Forged Alliance Forever Forged Alliance Forever Forums 2017-07-04T01:04:49+02:00 /feed.php?f=2&t=14820 2017-07-04T01:04:49+02:00 2017-07-04T01:04:49+02:00 /viewtopic.php?t=14820&p=151636#p151636 <![CDATA[Re: Purposely making path finding as hard as possible for en]]> Statistics: Posted by gumpy — 04 Jul 2017, 01:04


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2017-07-03T18:34:51+02:00 2017-07-03T18:34:51+02:00 /viewtopic.php?t=14820&p=151614#p151614 <![CDATA[Re: Purposely making path finding as hard as possible for en]]> knowing that an un-assist yolo take 1 min to charge, and you need like 3 min crossing the map (air to air spot on seton) and re-building a sat without assist take 50 sec.
so this make 4 sat good enough to stop a yolo. I don't know seems good to me ^^
but as i said depends of the travel (the map and where you built yolo and sat) + the assist.

anyway it is bugged right now, you can't rebuild the sat after being killed by nuke. (and it's not always easy to stop the nuke, sometime even if you are right on top in can slip past it.)

Statistics: Posted by keyser — 03 Jul 2017, 18:34


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2017-07-03T17:07:30+02:00 2017-07-03T17:07:30+02:00 /viewtopic.php?t=14820&p=151611#p151611 <![CDATA[Re: Purposely making path finding as hard as possible for en]]>
a likely scenario would be opposite ends of setons (where if player play bad enough you can actually pull off building either) moving the novax above the yolo alone might take you a minute and a half loading a yolo is only 30 seconds so when you destroy the first satellite you're clear of all future satellites because your next nuke will get there first :D

Statistics: Posted by tatsu — 03 Jul 2017, 17:07


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2017-07-03T16:42:58+02:00 2017-07-03T16:42:58+02:00 /viewtopic.php?t=14820&p=151609#p151609 <![CDATA[Re: Purposely making path finding as hard as possible for en]]> Statistics: Posted by keyser — 03 Jul 2017, 16:42


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2017-07-03T16:23:18+02:00 2017-07-03T16:23:18+02:00 /viewtopic.php?t=14820&p=151607#p151607 <![CDATA[Re: Purposely making path finding as hard as possible for en]]>
Normal nukes are a different matter though but it still takes micro to keep the satellite on top of the nuke.

Statistics: Posted by JoonasTo — 03 Jul 2017, 16:23


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2017-07-03T14:41:58+02:00 2017-07-03T14:41:58+02:00 /viewtopic.php?t=14820&p=151606#p151606 <![CDATA[Re: Purposely making path finding as hard as possible for en]]>
PhilipJFry wrote:
With yolo block i mean endless blocking like in steam/retail FA.
Considering that the yolo nuke costs 600 mass compared to the 5k mass of the satellite or 3.6k mass of the anti nuke it just can't be considered an exploit.


5k mass satelite? you can rebuild them? is it in main faf version already? xD
http://spooky.github.io/unitdb/#/XEB2402,XEA0002
also 1 antinuke missile costs 3600, you need 2 missiles in sameish area to stop yolona nuke, so that is 7200 mass and 518400 of build time ~ (4 minutes of antinuke loading and you can't stall during that. can't really compare build time cause antinukes are very cheap build power)

1 satelite can be almost anywhere and can come and block any nuke that they want. and harras a little bit.. tho travel time can be a big factor.
fall damage is not a big factor since FAF made shield take fall damage drom falling wrecks (have not tested myself with satelites)

so 7200 mass vs 5000
4 minutes of work for 2 anti or 8 mins for one anti (can't stall) VS 15k build time 2 min 45 sec with 3 t3 engies approximately
antinuke has to be in the area that you want to protect vs can be anywhere but has some travel time.

that make satelite an interesting choice against yolo. you gotta siege it with arty/sat anyway, so can only sacrifice satelites when run out of antinukes, and also fall damage can still help a little bit if yolo is unter arty fire.

against normal nukes? idk i guess satelite cost more than antinuke, but can be used as an emergency. I hope that this is not some kind of new info for balance team. but 5k satelite cost seems questionable.

Statistics: Posted by ZLO_RD — 03 Jul 2017, 14:41


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2017-07-03T09:52:47+02:00 2017-07-03T09:52:47+02:00 /viewtopic.php?t=14820&p=151598#p151598 <![CDATA[Re: Purposely making path finding as hard as possible for en]]> Considering that the yolo nuke costs 600 mass compared to the 5k mass of the satellite or 3.6k mass of the anti nuke it just can't be considered an exploit.

Statistics: Posted by PhilipJFry — 03 Jul 2017, 09:52


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2017-07-03T09:48:54+02:00 2017-07-03T09:48:54+02:00 /viewtopic.php?t=14820&p=151597#p151597 <![CDATA[Re: Purposely making path finding as hard as possible for en]]>
Of course, the satellite dies and it's high up enough so that the nuke won't hurt anything on the ground, but you can block it.

Statistics: Posted by Plasma_Wolf — 03 Jul 2017, 09:48


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2017-07-03T08:03:51+02:00 2017-07-03T08:03:51+02:00 /viewtopic.php?t=14820&p=151595#p151595 <![CDATA[Re: Purposely making path finding as hard as possible for en]]>
Spoiler: show
The sat dies when being hit by a nuke so you can't block a yolo with it unlike in 3599.

Statistics: Posted by PhilipJFry — 03 Jul 2017, 08:03


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2017-07-03T03:22:04+02:00 2017-07-03T03:22:04+02:00 /viewtopic.php?t=14820&p=151594#p151594 <![CDATA[Re: Purposely making path finding as hard as possible for en]]> Statistics: Posted by gumpy — 03 Jul 2017, 03:22


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2017-07-01T07:52:58+02:00 2017-07-01T07:52:58+02:00 /viewtopic.php?t=14820&p=151527#p151527 <![CDATA[Re: Purposely making path finding as hard as possible for en]]> Statistics: Posted by Sir_C — 01 Jul 2017, 07:52


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2017-06-30T23:50:06+02:00 2017-06-30T23:50:06+02:00 /viewtopic.php?t=14820&p=151517#p151517 <![CDATA[Re: Purposely making path finding as hard as possible for en]]> Statistics: Posted by IceDreamer — 30 Jun 2017, 23:50


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2017-06-30T21:47:10+02:00 2017-06-30T21:47:10+02:00 /viewtopic.php?t=14820&p=151516#p151516 <![CDATA[Re: Purposely making path finding as hard as possible for en]]> Nuke blocking is just letting the nuke hit something in the air before impact afaik (novax or planes, unless novax was removed from the list)

Statistics: Posted by MayorDamage — 30 Jun 2017, 21:47


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2017-06-30T20:06:14+02:00 2017-06-30T20:06:14+02:00 /viewtopic.php?t=14820&p=151513#p151513 <![CDATA[Re: Purposely making path finding as hard as possible for en]]> Statistics: Posted by Sir_C — 30 Jun 2017, 20:06


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2017-06-30T18:40:18+02:00 2017-06-30T18:40:18+02:00 /viewtopic.php?t=14820&p=151509#p151509 <![CDATA[Re: Purposely making path finding as hard as possible for en]]> wait till you discover nuke blocking )))

also im fairly interested in what you did in regards to machine learning, tell us more!

and btw if sth you discover is really that bad we can look at fixing or just saying its not allowed. so don't worry - unless its banned, its not xD

Statistics: Posted by Exotic_Retard — 30 Jun 2017, 18:40


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