Forged Alliance Forever Forged Alliance Forever Forums 2017-06-13T01:51:32+02:00 /feed.php?f=2&t=14726 2017-06-13T01:51:32+02:00 2017-06-13T01:51:32+02:00 /viewtopic.php?t=14726&p=150722#p150722 <![CDATA[Re: Please 'shield stacking penalty']]>
OmegaMan wrote:
And one more shield related question, if an aoe weapon impacts on edge of shield or right by edge does I assume no damage comes through right? It would be kinda a crappy shield otherwise....


AOE goes though shields, overcharging a unit that is just inside the shield will kill the unit. This is from experience. But as plasma wolfs test showed the t2 shield fell but the t3 stayed up the t2 one would only fall if the awassha's damage directly hit the shield, and not from the damage carry over.
aeon t2 shield has 11000 hp awassha does 11000 damage per bomb. It would have been left with ~9000 hp if it was damaged from the damage carry over mechanic.

Statistics: Posted by Freedomfighter — 13 Jun 2017, 01:51


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2017-06-08T19:34:52+02:00 2017-06-08T19:34:52+02:00 /viewtopic.php?t=14726&p=150552#p150552 <![CDATA[Re: Please 'shield stacking penalty']]> Statistics: Posted by BKPoppa — 08 Jun 2017, 19:34


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2017-06-08T19:22:56+02:00 2017-06-08T19:22:56+02:00 /viewtopic.php?t=14726&p=150551#p150551 <![CDATA[Re: Please 'shield stacking penalty']]> Statistics: Posted by IceDreamer — 08 Jun 2017, 19:22


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2017-06-08T19:09:48+02:00 2017-06-08T19:09:48+02:00 /viewtopic.php?t=14726&p=150550#p150550 <![CDATA[Re: Please 'shield stacking penalty']]>
Plasma_Wolf wrote:
I tested it with a Seraphim T3 shield generator and an aeon T2 shield generator fully underneath it. The Aeon one takes damage and even fully collapses when an Ahwassa hits it...


yes I tested this with Cyb´s ED1 inside ED5 shooted by T3 arty, both damaged

Statistics: Posted by ZeRen — 08 Jun 2017, 19:09


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2017-06-08T19:00:32+02:00 2017-06-08T19:00:32+02:00 /viewtopic.php?t=14726&p=150549#p150549 <![CDATA[Re: Please 'shield stacking penalty']]> Statistics: Posted by Plasma_Wolf — 08 Jun 2017, 19:00


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2017-06-08T17:49:44+02:00 2017-06-08T17:49:44+02:00 /viewtopic.php?t=14726&p=150547#p150547 <![CDATA[Re: Please 'shield stacking penalty']]> Statistics: Posted by Mel_Gibson — 08 Jun 2017, 17:49


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2017-06-08T12:51:36+02:00 2017-06-08T12:51:36+02:00 /viewtopic.php?t=14726&p=150538#p150538 <![CDATA[Re: Please 'shield stacking penalty']]> Statistics: Posted by IceDreamer — 08 Jun 2017, 12:51


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2017-06-08T11:48:27+02:00 2017-06-08T11:48:27+02:00 /viewtopic.php?t=14726&p=150534#p150534 <![CDATA[Re: Please 'shield stacking penalty']]>
Your opponent has time to get PDs or (if you're using MMLs) upgrade to T3 mobile artillery.

When to use shields and when not is not a straightforward problem.

Statistics: Posted by Plasma_Wolf — 08 Jun 2017, 11:48


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2017-06-08T10:00:50+02:00 2017-06-08T10:00:50+02:00 /viewtopic.php?t=14726&p=150532#p150532 <![CDATA[Re: Please 'shield stacking penalty']]> Statistics: Posted by zeroAPM — 08 Jun 2017, 10:00


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2017-06-08T01:01:25+02:00 2017-06-08T01:01:25+02:00 /viewtopic.php?t=14726&p=150516#p150516 <![CDATA[Re: Please 'shield stacking penalty']]> Statistics: Posted by OmegaMan — 08 Jun 2017, 01:01


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2017-06-08T00:35:41+02:00 2017-06-08T00:35:41+02:00 /viewtopic.php?t=14726&p=150513#p150513 <![CDATA[Re: Please 'shield stacking penalty']]>
OmegaMan wrote:
I saw this mentioned in another thread but I was unable to find an explanation of this by searching. Could someone please link to the balance patch explaining this? Or barring that explain the mechanic?


