Forged Alliance Forever Forged Alliance Forever Forums 2017-10-07T17:18:46+02:00 /feed.php?f=2&t=15116 2017-10-07T17:18:46+02:00 2017-10-07T17:18:46+02:00 /viewtopic.php?t=15116&p=154991#p154991 <![CDATA[Re: (Upd: Oct. 5, 2017) Advert vid: Message to Devs and Play]]>
biass wrote:
Here is some responses

3: I'm not doing it for the subscriber. I'm doing it to get more awareness out there. So once I upload it, if people want my video and upload it for themselves to increase viewership, I'm more than okay with that. I'm not a youtuber, I stream just to increase youtube exposure of the game. But, I want the game to become more popular. So I'm helping when I can spare the time.


I meant here that you require a large following of people who trust and agree with your voice. A midlevel reviewer will not grant a large amount of trust as would a professional/popular one, and that's even more challenging when people find out you're a few dollars away from basically shilling.


4: Now the intro. I couldn't agree with you more. It's something I rendered just to have something in the start. Case studies show that videos with logo intros similar to that have a higher view rate and viewer attention (more of the video is watched). So I'm trying to abide by the scientific approach where I can. But yes, I will be changing that cringe shit :)


Would love to see the study, because i disagree, typically with presentation you have only a few milliseconds to grab the viewers attention and my window personally is even less, and with youtube's way of showing ads in the video that draws attention to the video title/description/comments, it seems like an unnecessary addition of information
I mentioned them before but i would reference samandniko to see how they use their intro card, its after some intro sequence that already has your attention, and only lasts for a second, later iterations play on the card (put it upside down, etc) as people already know what they're watching.


5: Angles and contrast. I'm no video editor, nor a color expert. But, I'm trying to simulate something similar to Gyle's Megalith video (here's the link: https://www.youtube.com/watch?v=e9jGeqc2Cpg). I remember them messing with some color adjustments in the low light and high light. Seems like there was some bloom work as well.


Seen it, its got some strange shots in the video and some strange colour manipulation as well, with the best shot being the GC death, i would make sure your ingame maps are well lit ( ;) ) and follow some basic rule of thirds, don't overdo the vibrance

glad to see you can take feedback like an adult, its rare around here.



Well, I'm treating it like an adult because I am. Lol but going through my masters in public health has taught me the value of proper research and implementation. It can really mean the difference between successful odoption and a waste of gov funding. I want this done right, and getting it right means listening to everyone.

What sucks is the research I'm reading varies in results depending on their sample age. I'm targeting a wide age range, so using strategies that work is a bit difficult, but I am using what overlap I can identify. I'm trying to appeal to 15 yr up (there's simply more overlaping psychology after that age).

As for my YouTube size and the perceived viewer trust you mentioned. Good God, I couldn't agree more. That's a hurdle I have yet to figure out. Perhaps give the video to someone with more subs, collaboration, IDK. I'm a sponge in this area, so suggestions are welcomed. I'm trying to make a video that is on par with high quality high subscriber count. My thought is (based on what I've read from reported YouTube's algorithm, all of which is speculation because they haven't released details on that obviously), if it picks up steam (meaning, high viewership that is abnormal for my average). For example: say the video gets viewed by 1000 views. This would be abnormal momentum, and could be added to recommended lists for people of similar YouTube habits (showing historic interest in gaming, RTS ect). Say of those 1000 people, 20% seek out faf. I'm okay with 200 people coming to faf. The point is to just bring more people. I have no plans of really stopping there either. But again, I'm open to suggestions.

I'm probably going to give the video to someone with more subs (heaven or something). I want to do this to spread the word about faf. I couldn't care less about my YouTube channel. I started it in the hopes to increase faf's footnote.

I'm more than aware of the limitations I face, that's why I have some ideas of how to diffuse these videos outside of the main faf community. Because let's face it, people who are subscribed to faf videos are niche in nature. I have a plan to diffuse it, but I am open to suggestions.


Boy that was long winded. Wrote this on my phone, so it's a bit disorganized, sorry about that. Thanks for the feedback bias. If you have anything else for me, I'm all ears.

