Forged Alliance Forever Forged Alliance Forever Forums 2018-03-19T11:20:38+02:00 /feed.php?f=2&t=15657 2018-03-19T11:20:38+02:00 2018-03-19T11:20:38+02:00 /viewtopic.php?t=15657&p=161838#p161838 <![CDATA[Re: RE: FAF Developer Review 2017]]>
BRNKoINSANITY wrote:
So about that whole "equilibrium isn't leaking over into FAF" thing...... anyone want to talk about how in the new t3 balance alpha, overcharge scaling is a thing?

edit: at this rate, I am glad that more mods will be ranked, because I might have to move completely to BHEdit.


Please give Pre-August 2016 balance mod EDI release http://forums.faforever.com/viewtopic.php?f=41&t=15986&p=161629#p161629 a try. It is the predecessor of BHEdit and, after me taking up work on it again due to a lack of progress and direction of current balance simcity FAF (and or others), the follow on looking at underlying issues with units and dynamics of gameplay by making mostly minor changes that players will barely notice taking pre august 2016 balance as the starting block.

Feedback is welcome.

Statistics: Posted by Evildrew — 19 Mar 2018, 11:20


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2018-01-13T20:44:05+02:00 2018-01-13T20:44:05+02:00 /viewtopic.php?t=15657&p=159404#p159404 <![CDATA[Re: RE: FAF Developer Review 2017]]>
Feather wrote:
please before you guys make any changes with OC and other stuff come to me and I will have the final say. This should be a meritocracy and I am the most qualified to have the final say.

I cant believe they havent asked you to make all the decisions yet!!!

Statistics: Posted by speed2 — 13 Jan 2018, 20:44


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2018-01-13T19:45:52+02:00 2018-01-13T19:45:52+02:00 /viewtopic.php?t=15657&p=159400#p159400 <![CDATA[Re: RE: FAF Developer Review 2017]]> Statistics: Posted by Feather — 13 Jan 2018, 19:45


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2018-01-13T19:02:21+02:00 2018-01-13T19:02:21+02:00 /viewtopic.php?t=15657&p=159398#p159398 <![CDATA[Re: RE: FAF Developer Review 2017]]> Statistics: Posted by BRNKoINSANITY — 13 Jan 2018, 19:02


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2018-01-11T21:00:28+02:00 2018-01-11T21:00:28+02:00 /viewtopic.php?t=15657&p=159349#p159349 <![CDATA[Re: RE: FAF Developer Review 2017]]>
bhedit is not superior to current balance.

The ras change was good and there is zero argument against that. The reason people cry about these things is not because of balance. How can you cry about bomber when it is still one of the most cost efficient and most used units?

If we took this debate to a Harvard study they would confirm that blackheart is wrong about bhedit. However as I do value his intelligence I think he is deeply mired and in a confused state because of his nostalgia for old balance. bh would be far more competent when it comes to re-balancing t3 if he can just pass that barrier, I see no potential in whiteheart even though he is well meaning. I am usually pretty good in judging people's abilities, intelligence and motives.

As far as eq goes, I still haven't played it and since most people including yudi say it's shit, I never will.

Statistics: Posted by Feather — 11 Jan 2018, 21:00


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2018-01-11T18:53:36+02:00 2018-01-11T18:53:36+02:00 /viewtopic.php?t=15657&p=159345#p159345 <![CDATA[Re: RE: FAF Developer Review 2017]]> Did you look at the calculation in the OC mod (which is by no means final) and compared it to EQ?
Or did you look at the t3 land stats in the balance mod and compare it to EQ?

Just because things change doesn't mean we do it in the same way that EQ does it.

About the retention thing: Would be nice to see how good the retention of other games is.

Statistics: Posted by PhilipJFry — 11 Jan 2018, 18:53


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2018-01-11T18:40:27+02:00 2018-01-11T18:40:27+02:00 /viewtopic.php?t=15657&p=159343#p159343 <![CDATA[Re: RE: FAF Developer Review 2017]]>
edit: at this rate, I am glad that more mods will be ranked, because I might have to move completely to BHEdit.

