Pavese wrote:
Just know that once you have scouted, you can see everything he's doing with his current buildings. Buildings that get teched up or destroyed become grey. And even if you can sneak a tech in by building a new factory to tech it's easily scouted again before you can do serious damage.
It's very hard to do something "fast" in Supcom that couldn't be spotted by radar coverage or flat out scouting.
Bomber first is only so strong because you can not reliable scout and prepare for it without playing the guessing game or have a lucky scout midfield.
I also think you confuse this game with starcraft a bit. SupCom is nowhere near the level of balance and refinement that Starcraft has. You have 4 almost identical factions that play pretty much the same.
It's not so much about tactics, it's about map and zone control. Who has the mass to build more army then the other. That's supcom in a nutshell. No Special tactis carriers. The bigger army wins.
Tech comes into play when you control enough mass to justify a tech. If you just tech up you will loose map control and with it the game since any amount of land based tech is rather easily shut down by ACUs (OC be praise) and any Air tech by appropriate T1 air spam.
I never played starcraft so I definitely did not confuse it with supcom. I agree that map and zone control are important for winning in supcom. I do not agree that tactics play no part in who acquires more mass than the other. I do recognize the need for units other than t1 land to combat an ACU. I also know that you can spam interceptors to kill all other t1 air. My point is that tactics can cause your opponent to lose more scouts and raiding parties than he should. Losses can be reclaimed by the victor. The first meaningful fight( i mean more than killing just one scout, although killing a scout and reclaiming it will give you an extra 1/2 lab or whatever over your opponent) won gives the victor an advantage especially if they reclaim the wrecks with a nearby engineer. Travelling an engineer way across the map to reclaim a small wreck would not be optimal or worth bothering as it would cost you more than it is worth. I also know that teching is a short term disadvantage for a long term advantage. This period where teching puts you at a disadvantage can be very short if you do certain things like assist the factory and start fielding those higher tech units more quickly. Even then, you often need to complete quite a few higher tech units to equal a constant spam from your opponent of the lower tech to equal your economic expense of upgrading the factory.
Do you agree that baiting, trapping and destroying the opponents first raid with a superior force on your side of the map will yield a potentially game winning advantage? This advantage is small when we are talking about a scout and a couple labs, but between good players a small advantage can snowball to one player having an additional mex. The extra econ can increase the rate of the snowballing. I think focusing on counter-raiding instead of raiding until you have killed some opposing units is a tactical choice which could be the main factor in winning the game. I generally stay on my side of the map early so that I have a numbers advantage against any raiding force. If there is an important neutral section of the map such as on Seton's, then I consider that to be my side of the map for the purposes of this counter-raiding. With equal military production to your opponent, you can always have the numbers advantage on your side of the map. I think maps like Seton's are popular in part because of the importance of the mass in the center at an equal distance from the starting points of both sides. Some maps are more clearly cut into two halves with little mass in the exact center. I will sometimes raid before my opponent but only with very good intel and I do not risk too much without good intel. I agree that intel is absolutely necessary especially on their side of the map as you need to avoid their superior numbers while still causing some damage. It is better to retreat or to delay raiding rather than feed your opponent on their side of the map.Statistics: Posted by Myrdral — 21 Jul 2012, 03:17
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