Forged Alliance Forever Forged Alliance Forever Forums 2018-03-31T20:18:07+02:00 /feed.php?f=2&t=14713 2018-03-31T20:18:07+02:00 2018-03-31T20:18:07+02:00 /viewtopic.php?t=14713&p=162321#p162321 <![CDATA[Re: Map Advertisement Submission]]>
seero wrote:
Taylor's Pass


Love this map! 8-)

I don't think there is enough attention to it, tho.

Statistics: Posted by SilentWarrior — 31 Mar 2018, 20:18


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2017-11-14T16:41:47+02:00 2017-11-14T16:41:47+02:00 /viewtopic.php?t=14713&p=156502#p156502 <![CDATA[Re: Map Advertisement Submission]]> https://faforever.com/category/promotion/page/1

If you would like to submit a map for advertising, please read the OP and submit away! Thank you.

Statistics: Posted by JJ173 — 14 Nov 2017, 16:41


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2017-09-19T22:08:38+02:00 2017-09-19T22:08:38+02:00 /viewtopic.php?t=14713&p=154266#p154266 <![CDATA[Re: Map Advertisement Submission]]>

Be amazed by my paint skills

Statistics: Posted by Farmsletje — 19 Sep 2017, 22:08


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2017-07-03T00:32:39+02:00 2017-07-03T00:32:39+02:00 /viewtopic.php?t=14713&p=151591#p151591 <![CDATA[Re: Map Advertisement Submission]]>
seero wrote:
Taylor's Pass

- 15x15 km map (limited playable area from 20x20)
- Max 8 players
- All elements, water naval and air are required to control the map
- Conventional starting positions (in v9, T3 wrecks removed from starting positions and added normal amount of mexes)
- 3 mex bunches in frontline to gain benefit from map control and increase raiding efficiency in lategame

Image


Your photobucket account seems like it needs an upgrade. Try using imgur as I can't see the image. Thanks.

Statistics: Posted by JJ173 — 03 Jul 2017, 00:32


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2017-07-04T18:08:36+02:00 2017-07-02T12:43:24+02:00 /viewtopic.php?t=14713&p=151556#p151556 <![CDATA[Re: Map Advertisement Submission]]> Taylor's Pass

- 15x15 km map (limited playable area from 20x20)
- Max 8 players
- All elements, water naval and air are required to control the map
- Conventional starting positions (in v9, T3 wrecks removed from starting positions and added normal amount of mexes)
- 3 mex bunches in frontline to gain benefit from map control and increase raiding efficiency in lategame

Image

EDIT: Link fixed, and thanks for ad ;)

Statistics: Posted by seero — 02 Jul 2017, 12:43


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2017-06-26T13:37:29+02:00 2017-06-26T13:37:29+02:00 /viewtopic.php?t=14713&p=151355#p151355 <![CDATA[Re: Map Advertisement Submission]]>
Lich King wrote:
Sooo... back to my suggestion on reviewing maps... do you want me to do that or nah?

I'm perfectly capable of reading and reviewing the submissions, but thanks anyway. The only issue I've noticed with the previous advertisement was a spelling error, nothing major.

Statistics: Posted by JJ173 — 26 Jun 2017, 13:37


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2017-06-23T15:25:50+02:00 2017-06-23T15:25:50+02:00 /viewtopic.php?t=14713&p=151236#p151236 <![CDATA[Re: Map Advertisement Submission]]> Statistics: Posted by Morax — 23 Jun 2017, 15:25


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2017-06-22T21:25:07+02:00 2017-06-22T21:25:07+02:00 /viewtopic.php?t=14713&p=151186#p151186 <![CDATA[Re: Map Advertisement Submission]]> Statistics: Posted by Lieutenant Lich — 22 Jun 2017, 21:25


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2017-06-20T17:28:37+02:00 2017-06-20T17:28:37+02:00 /viewtopic.php?t=14713&p=151025#p151025 <![CDATA[Re: Map Advertisement Submission]]>
Morax wrote:
JJs are you going to have some people at least check a map a little before submission is accepted?