Statistics: Posted by BRNKoINSANITY — 11 Jan 2018, 18:40


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2018-01-07T19:20:25+02:00 2018-01-07T19:20:25+02:00 /viewtopic.php?t=15657&p=159244#p159244 <![CDATA[Re: RE: FAF Developer Review 2017]]>
- Did they come up against some sort of wall in the interface that made them give up?
- Are they merely trying out SupCom, didn't like it, and subsequently re-sold / steam refunded it?
- Are they not a real human, and some sort of bot or smurf?

etc

Statistics: Posted by AdmiralZeech — 07 Jan 2018, 19:20


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2018-01-07T14:47:36+02:00 2018-01-07T14:47:36+02:00 /viewtopic.php?t=15657&p=159231#p159231 <![CDATA[Re: RE: FAF Developer Review 2017]]>

Statistics: Posted by biass — 07 Jan 2018, 14:47


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2018-01-07T14:45:53+02:00 2018-01-07T14:45:53+02:00 /viewtopic.php?t=15657&p=159229#p159229 <![CDATA[Re: RE: FAF Developer Review 2017]]> Statistics: Posted by speed2 — 07 Jan 2018, 14:45


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2018-01-07T14:33:11+02:00 2018-01-07T14:33:11+02:00 /viewtopic.php?t=15657&p=159228#p159228 <![CDATA[Re: RE: FAF Developer Review 2017]]>
JaggedAppliance wrote:
No one on the balance team plays EQ.

fixed

my favourite thing about forums is that people are not allowed to hold an opposite or dissenting opinion and creators will either ruthlessly hurl abuse, offhanded comments and "acktually" posts to defend their creations or hide away until the hate "dies down"
Unfortunately for you, people don't just lose their opinion, the only lose their place to fight for it, so to think that the hate "died down" from that past thread is a bit silly and it also doesn't help when global moderators start hurling abuse until it gets cleaned but hey
Furthermore i agree with ftx about the affirmative defence, especially when it comes down to things that don't really have or need stats like the awful font colour change.

I don't like EQ being rated, reading though the patch notes causes a lot of meme creation in aeolus and the cancerous advertising never helped in the first place. But it's the catalyst for bhedit being rated, so i give it a pass.

Statistics: Posted by biass — 07 Jan 2018, 14:33


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2018-01-07T13:09:14+02:00 2018-01-07T13:09:14+02:00 /viewtopic.php?t=15657&p=159227#p159227 <![CDATA[Re: RE: FAF Developer Review 2017]]>
JaggedAppliance wrote:
Many changes in EQ are truly mind boggling,

is it okay to get into the specifics of that here?

I don't know much about EQ and I'd like to know more.

Statistics: Posted by tatsu — 07 Jan 2018, 13:09


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2018-01-06T19:26:58+02:00 2018-01-06T19:26:58+02:00 /viewtopic.php?t=15657&p=159210#p159210 <![CDATA[Re: RE: FAF Developer Review 2017]]>
So there is my answer how to complete the player growth strategy.

1) Marketing with casts or play together streams by people doing multiple games is a good way, this is what Gyle and Brnko are doing but is not appreciated for what it is worth.
2) Once people download and register an account there needs to be as I said an on-boarding process so people feel welcome and are assisted in getting started. A section on the website and client plus getting started videos would fill this. New players need to be aware of connectivity issues so they dont join the game and find themselves being the issue and told to go leave. This needs to be properly explained so they dont go away because of a bad experience due to known issues.
Letting them know it takes time to learn the game and not melt completely will comfort those who leave because of bad performance at the start.

That will probably be enough to reduce the number of people who create an account and never play and also those who stop after the first game.

Statistics: Posted by Evildrew — 06 Jan 2018, 19:26


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2018-01-06T16:11:21+02:00 2018-01-06T16:11:21+02:00 /viewtopic.php?t=15657&p=159194#p159194 <![CDATA[Re: RE: FAF Developer Review 2017]]>
Evildrew wrote:
I think however another issue here that is clearly visible to those who dare to open their eyes is that Brnko, Gyle and that Russian guy (whose name I dont know) are viewed as probably the main promotional outlets to bring in new players since FAF developers in charge dont appear to think that promotion is important and that players will spawn out of nowhere, While Gyle being in the clutches of his woman may not put out as much as he used to to promote FAF and also does this for his income rather than promotion (totally understandable especially at this point), such is life...
Relationships between what can be considered promotion and production needs to be better for FAF to be great again and attract more players. Only valuing developers work and having to be on some unintuitive platforms is just not the way forward. Marketing clearly is a failure.


I'm not inclined to answer all of this post, but this is not the problem.
We gain lots of people a day. Last 24 hours is something like 80.
About half don't seem to play a game.
Those that do, only a few of them play more than one game. Say about 20.

Retention is and should be considered more important. This in itself part of marketing and stuff like casts, and we obviously want to attract people interested in this sort of game.

However, all suggestions for marketing are appreciated. How do you think it should be done?

Statistics: Posted by Gorton — 06 Jan 2018, 16:11


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2018-01-06T16:08:01+02:00 2018-01-06T16:08:01+02:00 /viewtopic.php?t=15657&p=159192#p159192 <![CDATA[Re: RE: FAF Developer Review 2017]]>
But the more important is that people are coding something because they love this game. They want to increase fun. Love and passion are behind initiatives, and same feelings behind other people want everything stay the same.

Statistics: Posted by Franck83 — 06 Jan 2018, 16:08


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