Forged Alliance Forever Forged Alliance Forever Forums 2017-10-05T18:01:40+02:00 /feed.php?f=2&t=15163 2017-10-05T18:01:40+02:00 2017-10-05T18:01:40+02:00 /viewtopic.php?t=15163&p=154916#p154916 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]>
Perhaps we could try and ensure map design and selection make this viable?

Statistics: Posted by Morax — 05 Oct 2017, 18:01


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2017-10-03T11:06:07+02:00 2017-10-03T11:06:07+02:00 /viewtopic.php?t=15163&p=154850#p154850 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]> I've added to the list along with some comments etc. Yes, we will probably move it to a spreadsheet in the future.
Feel free to post feedback here, thanks.

Statistics: Posted by biass — 03 Oct 2017, 11:06


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2017-09-27T21:44:08+02:00 2017-09-27T21:44:08+02:00 /viewtopic.php?t=15163&p=154615#p154615 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]> Statistics: Posted by tatsu — 27 Sep 2017, 21:44


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2017-09-21T17:39:15+02:00 2017-09-21T17:39:15+02:00 /viewtopic.php?t=15163&p=154326#p154326 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]> Statistics: Posted by Farmsletje — 21 Sep 2017, 17:39


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2017-09-29T06:20:48+02:00 2017-09-21T16:20:45+02:00 /viewtopic.php?t=15163&p=154323#p154323 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]>
Phaaze
Salem Bay
Aquada
Kill Box Alpha v2 (one of the slots is kinda buggy, I'm working on a v3 that fixes slots and adds some more paths through the water)
barrier_islands_4v4_rebalance
lost paradise island


Tentative suggestions

Eden Prime EDIT: Not this one. I at least have to clean up some of the decals and change around the heightmap.
Eldorado
Land Rover
Charybdis (never played this but it looks ok).

Statistics: Posted by Evan_ — 21 Sep 2017, 16:20


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2017-09-21T08:14:27+02:00 2017-09-21T08:14:27+02:00 /viewtopic.php?t=15163&p=154312#p154312 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]> Statistics: Posted by speed2 — 21 Sep 2017, 08:14


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2017-09-21T07:52:34+02:00 2017-09-21T07:52:34+02:00 /viewtopic.php?t=15163&p=154311#p154311 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]>
tatsu wrote:
biass wrote:Solid dump, i'll get into sorting them out later, but i ask why do you recommend break? it might need a little touching with stuff like height ramps and etc before it's up to a nice standard, similar to could kingdom, just wanted to hear why this one,

oh! it's broken/unbalanced?
I didn't know.

If it's either then of course I don't want it on the list


It's on the verge of it, some of the terrain messes with pathing, kinda similar to cloud kingdom. It can be fixed up for inclusion just fine though.

Statistics: Posted by biass — 21 Sep 2017, 07:52


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2017-09-21T07:58:35+02:00 2017-09-21T07:51:03+02:00 /viewtopic.php?t=15163&p=154310#p154310 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]>
biass wrote:
Solid dump, i'll get into sorting them out later, but i ask why do you recommend break? it might need a little touching with stuff like height ramps and etc before it's up to a nice standard, similar to could kingdom, just wanted to hear why this one,

oh! it's broken/unbalanced?
I didn't know.

If it's either then of course I don't want it on the list.

It's ludicrous fun to play though.... such a shame.
Erich von Manstein wrote:
Phantom is a gamemode, maybe you meant Roanoke Abyss?
Please no Badlands - it's in the name that they are bad. Their 3 narrow lane structure will favor turtling in team games.

fair enough.

