keyser wrote:
Though counting the remaining kills you have to do to get a vet was rare, therefore the advantages of having an overall fairer systeme but less predictable out weight the drawback.
How do you decide that it's rare? I'm fairly sure there's no statistics to prove this nor have I heard of any sort of poll/questionnaire to even ask if people do this or not. In my mind it has always been a quick glance of how far away from vet am I and a quick count of units attacking me. Now it's far more difficult to estimate the number of mass attacking me because its not enough with rough number of units + tech level, I also need to know type of units, faction, and their mass worth.
Second point that it's "fairer". I don't really understand how. If both players have the same type of vet system, it's fair. But I'll assume you mean that if I kill a t3 scout and you kill a Battleship we get the same points, sure. But my original post included a fix that would make that type of "injustice" go away, whilst keeping the integrity of a vet system that is far easier to comprehend and use. That argument does not outweigh the drawback of forcing people to learn the mass worth of every unit of every faction. It just makes it less predictable and harder (more frustrating) to use.Statistics: Posted by twentyseven — 29 Sep 2017, 13:41
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