Forged Alliance Forever Forged Alliance Forever Forums 2018-08-12T00:46:06+02:00 /feed.php?f=2&t=15978 2018-08-12T00:46:06+02:00 2018-08-12T00:46:06+02:00 /viewtopic.php?t=15978&p=166743#p166743 <![CDATA[Re: FAF LAN?]]> Statistics: Posted by nine2 — 12 Aug 2018, 00:46


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2018-08-11T22:07:11+02:00 2018-08-11T22:07:11+02:00 /viewtopic.php?t=15978&p=166738#p166738 <![CDATA[Re: FAF LAN?]]> .
We are currently working on creating an ICE adapter for FAF and hope to be able to integrate this as soon as possible. We're currently in the testing phase.
All game traffic will be tunnelled through this adapter and forwarded to other adapters. They connect using the ICE protocol. This allows us to connect directly via LAN/subnets, connect via STUN through a forwarded port/do NAT traversal (it's called hole punching) or to proxy using a TURN server. This should make connection issues much less visible and will also enable all players within the same room to connect directly instead via the internet while still being able to play with everyone else (on the internet).
We've made some great progress in the past months but currently still need help testing, so if you wanna join and help fix FAF connections, join the official faf discord and give the #ice-testing channel a visit. (It's just about starting a client and letting it run, the test and log collection is automatic)

Statistics: Posted by Geosearchef — 11 Aug 2018, 22:07


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2018-08-11T21:40:42+02:00 2018-08-11T21:40:42+02:00 /viewtopic.php?t=15978&p=166737#p166737 <![CDATA[Re: FAF LAN?]]>
The UPNP route did *not* work for more than 4-5 people, even when several people change their port numbers. I would sure love to be able to play LAN vs Internet sometime!

Def

Statistics: Posted by Defiant — 11 Aug 2018, 21:40


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2018-03-13T08:41:10+02:00 2018-03-13T08:41:10+02:00 /viewtopic.php?t=15978&p=161735#p161735 <![CDATA[Re: FAF LAN?]]> Now if FAF could transfer maps/mods through LAN that would really be something.

Statistics: Posted by Brick79410 — 13 Mar 2018, 08:41


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2018-03-08T02:59:21+02:00 2018-03-08T02:59:21+02:00 /viewtopic.php?t=15978&p=161568#p161568 <![CDATA[Re: FAF LAN?]]> Statistics: Posted by benikens — 08 Mar 2018, 02:59


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2018-03-08T00:49:29+02:00 2018-03-08T00:49:29+02:00 /viewtopic.php?t=15978&p=161565#p161565 <![CDATA[Re: FAF LAN?]]> Statistics: Posted by Brick79410 — 08 Mar 2018, 00:49


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2018-03-07T10:33:45+02:00 2018-03-07T10:33:45+02:00 /viewtopic.php?t=15978&p=161553#p161553 <![CDATA[Re: FAF LAN?]]> note the path name is programdata not programfiles. its a hidden folder.

after that you can host a game through the main menu and you should find that since faf supports 16 player games you can also play them offline.
make sure that each PC has run faf at least once and hosted or joined a game to get the patch downloaded. If there is no internet then you can have one person dowload the patch, and then redistribute the C:\ProgramData\FAForever\FAForever\ folder that contains it via usb or whatever method.

alternatively, if you have an internet connection, each player could play through faf as well. you need to go into the faf client, Options>Settings>Game Port and then set the port to a different number of each player. and then turn on UPnP (im not entirely sure) and be able to just host a game on faf and have your lan mates join.

Statistics: Posted by Exotic_Retard — 07 Mar 2018, 10:33


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2018-03-07T10:10:54+02:00 2018-03-07T10:10:54+02:00 /viewtopic.php?t=15978&p=161551#p161551 <![CDATA[FAF LAN?]]> Statistics: Posted by Brick79410 — 07 Mar 2018, 10:10


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