Statistics: Posted by tatsu — 21 Sep 2017, 07:51


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2017-09-21T07:20:20+02:00 2017-09-21T07:20:20+02:00 /viewtopic.php?t=15163&p=154308#p154308 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]>
speed2 wrote:
*cough* https://docs.google.com/spreadsheets/d/ ... TmxwI1TR5g *cough*


Thanks, now i have two similar spreadsheets, still worth making something new, its been a long time, new content is ready to be used and some old content is no longer able, will refer to these in order to help speed up "testing and approval" still

Statistics: Posted by biass — 21 Sep 2017, 07:20


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2017-09-21T07:06:52+02:00 2017-09-21T07:06:52+02:00 /viewtopic.php?t=15163&p=154306#p154306 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]> https://docs.google.com/spreadsheets/d/ ... TmxwI1TR5g *cough*

Statistics: Posted by speed2 — 21 Sep 2017, 07:06


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2017-09-21T06:56:44+02:00 2017-09-21T06:56:44+02:00 /viewtopic.php?t=15163&p=154305#p154305 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]>
Erich von Manstein wrote:
Phantom is a gamemode, maybe you meant Roanoke Abyss?
Please no Badlands - it's in the name that they are bad. Their 3 narrow lane structure will favor turtling in team games.


You could quite literally not be more wrong about how badlands plays out in team games.

Statistics: Posted by FtXCommando — 21 Sep 2017, 06:56


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2017-09-21T06:54:02+02:00 2017-09-21T06:54:02+02:00 /viewtopic.php?t=15163&p=154304#p154304 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]> ) If you're unsure what it's really like, look up some GW footage from way back on youtube, i know ZLO has some, maybe some others.

Wesmania wrote:
It would be nice to add campaign maps (or parts of them at least) in accurate locations for extra immersion.

I very much agree here, good place for not GPG coop mappers to get theirs in too ;)

tatsu wrote:
snip

Solid dump, i'll get into sorting them out later, but i ask why do you recommend break? it might need a little touching with stuff like height ramps and etc before it's up to a nice standard, similar to could kingdom, just wanted to hear why this one,

Thanks all!

Statistics: Posted by biass — 21 Sep 2017, 06:54


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2017-09-21T01:04:21+02:00 2017-09-21T01:04:21+02:00 /viewtopic.php?t=15163&p=154301#p154301 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]> Please no Badlands - it's in the name that they are bad. Their 3 narrow lane structure will favor turtling in team games.
HardFFA is for a very specific game mode - phantom or FFA, maybe murder party. It is DEFINITELY not for

Other maps:

Wonder
Bermuda Locket (some interesting 2v2s there)
The Ditch (I played 3v3s there, it leads to rather interesting games)
The Scar (3 in mid - defenders - vs. 3 outside - attackers)
Pointless Dirt v3 - a 5x5 map for quick duels, vital expansions and no insane amounts of mass.

Statistics: Posted by Lieutenant Lich — 21 Sep 2017, 01:04


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2017-09-21T07:49:25+02:00 2017-09-20T19:39:03+02:00 /viewtopic.php?t=15163&p=154290#p154290 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]>
setons (bear in mind this is for the entire community and there needs to be tons of maps because GW feature quite alot of planets)
open palms
twin rives
loki
clover
TAG_craftious_maximus
submerged fields of isis
fields of isis
roanoke abyss
theta passage (1v1 and 2v2 versions)
canis
reghor VI
baverly mountains
desert joust
niflheim
forbidden pass
white fire
badlands
cobalt valey
selkie isles
hard ffa
icelands
coastal bridge
diversity
wiliamson's bridge
the drunken's pirate's dance
sludge
dark heart
sentry point
snowy triagle
the wilderness
winter duel
saltrock colony (god I hate that one but we have to fill the list with the better 1v1 maps)
phaaze
point of reach
crossfire canal
burial mounds (if we're letting big eco maps in like setons why not)
break v3 (this one is a MUST )
chiron
eye of the storm

Statistics: Posted by tatsu — 20 Sep 2017, 19:39


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2017-09-20T13:52:39+02:00 2017-09-20T13:52:39+02:00 /viewtopic.php?t=15163&p=154284#p154284 <![CDATA[Re: Unofficial(?) GW "Map Pool" submission thread]]> Statistics: Posted by Wesmania — 20 Sep 2017, 13:52


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