Forged Alliance Forever Forged Alliance Forever Forums 2017-08-22T20:23:58+02:00 /feed.php?f=2&t=15032 2017-08-22T20:23:58+02:00 2017-08-22T20:23:58+02:00 /viewtopic.php?t=15032&p=153404#p153404 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]> Statistics: Posted by TheKoopa — 22 Aug 2017, 20:23


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2017-08-22T16:18:24+02:00 2017-08-22T16:18:24+02:00 /viewtopic.php?t=15032&p=153402#p153402 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]>
speed2 wrote:
Getting into obs when they're enabled is easy. Getting into different army view when cheats are disabled is something different.


Right just tested it without success if cheat is disabled. So there is a test that must be hard coded at game start.

Although starting my mod with SetFocusArmy(2) works with cheated enabled as it said before.

object

What is cool is that my team is controled with an IA, and the IA is still working :lol:. The IA still got the agro on units orders.

Edit : after retest, it seems that we can give orders to unit before IA do it (at unit production). With small mod to IA (exclude some unit from IA control) we can make a DOTA like mod: IA controls production, players control the fight ;) !

Statistics: Posted by Franck83 — 22 Aug 2017, 16:18


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2017-08-22T15:58:09+02:00 2017-08-22T15:58:09+02:00 /viewtopic.php?t=15032&p=153401#p153401 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]> Statistics: Posted by speed2 — 22 Aug 2017, 15:58


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2017-08-22T15:55:01+02:00 2017-08-22T15:55:01+02:00 /viewtopic.php?t=15032&p=153400#p153400 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]>
Code:
SetFocusArmy(-1)
So the player is in observer status although the cheat are disabled...

Statistics: Posted by Franck83 — 22 Aug 2017, 15:55


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2017-08-22T15:47:49+02:00 2017-08-22T15:47:49+02:00 /viewtopic.php?t=15032&p=153399#p153399 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]> Statistics: Posted by speed2 — 22 Aug 2017, 15:47


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2017-08-22T15:47:59+02:00 2017-08-22T15:45:50+02:00 /viewtopic.php?t=15032&p=153398#p153398 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]>
Code:
ConExecute('SetFocusArmy '..tostring(MyTeam))

or
Code:
SetFocusArmy(MyTeam)
?

Statistics: Posted by Franck83 — 22 Aug 2017, 15:45


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2017-08-22T15:33:32+02:00 2017-08-22T15:33:32+02:00 /viewtopic.php?t=15032&p=153397#p153397 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]>
1. start a game with teams set up how you want the teams to be.
2. game is paused or some effect of it like acus having 0 buildpower
3. players get a make me core player button which when pressed disables the button for anyone on their team
4. non core players get a delete acu button where their acu is deleted, and then SetFocusArmy is typed to whichever the core player is
5. insert some method of disabling cheating here
6. step 2 is undone in whatever appropriate method to resume play



now with some more thought this can be optimized, but the important parts are that it doesnt need lobby code to be changed and it doesnt need core engine functions to be changed, and all except step 5 is possible already, so a mod for this could already be made to work to some extent.

im still on my break so good luck to whoever wants to do it : DDDD

Statistics: Posted by Exotic_Retard — 22 Aug 2017, 15:33


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2017-08-22T14:45:13+02:00 2017-08-22T14:45:13+02:00 /viewtopic.php?t=15032&p=153396#p153396 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]>
keyser wrote:
there is no mod. viewtopic.php?f=2&t=15022

can be done through cheating, but then you have to be sure your opponent/ally don't actually cheat (spawning unit, going in opponent view)


maybe there could be quick mod that halts cheating messages for certain types of cheating, then you can see if someone is actually cheating (no idea how to do that, just trying to guess if it is easy)

Statistics: Posted by ZLO_RD — 22 Aug 2017, 14:45


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2017-08-22T14:08:52+02:00 2017-08-22T14:08:52+02:00 /viewtopic.php?t=15032&p=153394#p153394 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]> viewtopic.php?f=2&t=15022

can be done through cheating, but then you have to be sure your opponent/ally don't actually cheat (spawning unit, going in opponent view)

Statistics: Posted by keyser — 22 Aug 2017, 14:08


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2017-08-22T13:33:55+02:00 2017-08-22T13:33:55+02:00 /viewtopic.php?t=15032&p=153393#p153393 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]>
keyser wrote:
Shared army tourneyyyyyy


Let's try the mod out this coming weekend so I can plan something.

Statistics: Posted by Morax — 22 Aug 2017, 13:33


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2017-08-21T18:13:26+02:00 2017-08-21T18:13:26+02:00 /viewtopic.php?t=15032&p=153370#p153370 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]> Statistics: Posted by Morax — 21 Aug 2017, 18:13


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2017-08-21T17:57:22+02:00 2017-08-21T17:57:22+02:00 /viewtopic.php?t=15032&p=153368#p153368 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]>

Statistics: Posted by Brutus5000 — 21 Aug 2017, 17:57


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2017-08-21T14:35:49+02:00 2017-08-21T14:35:49+02:00 /viewtopic.php?t=15032&p=153363#p153363 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]> Statistics: Posted by EcoNoob — 21 Aug 2017, 14:35


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2017-08-21T13:11:33+02:00 2017-08-21T13:11:33+02:00 /viewtopic.php?t=15032&p=153360#p153360 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]> Statistics: Posted by keyser — 21 Aug 2017, 13:11


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2017-08-21T01:58:54+02:00 2017-08-21T01:58:54+02:00 /viewtopic.php?t=15032&p=153346#p153346 <![CDATA[Re: The Path Forward - and a "Thank You" to Many]]> Statistics: Posted by Farmsletje — 21 Aug 2017, 01:58


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