Statistics: Posted by Medicraze — 07 Oct 2017, 17:18


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2017-10-07T07:19:25+02:00 2017-10-07T07:19:25+02:00 /viewtopic.php?t=15116&p=154969#p154969 <![CDATA[Re: (Upd: Oct. 5, 2017) Advert vid: Message to Devs and Play]]>

3: I'm not doing it for the subscriber. I'm doing it to get more awareness out there. So once I upload it, if people want my video and upload it for themselves to increase viewership, I'm more than okay with that. I'm not a youtuber, I stream just to increase youtube exposure of the game. But, I want the game to become more popular. So I'm helping when I can spare the time.


I meant here that you require a large following of people who trust and agree with your voice. A midlevel reviewer will not grant a large amount of trust as would a professional/popular one, and that's even more challenging when people find out you're a few dollars away from basically shilling.


4: Now the intro. I couldn't agree with you more. It's something I rendered just to have something in the start. Case studies show that videos with logo intros similar to that have a higher view rate and viewer attention (more of the video is watched). So I'm trying to abide by the scientific approach where I can. But yes, I will be changing that cringe shit :)


Would love to see the study, because i disagree, typically with presentation you have only a few milliseconds to grab the viewers attention and my window personally is even less, and with youtube's way of showing ads in the video that draws attention to the video title/description/comments, it seems like an unnecessary addition of information
I mentioned them before but i would reference samandniko to see how they use their intro card, its after some intro sequence that already has your attention, and only lasts for a second, later iterations play on the card (put it upside down, etc) as people already know what they're watching.


5: Angles and contrast. I'm no video editor, nor a color expert. But, I'm trying to simulate something similar to Gyle's Megalith video (here's the link: https://www.youtube.com/watch?v=e9jGeqc2Cpg). I remember them messing with some color adjustments in the low light and high light. Seems like there was some bloom work as well.


Seen it, its got some strange shots in the video and some strange colour manipulation as well, with the best shot being the GC death, i would make sure your ingame maps are well lit ( ;) ) and follow some basic rule of thirds, don't overdo the vibrance

glad to see you can take feedback like an adult, its rare around here.

Statistics: Posted by biass — 07 Oct 2017, 07:19


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2017-10-07T05:03:44+02:00 2017-10-07T05:03:44+02:00 /viewtopic.php?t=15116&p=154967#p154967 <![CDATA[Re: (Upd: Oct. 5, 2017) Advert vid: Message to Devs and Play]]>
tatsu wrote:
feedback may be harsh but I agree with it and it has to be said you're taking it like a champ! Also I can see and agree with what you're trying to do. "Mainstreaming" is in our (faf's) case a better idea in the grand scheme of things because what we want is more players.

Just don't loose sight of the fact that currently mainstream and successful youtube videos are ones where the voice clarity is as good as it can get and the message same deal.

(memes or meme-y content such as streamers do the opposite but that's fine for them. Self-destruction, self-mockery is part of their identity, it just doesn't work with something where it is plain and obvious that you're talking about something you love as opposed to memes which sell better if whether they are being hated on, hating on or loved/upholding is intentionally unclear and entirely up to the viewer).

therefore you have no choice. You HAVE to go the full-on unabashed and embracing "I LOVE THIS" route and I'm showing it to you "quality-style".

this is a style that can be very successful when done well :
https://www.youtube.com/user/Nerdwriter1
https://www.youtube.com/channel/UCRBHia ... 0pljtJYB2g <- this whole channel's actually prety meta and a great topic study since it delves into "quality youtube videos : how to" among many other things.
https://www.youtube.com/user/marquesbrownlee
https://www.youtube.com/user/thugnotes
https://youtu.be/yT1aWNReBhg <- Team Four Star but one of their "breakdowns" which shows you the process

and as you've well linked/shown gyle is a perfect (an couldn't be more a-propos) example.

and I believe you can do it just as well as they can. anyone can. for the most part it's deciding to be minutious, professional even at times perfectionist about the whole process. the whole process. yes that's key.


the mic HAS to be blue yeti or above
the sound setup has to be doctored. if you can hear the PC fans in the mic do something. (I once rested my full tower PC case on the roof at my window and ran the cables into my room through the cracked-open window to reduce the sound it produced in a recording. the result requires dedication)

the software has to be well researched as well. tons of people pay for Vegas but you can't beat OBS's (technically ffmpeg's) encoding quality. especially once you learn to mess with the settings.

premiere is bottom line for editing. If you're even more perfectionist then your editing arsenal will include more than just premiere.



