Statistics: Posted by Medicraze — 05 Dec 2017, 19:00
Statistics: Posted by Medicraze — 04 Dec 2017, 17:00
ShlipyShlapySlop wrote:Let's discuss what's reasonable to expect from your random teammates or ladder opponents. Is there anything in particular you would add or move? The ratings I listed are arbitrary.
Statistics: Posted by Medicraze — 04 Dec 2017, 17:00
Statistics: Posted by PhilipJFry — 04 Dec 2017, 11:00
ShlipyShlapySlop wrote:
>300
Understands basic counters to each unit type = 600
Knows how the Sup Com tech tree works = 600
Understands how to perform most Sup Com functions like ground-fire, overcharge, upgrade, etc. = 900
>600
Will cap mass extractors with storage at t2 eco = 1200
Will ping and communicate in chat = lol?
Will use mobile artillery to counter pd = 700, but not really properly until about 1100
Willing to expand out of safety of main base and seek map control = 500/600
Will use adjacency bonuses = 700, but not properly until like 1400
Emphasizes mobile units more than static defenses = 1000
Understands FAF jargon like "ASF", "PD", "Arty", "Mex", etc. = 100
>800
Doesn't build useless firebases = literally like 1400
Confident using ACU aggressively = 1600/1700
Can make use of transports for drops and expansion = 700, but often not really worth the effort so maybe like 1400
Makes use of reclaim fields = 1100
Can be expected to raid during early game = 600, but not really until 1200
Can handle two theaters of war = = 1600 cabal lul
Understands basic meta for overplayed maps = this one is kinda accurate but they dont really understands why it is that way
Has build templates prepared for mass storage and walled pd = 100, they see some youtube guide but dont really understand it
Will kite enemy units = 1100 (proxyvictim lul)
Has router ports forwarded for FAF = this is irrelevant
>1100
Has general build orders to avoid stalling early on any map = 1200
Knows how to micro ASF = 1500 (ladder, which after RAS change is more just int spam until like min 25 if you're lucky)
Diversifies army composition = 500, but they dont understand why, so like 1300
Will make adequate use of scouting = 1300
Can concentrate in multiple theaters of war = 1600 cabal lul
Can effectively continue to eco during late game = 1400
Will micro individual units to maximize battlefield impact = 700/1200, maybe carried by it, maybe holding them back from actually getting good
Not overconfident in experimental units, and supports them with flak = 1350 (ladder)
Will create teleport defenses around sensitive structures = 1600 (ladder)
Avoids overbuilding power = 1500 at a micro level, like 1200 at a large scale, watch medicraze play kappa
Makes use of spread attack order = 600, but mostly irrelevant
Can hover-bomb = 600 if they tryhard but it's super irrelevant
>1300
Practices map-specific build orders to give a speed advantage = 1400 maybe, maybe it carried them, maybe it is not a good representation of skill
Enough gameplay understanding to anticipate potential snipe attempts without intel = like 1650
Good target prioritization = 1400
Will recycle obsolete structures and units back into economy by self destruct and reclaim = 1400
Won't leave idle engineers = 1600+
Knows (by heart) the damage stats of common things like strat bombs/mercies/percivals/nukes/etc. = you're blackheart lul
Knows (by heart) the costs of common things like engineers/t2 mass upgrade/ACU upgrades etc. = you're blackheart lul
Can confidently time transitions between t2 and t3 factories/eco while being pressured = what
>1600
Optimizes play with hot-keys = 100
Customizes strategic icons = using that stupid icons mod should be met with capital punishment
Lives somewhere in Europe = nice one asshole
Has their number pad completely filled with taunt keybinds = learn them off by heart noob /40 /40 /40 /40
Calls Othuums "Slippers" like a nerd = who made this joke, i need to tell them they're not funny
Statistics: Posted by biass — 04 Dec 2017, 10:37
Statistics: Posted by FtXCommando — 04 Dec 2017, 10:27
Statistics: Posted by ShlipyShlapySlop — 04 Dec 2017, 09:57