The game snowballs to an incredible amount. A very wise player, who is responsible for most of my improvement at the game, once said that "if both players are playing perfectly, losing a LAB at minute 2 is equivalent to losing an ML at minute 20".
I concur. This is one of the reasons wreckage is necessary, because it helps players come back if they survived a huge attack.
I think this is also a good argument for lowering how much mass T3 extractors produce, from the excessive 18 (buffed to 27 with storage) to something more reasonable like 8, so it's only worth 2 T2 mex rather than 3, and perhaps even lowering the energy cost of power generators. (Both of these things would reduce the capacity for "snowballing" by allowing behind players to more quickly catch up.)Statistics: Posted by FunkOff — 13 Jul 2012, 19:09
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