Additional convenience would be nice, like the engineer reclaim example: Mass storage full means to stop all reclaim orders on engineers. Doing so deletes all their reclaim paths, mass empty enough means having to reassign the same all over again. That's just repetition. Nothing to glorify or that enhances the gameplay. So if engineers would check the storage themselves and adjust their reclaim speed down to 0, if necessary and only as long as necessary, that'd add a whole less of a hassle and actually improve the gameplay.
AI being stupid:
Ofc the AI can't think on it's own, that's why it IS stupid, yet the challenge is there as the AI has omnipresence, enabling it to control all units and react to all intel, if it's made to. It doesn't understand any core concepts of the game and merely follows attack- and build orders but if these are designed well, taking certain human actions into consideration you end up with a challenging AI. Once it starts to become challenging the AI may be stupid as it is but yet still provide a challenge and the entertainment I'm looking for, so it's not beneath me.
Statistics: Posted by speed2 — 08 Feb 2018, 12:26
Idontknowman wrote:And I've not yet encountered a mod that uses a tech tree like it's been the case in most other strategy games.
Statistics: Posted by Franck83 — 07 Feb 2018, 11:34
Idontknowman wrote:
Quite frankly I'm also tired of this personal insults shit. Best thing you can do to create an echo chamber is to make sure other people don't feel welcome or generally stfu.
Statistics: Posted by biass — 07 Feb 2018, 10:41
That entire thing you just wrote
It would be but that's not what I said. And in terms of AI their role is to be overcome. D'uh. Challenge -> beat the challenge. Entertainment along the way if it was fun to play it that way, bonus points on good story / map design. PVP is cancer to games. It attracts all the rude people that play to boost their ego, not because the game itself is fun to them. It's where people start to abuse things in the game or blatantly hack to gain an advantage. In the early times there's always the good community that likes the game and plays well with another, that then leaves / stops playing and then the remaining people just treat another like shit because they only play for the win, not for a good match, not with mutual respect or some manners. That's why I'd never support a PVP community unless they actually realize themselves as a community and treat another like one, not like hostiles.
I don't like that american way of talking eveywhere these days: Throwing opinions against another, making assumptions about another that are treated like facts, trying to make the other one look as bad as possible, taking things out of context or claiming things have been said that haven't been said and all that other shit.
And maybe I'm too old for this but there used to be other times where people actually shared things and made interesting posts and didn't just try to stomp another in posts.
Statistics: Posted by moonbearonmeth — 07 Feb 2018, 09:31
Statistics: Posted by FtXCommando — 07 Feb 2018, 09:17
Opinion.jpg
What I don't seem to get is how you seem to know the existence of all the solutions and work around that the tens of thousands of people before you used to remedy and circumvent these 'issues' and still manage to mess up.
It would be but that's not what I said. And in terms of AI their role is to be overcome. D'uh. Challenge -> beat the challenge. Entertainment along the way if it was fun to play it that way, bonus points on good story / map design. PVP is cancer to games. It attracts all the rude people that play to boost their ego, not because the game itself is fun to them. It's where people start to abuse things in the game or blatantly hack to gain an advantage. In the early times there's always the good community that likes the game and plays well with another, that then leaves / stops playing and then the remaining people just treat another like shit because they only play for the win, not for a good match, not with mutual respect or some manners. That's why I'd never support a PVP community unless they actually realize themselves as a community and treat another like one, not like hostiles.
If the human it is versing is an idiot, it is a challenge
Statistics: Posted by Idontknowman — 07 Feb 2018, 08:58
That's what you don't seem to get despite me listing numerous examples and detailing what, how and why.
The colors example:
Fine, change the text from
"To have the colors viewed there you'll need to opt in for every single setting."
to
"To have ALL the colors viewed there you'll need to opt in for every single setting."
Still irrelevant, as I asked to add the color info to the unit tooltip that contains the intel and weapon data.
taking certain human actions into consideration you end up with a challenging AI.
If the human it is versing is an idiot, it is a challenge
Btw: What's wrong with the Equilibrium mod ?
Statistics: Posted by moonbearonmeth — 07 Feb 2018, 02:16
Idontknowman wrote:
The sole mistake of the UI was just to put a single button in for something that has a variety of different actions to it without enabling the player to restrict unit behaviour in such a way that it can be predefined what actions the unit is actually allowed to perform. So while I can order combat units to attack regularly, ground fire or hold fire there's no such behaviour fine-tuning for the variety of options engineers and repair stations offer. I can't restrict them to only reclaim, only repair units, only assist construction etc. or a selection of these settings. None of that is possible. And that's what I'd like to define: Out of the list of this, this, this, you're allowed to do this, not that, this. Really simple actually.
Idontknowman wrote:
Additional convenience would be nice, like the engineer reclaim example: Mass storage full means to stop all reclaim orders on engineers. Doing so deletes all their reclaim paths, mass empty enough means having to reassign the same all over again. That's just repetition. Nothing to glorify or that enhances the gameplay. So if engineers would check the storage themselves and adjust their reclaim speed down to 0, if necessary and only as long as necessary, that'd add a whole less of a hassle and actually improve the gameplay.
Idontknowman wrote:
Btw: What's wrong with the Equilibrium mod ? I really liked how they adressed the issue with the Fatboy now being able to construct units while moving, only tested it three times so far on campaign missions though. I also liked it more that T3 mass fabs cost 3500 energy while active, promoting to advance and actually capture mass nodes on the map opposed to sitting in a base and just generating all resources there with only 1000 energy costing T3 mass fabs in the regular FAF like game.
Idontknowman wrote:
I just feel that all game versions I've played so far allow to rush tech levels too fast.
Idontknowman wrote:
And I've not yet encountered a mod that uses a tech tree like it's been the case in most other strategy games.
Statistics: Posted by FtXCommando — 07 Feb 2018, 02:02
Statistics: Posted by Idontknowman — 06 Feb 2018, 22:15
Statistics: Posted by Exotic_Retard — 06 Feb 2018, 19:47
Statistics: Posted by Feather — 06 Feb 2018, 18:54
Statistics: Posted by Idontknowman — 06 Feb 2018, 18:21