Thanks for the feedback tatsu!

And criticism is part of getting a broad idea of population expectation. So no, I'm never going to get butt hurt by something constructive lol. I don't do video editing (first time actually), so I settled for the best robust video editor I could get. Huge learning curve, but it's the most diverse available. As for recording software, OBS, mkv files, 1080p 60fps at 40,000 bit rate. There reaaaaaaaly shouldn't be any degradation in quality.

As for voice quality, using my Galaxy S8 plus with a popfilter. Seems to be working okay. Then I noise reduce and compress the audio using audacity. No fan sounds secondary to me recording in the closet...better acoustics in there with clothing on 4 walls. Its doing the trick for now actually. If it sounds bad, just let me know.

As for the YouTube channels you suggested, I actually follow like 4 of them (wisecrack, tfs, brown, nerdwriter). So I believe we're on the same pageon that front.

But I'm trying to approach this in a serious tone, yet have a laid back delivery. Where the message is clear (that the game is truly amazing and under rated), but adding attention grabbers every min or so, just to make the video feel less like a report. I think it would be a better way to deliver the perception of passion with these intermission sections. Because this is a game after all, and the viewer should have fun watching it.

Thanks for the feedback. I'll update when I have something more concrete.

Statistics: Posted by Medicraze — 07 Oct 2017, 05:03


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2017-10-06T23:21:43+02:00 2017-10-06T23:21:43+02:00 /viewtopic.php?t=15116&p=154960#p154960 <![CDATA[Re: (Upd: Oct. 5, 2017) Advert vid: Message to Devs and Play]]>
Just don't loose sight of the fact that currently mainstream and successful youtube videos are ones where the voice clarity is as good as it can get and the message same deal.

(memes or meme-y content such as streamers do the opposite but that's fine for them. Self-destruction, self-mockery is part of their identity, it just doesn't work with something where it is plain and obvious that you're talking about something you love as opposed to memes which sell better if whether they are being hated on, hating on or loved/upholding is intentionally unclear and entirely up to the viewer).

therefore you have no choice. You HAVE to go the full-on unabashed and embracing "I LOVE THIS" route and I'm showing it to you "quality-style".

this is a style that can be very successful when done well :
https://www.youtube.com/user/Nerdwriter1
https://www.youtube.com/channel/UCRBHia ... 0pljtJYB2g <- this whole channel's actually prety meta and a great topic study since it delves into "quality youtube videos : how to" among many other things.
https://www.youtube.com/user/marquesbrownlee
https://www.youtube.com/user/thugnotes
https://youtu.be/yT1aWNReBhg <- Team Four Star but one of their "breakdowns" which shows you the process

and as you've well linked/shown gyle is a perfect (an couldn't be more a-propos) example.

and I believe you can do it just as well as they can. anyone can. for the most part it's deciding to be minutious, professional even at times perfectionist about the whole process. the whole process. yes that's key.


the mic HAS to be blue yeti or above
the sound setup has to be doctored. if you can hear the PC fans in the mic do something. (I once rested my full tower PC case on the roof at my window and ran the cables into my room through the cracked-open window to reduce the sound it produced in a recording. the result requires dedication)

the software has to be well researched as well. tons of people pay for Vegas but you can't beat OBS's (technically ffmpeg's) encoding quality. especially once you learn to mess with the settings.

premiere is bottom line for editing. If you're even more perfectionist then your editing arsenal will include more than just premiere.

Statistics: Posted by tatsu — 06 Oct 2017, 23:21


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2017-10-06T20:10:13+02:00 2017-10-06T20:10:13+02:00 /viewtopic.php?t=15116&p=154956#p154956 <![CDATA[Re: Medicraze here: Advert/Comp vid. Message to Devs and Pla]]>
biass wrote:
You keep switching from some kind of samandniko inspired commentary video to some kind of cringy fragtage? or something. It makes it look like the video has no clear vision.
I would recommend the cinematic, the commentary like this needs some sort of following, and you have 50 subs :/
The edgy video named intro is really bad, people know who you are, your name is under thee video
Use the FAF logo instead of a black roundel with FAF in the middle
get better fonts :P fonts.google.com
putting the camera at some strange shitter angle makes the game look worse, especially if the map is poorly lit and especially especially if the contrast is bumped up
Obtuse ui elements that require actually playing the game to know them do not look good in a cinematic
fake excitement isnt really working.

that's all i really have to say



Okay, let me acknowledge each point here :)
First: Loving the feedback I'm getting from everyone.

