Statistics: Posted by SilentWarrior — 25 Jul 2017, 23:59
FtXCommando" The quality of the games rise when meta is well known by all players (in theory).[/quote]
I asked;
[quote="MisterK wrote:
What do you mean by 'Meta'?
I'm a noob, on the subject.
Thanks,
K
FtXCommando wrote:
Meta = The general gameplan.
Basically all maps have several optimal pathways to use. These optimal paths lead to specialized build orders for the maps. Some maps have extra tree reclaim near the start location so you can get away with less power generators than a generalized build order. Some have mass in the center that you have to get immediately. Some have mass in the center that can be gained at a later point in time due to the amount of reclaim in other areas/it not being worth the opportunity cost.
If one player knows the "meta" of a map while another player does not, it's going to be a totally one-sided game. When there is a large map pool, the players that have played for a long time will have a significant advantage because there aren't that many good new maps that are created and so it is more likely than not that they will play a map that they are familiar with while new players will not. With a small pool, it is much easier for everyone to reach a higher level of understanding with maps as there are only 6 maps or so for new players to learn.
Viba wrote:
Or just don't be the player who has to counter things, be the player causing your opponent to counter your shenanigans
Statistics: Posted by SilentWarrior — 09 Jul 2017, 21:08
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Statistics: Posted by FtXCommando — 09 Jul 2017, 09:07
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Statistics: Posted by FtXCommando — 08 Jul 2017, 19:28
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Statistics: Posted by Turinturambar — 07 Jul 2017, 17:52
Statistics: Posted by biass — 07 Jul 2017, 17:09
If you cannot convey your point in under 100 words don't bother
Statistics: Posted by Ars Nova — 07 Jul 2017, 16:52