Yes, why? Has there been a problem with the past advertisements?

Statistics: Posted by JJ173 — 20 Jun 2017, 17:28


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2017-06-20T15:53:26+02:00 2017-06-20T15:53:26+02:00 /viewtopic.php?t=14713&p=151023#p151023 <![CDATA[Re: Map Advertisement Submission]]> Statistics: Posted by Morax — 20 Jun 2017, 15:53


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2017-06-16T20:40:09+02:00 2017-06-16T20:40:09+02:00 /viewtopic.php?t=14713&p=150833#p150833 <![CDATA[Re: Map Advertisement Submission]]>
Farmsletje wrote:
I heard someone by the name of bread made a lot of good maps

damn right you did!

Image

Statistics: Posted by Exotic_Retard — 16 Jun 2017, 20:40


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2017-06-16T20:33:36+02:00 2017-06-16T20:33:36+02:00 /viewtopic.php?t=14713&p=150832#p150832 <![CDATA[Re: Map Advertisement Submission]]> Statistics: Posted by Farmsletje — 16 Jun 2017, 20:33


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2017-06-16T20:14:55+02:00 2017-06-16T20:14:55+02:00 /viewtopic.php?t=14713&p=150831#p150831 <![CDATA[Re: Map Advertisement Submission]]> Not sure if this is the right place to say this. (remove post if it is)

H-Master,

Poster looks good. Maybe use a different font color, it's a little hard to read.

More importantly though.
I suggest you do some small improvements to your map before it gets advertised.

At least fix this :

Height map, texturing, decals, .. could also be improved but that would require a lot more work and time.
For example: everything is very spiky and its not very clear which area's are passable and which are not.
If you really want to commit more time to improve it, then I suggest you contact some experienced mappers.
Ask PC Tokyto and he'll introduce you to the right people.

Statistics: Posted by KeyBlue — 16 Jun 2017, 20:14


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2017-06-20T02:18:51+02:00 2017-06-16T15:43:15+02:00 /viewtopic.php?t=14713&p=150830#p150830 <![CDATA[Re: Map Advertisement Submission]]>
Madness -5-.jpg

I'll add some more explanation here later.

Edit:

Ah nice, it got advertised already. Thanks!

Let me give you the idea behind the map.

The map is designed to give you a lot of options. On almost every position you have to make choices. This should make every game unpredictable and improve the replay value. Teamwork is vital on this map. Let's take a look at the different positions from left to right.

Naval pos 1:
This is the most traditional spot, find a balance between defending your vulnerable co-navy player and attacking the enemy or civilians.

Naval pos 2:
This is the least traditional spot. You'll spawn in the water. Where do you send your acu? Do you focus on navy or land? Where do you even start with?

Air pos:
There is no land route to this position so you'll have all the time to focus on air. And you'll need it, because there are a lot of acu's to protect.. or snipe. You'll have to reach your outside mexes with a transport. You can land close to your opponent's base and make an annoying tml aa firebase. Final tip, give some engies to teammates, so they can build their energy inside your fortress.

Land pos 1 en 2:
This side of the map is very open, and your mexes are scattered. You'll have to fight for map control, but you can't be everywhere at the same time. So choose where to send your army and acu. Fight for the mountain, or the mexes next to the mountain, raid your enemy mexes, or take out the civillians pd's and get a nice mass boost.

Finaly, the map starts with a battle between the top team and bottom team, but after one side is won by one team, and the other side by the other team, it becomes a battle between left and right with the air players sitting in the middle.

Statistics: Posted by H-master — 16 Jun 2017, 15:43


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2017-06-06T00:57:09+02:00 2017-06-06T00:57:09+02:00 /viewtopic.php?t=14713&p=150353#p150353 <![CDATA[Re: Map Advertisement Submission]]> Statistics: Posted by Lieutenant Lich — 06 Jun 2017, 00:57


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