2: These are 2 different sections of a fairly long video. There is no context surrounding these samples, so it was to be expected. But, I did rewrite the scrip completely. Now the video will be extended to 8 min. Although, I am tempted to remove faction breakdowns, because I don't think this captures the intention of the video, and it takes up about a whole minute.

3: I'm not doing it for the subscriber. I'm doing it to get more awareness out there. So once I upload it, if people want my video and upload it for themselves to increase viewership, I'm more than okay with that. I'm not a youtuber, I stream just to increase youtube exposure of the game. But, I want the game to become more popular. So I'm helping when I can spare the time.

4: Now the intro. I couldn't agree with you more. It's something I rendered just to have something in the start. Case studies show that videos with logo intros similar to that have a higher view rate and viewer attention (more of the video is watched). So I'm trying to abide by the scientific approach where I can. But yes, I will be changing that cringe shit :)

5: Angles and contrast. I'm no video editor, nor a color expert. But, I'm trying to simulate something similar to Gyle's Megalith video (here's the link: https://www.youtube.com/watch?v=e9jGeqc2Cpg). I remember them messing with some color adjustments in the low light and high light. Seems like there was some bloom work as well.

6: Agreed 100% with the bullshit fake excitement. Obviously voice acting isn't my shit. But, my target audience are people who haven't heard of the game, haven't played in a long time, or are stuck in starcraft or other RTS...or something and may find this interesting enough to expand their own research. I am looking for POV gameplay involving teamwork, so that I can include a real example of the play mechanics. Not enough to teach, but enough to give perception and appreciation of potential.


Again, thanks for the feedback. 80% of what you stated I've already addressed in the editor, but it's good to hear I'm not the only one. I'm working through my own biases here. Kinda why I made the forum post in the first place. I'll be sending experienced players (such as yourself) a PM'd private video link of the final render. Adjustments shouln't be too bad. I just hope my computer doesn't crash or something, because there's over 50hours of work in this lol. Mainly, me starting over, and over, and over, until it's right. I feel like I've only got one shot to do this right.

Statistics: Posted by Medicraze — 06 Oct 2017, 20:10


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2017-10-06T19:52:05+02:00 2017-10-06T19:52:05+02:00 /viewtopic.php?t=15116&p=154955#p154955 <![CDATA[Re: Medicraze here: Advert/Comp vid. Message to Devs and Pla]]>
Feather wrote:
the op is really pro at 1v1



This is one of those sarcastic jokes isn't it ;)

Statistics: Posted by Medicraze — 06 Oct 2017, 19:52


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2017-10-06T19:51:24+02:00 2017-10-06T19:51:24+02:00 /viewtopic.php?t=15116&p=154954#p154954 <![CDATA[Re: Medicraze here: Advert/Comp vid. Message to Devs and Pla]]>
Cyrax wrote:
Awesome job, dude! Just a proposal, can you put in some telemazors with hardcore breakdowns? Like a cute, little UEF commander is building his minecraft dream, butterflies are flying, "Baby elephant walk" is playing on background... and suddenly an ugly devil comes out of nowhere and burns everything to hell by his badass red laser. Nuclear boom, everything is exploding, women are crying and all the shit. Would be epic moment in vid, imo :D



actually yes. I am looking for tele replays :)

I have a few of my own replays as mazer coms, but I'm looking for something cool. Tokyto has some good ones, but I'm not going to sit through all his replays just to find it :)

