OmegaMan wrote:
I saw this mentioned in another thread but I was unable to find an explanation of this by searching. Could someone please link to the balance patch explaining this? Or barring that explain the mechanic?
If you have two shields overlap with each other and the first shield takes some damage, then the second shield takes 10% of that damage. This isn't damage being carried over from the first shield, it's 10% additional damage.
As a related question, I assume aoe attacks damage all shields within the Aoe?
Yes, and I think in addition, the shield stacking penalty will still be applied. So if a 5k artillery shell hits the border between shields, they may both get 5.5k damage.
Is it worth building t2 shield under t3 shields to cover high value targets like sml/Smd / t3 Arty? Or mobile shields?
Yes, it is. For T2 shields under T3 shields, it may not be exceptionally more useful. T3 shields have more HP after all. If you have a T2 shield underneath the T3 shield, then that will take the 10% damage from the stacking penalty IIRC. So avoiding the stacking penalty is not a reason to get T2 shields underneath T3 shields.
The main reason for the T2 shields underneath the T3 shields is the extra layer. An artillery hitting the T3 shield won't damage the T2 shield, like it may very well do if there are T3 shields near each other. The AoE can hit the border and then both take damage. The T2 shield won't suffer from this as long as the T3 shield takes the hit and has some HP left. That answers your last question:
And one more shield related question, if an aoe weapon impacts on edge of shield or right by edge does I assume no damage comes through right? It would be kinda a crappy shield otherwise....
Correct, no damage comes through, but only as long as a shield has some HP left after the shot. For example, a T2 Cybran Pgen is right behind the T2 shield (no part of the Pgen pokes out). The shield has 4k HP and the Pgen 1800. A TML does 6k damage. The shield will collapse and 2k damage is carried over to whatever is underneath, within the missile's AoE. It can kill the Pgen.
You can easily demonstrate this with an Ahwassa. It has much larger AoE and 11k damage. It'll destroy the puny 4k shield and anything with 7k HP or less (These are the T3 SAM sites)
I read Shields have a time period of taking damage where they don't regenerate, how long is that?
This is true, for about two seconds (I didn't check the time when I tested it), the shield stays at it's lower HP value, before regenerating a set value per second. You can see this regen value below the shield HP bar. The regeneration is discrete. So a second nothing, then it jumps a number. If the shield collapses, you'll see a much higher regeneration value that is continuous.
As NapSpan said, you can assist shields with engineers or Hives or Kennel drones. The cost of helping a shield regenerate will be the same as a shield costs to build in mass and energy. These values are massive if you have e.g. 16 hives assist your fully upgraded Cybran shield but it'll let you hold against an enemy artillery shot with ease. It may even hold against two artillery shots.Statistics: Posted by Plasma_Wolf — 08 Jun 2017, 00:35
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