If you have two shields overlap with each other and the first shield takes some damage, then the second shield takes 10% of that damage. This isn't damage being carried over from the first shield, it's 10% additional damage.


As a related question, I assume aoe attacks damage all shields within the Aoe?

Yes, and I think in addition, the shield stacking penalty will still be applied. So if a 5k artillery shell hits the border between shields, they may both get 5.5k damage.


Is it worth building t2 shield under t3 shields to cover high value targets like sml/Smd / t3 Arty? Or mobile shields?
Yes, it is. For T2 shields under T3 shields, it may not be exceptionally more useful. T3 shields have more HP after all. If you have a T2 shield underneath the T3 shield, then that will take the 10% damage from the stacking penalty IIRC. So avoiding the stacking penalty is not a reason to get T2 shields underneath T3 shields.

The main reason for the T2 shields underneath the T3 shields is the extra layer. An artillery hitting the T3 shield won't damage the T2 shield, like it may very well do if there are T3 shields near each other. The AoE can hit the border and then both take damage. The T2 shield won't suffer from this as long as the T3 shield takes the hit and has some HP left. That answers your last question:


And one more shield related question, if an aoe weapon impacts on edge of shield or right by edge does I assume no damage comes through right? It would be kinda a crappy shield otherwise....


Correct, no damage comes through, but only as long as a shield has some HP left after the shot. For example, a T2 Cybran Pgen is right behind the T2 shield (no part of the Pgen pokes out). The shield has 4k HP and the Pgen 1800. A TML does 6k damage. The shield will collapse and 2k damage is carried over to whatever is underneath, within the missile's AoE. It can kill the Pgen.

You can easily demonstrate this with an Ahwassa. It has much larger AoE and 11k damage. It'll destroy the puny 4k shield and anything with 7k HP or less (These are the T3 SAM sites)


I read Shields have a time period of taking damage where they don't regenerate, how long is that?

This is true, for about two seconds (I didn't check the time when I tested it), the shield stays at it's lower HP value, before regenerating a set value per second. You can see this regen value below the shield HP bar. The regeneration is discrete. So a second nothing, then it jumps a number. If the shield collapses, you'll see a much higher regeneration value that is continuous.

As NapSpan said, you can assist shields with engineers or Hives or Kennel drones. The cost of helping a shield regenerate will be the same as a shield costs to build in mass and energy. These values are massive if you have e.g. 16 hives assist your fully upgraded Cybran shield but it'll let you hold against an enemy artillery shot with ease. It may even hold against two artillery shots.

Statistics: Posted by Plasma_Wolf — 08 Jun 2017, 00:35


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2017-06-08T00:04:59+02:00 2017-06-08T00:04:59+02:00 /viewtopic.php?t=14726&p=150512#p150512 <![CDATA[Re: Please 'shield stacking penalty']]> Is worth building T2 shield under T3 shield because T2 shield bubble cover the other one without suffering damage from outside.

I read Shields have a time period of taking damage where they don't regenerate, how long is that?

No idea, so i guess its maybe 5 seconds if not less, anyway you can put engies to assist that shield so it will recover HP faster and under fire.
-If the shell impacts in the shield, i guess it suffer full damage no matter where. If the shell impacts on the ground near the shield, it suffer some splash damage.

Statistics: Posted by NapSpan — 08 Jun 2017, 00:04


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2017-06-07T23:43:41+02:00 2017-06-07T23:43:41+02:00 /viewtopic.php?t=14726&p=150510#p150510 <![CDATA[Please 'shield stacking penalty']]>
As a related question, I assume aoe attacks damage all shields within the Aoe?

Is it worth building t2 shield under t3 shields to cover high value targets like sml/Smd / t3 Arty? Or mobile shields?

I read Shields have a time period of taking damage where they don't regenerate, how long is that?

And one more shield related question, if an aoe weapon impacts on edge of shield or right by edge does I assume no damage comes through right? It would be kinda a crappy shield otherwise....

Statistics: Posted by OmegaMan — 07 Jun 2017, 23:43


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