Statistics: Posted by Medicraze — 06 Oct 2017, 19:51


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2017-10-06T11:43:26+02:00 2017-10-06T11:43:26+02:00 /viewtopic.php?t=15116&p=154939#p154939 <![CDATA[Re: Medicraze here: Advert/Comp vid. Message to Devs and Pla]]> I would recommend the cinematic, the commentary like this needs some sort of following, and you have 50 subs :/
The edgy video named intro is really bad, people know who you are, your name is under thee video
Use the FAF logo instead of a black roundel with FAF in the middle
get better fonts :P fonts.google.com
putting the camera at some strange shitter angle makes the game look worse, especially if the map is poorly lit and especially especially if the contrast is bumped up
Obtuse ui elements that require actually playing the game to know them do not look good in a cinematic
fake excitement isnt really working.

that's all i really have to say

Statistics: Posted by biass — 06 Oct 2017, 11:43


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2017-10-06T00:27:41+02:00 2017-10-06T00:27:41+02:00 /viewtopic.php?t=15116&p=154929#p154929 <![CDATA[Re: Medicraze here: Advert/Comp vid. Message to Devs and Pla]]> Statistics: Posted by Feather — 06 Oct 2017, 00:27


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2017-10-06T00:16:51+02:00 2017-10-06T00:16:51+02:00 /viewtopic.php?t=15116&p=154928#p154928 <![CDATA[Re: Medicraze here: Advert/Comp vid. Message to Devs and Pla]]>

Statistics: Posted by Cyrax — 06 Oct 2017, 00:16


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2017-10-05T16:34:06+02:00 2017-10-05T16:34:06+02:00 /viewtopic.php?t=15116&p=154912#p154912 <![CDATA[Re: Medicraze here: Advert/Comp vid. Message to Devs and Pla]]>
: Update video 4 and 5 - 10/5/2017:
These videos are unlisted. The only way to access them is through the link below. Feedback is appreciated, but these unfinished samples are most likely X'd from final project as they do not meet the direction I want and my standards of quality. Thanks you guys.
Image
https://www.youtube.com/watch?v=wRc0kz8 ... e=youtu.be
Image
https://www.youtube.com/watch?v=kM7Teta ... e=youtu.be

Statistics: Posted by Medicraze — 05 Oct 2017, 16:34


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2017-10-05T16:22:46+02:00 2017-10-05T16:22:46+02:00 /viewtopic.php?t=15116&p=154910#p154910 <![CDATA[Re: Medicraze here: Advert/Comp vid. Message to Devs and Pla]]>
EvanGalea wrote:
If you don't like the look, one thing you can do is get a dark reader/night mode plugin for chrome or whatever you use. gives this forum a nice black and light blue tone, and also makes it easy on the eyes at night.

Btw how's progress?



progress is coming. But, I am actually starting the video over.

The video felt too disorganized. I noticed 3 different sections of the video has marginally repeating ideas. Even if it's for a split second, it felt unprofessional.

So, I'm rewriting the script so that it is more categorical. It's truly annoying, because i've put about 25 hours into the video. But, it's not up to my standards. I feel like if I f*** it up, it would only deter potential new players.

So that's where I'm at lol

I will actually add an unlisted video. Those who give enough of a shit will see this on the forum, and view it.

Bear in mind, most of it will be X'ed because it doesn't meet my standard.

Statistics: Posted by Medicraze — 05 Oct 2017, 16:22


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2017-09-29T16:28:07+02:00 2017-09-29T16:28:07+02:00 /viewtopic.php?t=15116&p=154697#p154697 <![CDATA[Re: Medicraze here: Advert/Comp vid. Message to Devs and Pla]]>
Btw how's progress?

Statistics: Posted by Evan_ — 29 Sep 2017, 16:28


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2017-09-27T22:24:11+02:00 2017-09-27T22:24:11+02:00 /viewtopic.php?t=15116&p=154616#p154616 <![CDATA[Re: Medicraze here: Advert/Comp vid. Message to Devs and Pla]]>
Exotic_Retard wrote:
yeah its part of the original supcom experience, back when it was still new...



well good sir. as soon as i figure it out....i'll use it. still haven't figured that out lol

Statistics: Posted by Medicraze — 27 Sep 2017, 22:24


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2017-09-27T21:20:24+02:00 2017-09-27T21:20:24+02:00 /viewtopic.php?t=15116&p=154614#p154614 <![CDATA[Re: Medicraze here: Advert/Comp vid. Message to Devs and Pla]]> Statistics: Posted by Exotic_Retard — 27 Sep 2017, 21:20


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