Forged Alliance Forever Forged Alliance Forever Forums 2017-10-16T09:31:36+02:00 /feed.php?f=2&t=15284 2017-10-16T09:31:36+02:00 2017-10-16T09:31:36+02:00 /viewtopic.php?t=15284&p=155236#p155236 <![CDATA[Re: FAF LAN]]>
benikens wrote:
Playing FAF LAN works fine with the offline exe, just make sure both computers are updated to latest faf and have same maps/mods etc. I LAN FAF every 6-12 months and never had an issue. Trying to play online from the same house can be a bit of a problem though. That generally takes some trouble shooting as the ports like to break the game.

that's what LAN IS. "Local Area Network" E.G. routing back up to the same and single router and not beyond.

and YES it's really fucking hard to get working.

Statistics: Posted by tatsu — 16 Oct 2017, 09:31


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2017-10-16T01:19:31+02:00 2017-10-16T01:19:31+02:00 /viewtopic.php?t=15284&p=155232#p155232 <![CDATA[Re: FAF LAN]]> Statistics: Posted by benikens — 16 Oct 2017, 01:19


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2017-10-08T10:03:25+02:00 2017-10-08T10:03:25+02:00 /viewtopic.php?t=15284&p=155019#p155019 <![CDATA[Re: FAF LAN]]>
Also there isn't much FAF could break here, it would be the multiplayer lobby (which people would notice) but not any connection code as that's in the engine.

Statistics: Posted by speed2 — 08 Oct 2017, 10:03


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2017-10-08T09:07:29+02:00 2017-10-08T09:07:29+02:00 /viewtopic.php?t=15284&p=155017#p155017 <![CDATA[Re: FAF LAN]]> I'm having a very hard time believing that connecting in a local network doesn't work when connecting online does.
Spoiler: show
yeah you can obviously use hamachi or some other tunneling software but that might be a sub optimal way to do it in terms of latency depending on the number of players and location

Statistics: Posted by PhilipJFry — 08 Oct 2017, 09:07


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2017-10-08T00:55:57+02:00 2017-10-08T00:55:57+02:00 /viewtopic.php?t=15284&p=155011#p155011 <![CDATA[Re: FAF LAN]]>
Apps like 'Hamachi' or 'Tunngle' are commonly used.
I preferred Tunngle when we were using a virtual LAN about 4 years ago when the FAF server was down for a long period.

There is a lobby in these apps where you can chat to organize games ...the downside is no auto updates and no access to the map/mod vault.
We had some issues with de-syncs due to wrong map versions until we Skyped or emailed the latest map to all players.

roj

Statistics: Posted by AwarE — 08 Oct 2017, 00:55


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2017-10-07T22:53:10+02:00 2017-10-07T22:53:10+02:00 /viewtopic.php?t=15284&p=155007#p155007 <![CDATA[Re: FAF LAN]]>
If steam works with direct connect(without any steam shenanigans in the backgound) then you'd think the FAF version is just screwed.

Can't confirm though as I haven't tried this recently.

Statistics: Posted by JoonasTo — 07 Oct 2017, 22:53


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2017-10-07T20:22:34+02:00 2017-10-07T20:22:34+02:00 /viewtopic.php?t=15284&p=154999#p154999 <![CDATA[Re: FAF LAN]]> logs
also the article you linked is for playing faf offline
there is nothing about playing multiplayer in it

Statistics: Posted by PhilipJFry — 07 Oct 2017, 20:22


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2017-10-07T18:42:34+02:00 2017-10-07T18:42:34+02:00 /viewtopic.php?t=15284&p=154995#p154995 <![CDATA[FAF LAN]]> http://wiki.faforever.com/index.php?tit ... offline?

has anybody tried this recently?

I think it's broken now even when I type the IP and the port i can't connect tried with 4 different pcs.

doing it on steam version worked fine though

Statistics: Posted by tatsu — 07 Oct 2017, 18:42


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