Statistics: Posted by TestPlay — 06 Nov 2017, 05:30
Statistics: Posted by TheKoopa — 06 Nov 2017, 02:06
Statistics: Posted by TheKoopa — 05 Nov 2017, 21:44
TestPlay wrote:Cerberus13 wrote:Edit - also, saying 5k maps are mostly luck based and you have no time to react to strategy is complete bull.
I do not see the point of 2 ACUs coming together at the start and fighting each other out just to get an advantage in eco/map control just for a 5x5 km small map? What strategy can you use other than land mass spam and a sudden "surprise strategy" (like a jester rush or something which may not be countered in time)? You would say that I should scout, but what if scouting had failed? Will you feel that it is boring if you were on the defending end and cannot react in time?
It is also the same when you bring 2 mantises to attack a mex point but you failed, when bringing 3 mantises would have gotten you a victory when the enemy brings 2 mantises of the same to defend too (or you should bring 3 mantises to defend a point when you only brought 2 mantises and lost). A boring game ensues that you will lose, when things like that do not go your way, which really depended on some level of "luck"?
The larger maps provide much more better options in recovery time if you were to lose units or even a base expansion. You could even go on and win the game, as compared to everything that you would lose on a 5x5 km map. You should be good enough to know this better enough than me...
Statistics: Posted by TestPlay — 04 Nov 2017, 18:22
Statistics: Posted by Morax — 03 Nov 2017, 16:32
Cerberus13 wrote:Edit - also, saying 5k maps are mostly luck based and you have no time to react to strategy is complete bull.
Statistics: Posted by Tex — 03 Nov 2017, 16:19
Statistics: Posted by Plasma_Wolf — 02 Nov 2017, 18:48
Statistics: Posted by partymarty81 — 02 Nov 2017, 12:20
Statistics: Posted by Mad`Mozart — 02 Nov 2017, 00:41
Statistics: Posted by Farmsletje — 02 Nov 2017, 00:20