Evildrew wrote:
I think however another issue here that is clearly visible to those who dare to open their eyes is that Brnko, Gyle and that Russian guy (whose name I dont know) are viewed as probably the main promotional outlets to bring in new players since FAF developers in charge dont appear to think that promotion is important and that players will spawn out of nowhere, While Gyle being in the clutches of his woman may not put out as much as he used to to promote FAF and also does this for his income rather than promotion (totally understandable especially at this point), such is life...
Relationships between what can be considered promotion and production needs to be better for FAF to be great again and attract more players. Only valuing developers work and having to be on some unintuitive platforms is just not the way forward. Marketing clearly is a failure.
I'm not inclined to answer all of this post, but this is not the problem.
We gain lots of people a day. Last 24 hours is something like 80.
About half don't seem to play a game.
Those that do, only a few of them play more than one game. Say about 20.
Retention is and should be considered more important. This in itself part of marketing and stuff like casts, and we obviously want to attract people interested in this sort of game.
However, all suggestions for marketing are appreciated. How do you think it should be done?Statistics: Posted by Gorton — 06 Jan 2018, 16:11
]]>