units.

Statistics: Posted by keyser — 14 Apr 2018, 03:34


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2018-04-14T00:54:42+02:00 2018-04-14T00:54:42+02:00 /viewtopic.php?t=16089&p=162583#p162583 <![CDATA[Re: A problem with move/build orders?]]>
could you have hit the Soft Stop shortcut?

Statistics: Posted by nine2 — 14 Apr 2018, 00:54


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