Forged Alliance Forever Forged Alliance Forever Forums 2017-08-14T20:31:44+02:00 /feed.php?f=2&t=14612 2017-08-14T20:31:44+02:00 2017-08-14T20:31:44+02:00 /viewtopic.php?t=14612&p=153101#p153101 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]>
PhilipJFry wrote:
Code:
C:\Users\%USERNAME%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods

that's where mod files for SC:FA are being stored


Saw it before but it had to go into the "common" folder to be precise. Thank you nonetheless.

Statistics: Posted by Spengler — 14 Aug 2017, 20:31


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2017-08-14T19:40:06+02:00 2017-08-14T19:40:06+02:00 /viewtopic.php?t=14612&p=153099#p153099 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]>
Code:
C:\Users\%USERNAME%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods

that's where mod files for SC:FA are being stored

Statistics: Posted by PhilipJFry — 14 Aug 2017, 19:40


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2017-08-14T19:13:10+02:00 2017-08-14T19:13:10+02:00 /viewtopic.php?t=14612&p=153097#p153097 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]>
PhilipJFry wrote:
since the e storage has been removed from the pgen hotbuild hotkey and turin asked for a mod to add it again i'll just add one to this post


Noob here, where do I exactly put this?

Statistics: Posted by Spengler — 14 Aug 2017, 19:13


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2017-08-13T23:45:12+02:00 2017-08-13T23:45:12+02:00 /viewtopic.php?t=14612&p=153075#p153075 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]> Statistics: Posted by PhilipJFry — 13 Aug 2017, 23:45


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2017-06-12T15:25:17+02:00 2017-06-12T15:25:17+02:00 /viewtopic.php?t=14612&p=150698#p150698 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]>
KeyBlue wrote:
I actually didn't know that was possible.
I thought the hotbuild resets after each time you build something. So you would have to click 3 times for e storage.


It does reset, only after a given amount of time which can be changed in the options, by default it is somewhere around 1 second. Which is enough time to make this mistake.

Statistics: Posted by Freedomfighter — 12 Jun 2017, 15:25


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2017-06-12T14:55:42+02:00 2017-06-12T14:55:42+02:00 /viewtopic.php?t=14612&p=150697#p150697 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]> if you do hydro then shift you can't get energy storage by pressing once more on the hotkey. Even if you do this fast.

though i've always played with energy storage on same hotkey than pgen (from a previous ui mod), and it never occur that i would build e storage after hydro. Just saying, not like making a point here.

Statistics: Posted by keyser — 12 Jun 2017, 14:55


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2017-06-12T14:42:20+02:00 2017-06-12T14:42:20+02:00 /viewtopic.php?t=14612&p=150696#p150696 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]> I thought the hotbuild resets after each time you build something. So you would have to click 3 times for e storage.

The way I do it (with my musclememory) I never click fast enough to go to e storage after hydro.
Which is why I was pro e storage on pgen keybind.
I assumed it was just something extra on the same button (so less buttons to learn) and would only cause fuckups for people who clicked their key too often.

If I had known about the possibility of clicking too fast after hydro to go to e-storage instead of pgen, I probably wouldn't have agreed to the change.

Statistics: Posted by KeyBlue — 12 Jun 2017, 14:42


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2017-06-12T13:21:24+02:00 2017-06-12T13:21:24+02:00 /viewtopic.php?t=14612&p=150690#p150690 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]> A lot of team game players will build a hydro and then a line of pgens often with the same engineer. Previously this would be press the pgen key twice click, press it again click and drag.
Now you have to press twice the second time as well, since this is muscle memory people don't notice they have done something wrong until they are power stalling and have basically lost the game.

This can be seen in the game attached, top player does it. It was a GB 1v1 tourney game so I was in observers and it was decided that telling the player they had made that mistake was worth telling them because it was due to the game and they meant to build pgens, hence they only built 3 not however many it would have taken them to realise.

It has nothing to do with how often you use energy storage it is just needlessly breaking peoples play. Also I don't see why it was changed in the first place.
previously you could just add it to it's own key, and why did it have to be a key with buildings on it already, could have added it to the t1 mobile aa key or the upgrade key.

I'm all for adding energy storage to a hotbiuld key, just make it one that isn't going to ruin games or break peoples play.

Statistics: Posted by Freedomfighter — 12 Jun 2017, 13:21


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2017-05-25T22:54:11+02:00 2017-05-25T22:54:11+02:00 /viewtopic.php?t=14612&p=149627#p149627 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]>
prototype wrote:
As a reaction to keyblue:

Hotbuildex does exactly what your unitkeygroups aka hotbuildtab does.
If, however you add new "keys" to keyactions.lua you will notice those new keys do not work at game start.


Well they do in my mod as far as I know.
Just add the new groups, start a game, setup the hotkeys and you're ready to go.
Next game everything will be setup already and you can just play.

Statistics: Posted by KeyBlue — 25 May 2017, 22:54


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2017-05-25T22:47:17+02:00 2017-05-25T22:47:17+02:00 /viewtopic.php?t=14612&p=149626#p149626 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]>
Hotbuildex does exactly what your unitkeygroups aka hotbuildtab does.
If, however you add new "keys" to keyactions.lua you will notice those new keys do not work at game start.

Statistics: Posted by prototype — 25 May 2017, 22:47


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2017-05-24T08:38:44+02:00 2017-05-24T08:38:44+02:00 /viewtopic.php?t=14612&p=149515#p149515 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]> Statistics: Posted by PhilipJFry — 24 May 2017, 08:38


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2017-05-24T02:13:05+02:00 2017-05-24T02:13:05+02:00 /viewtopic.php?t=14612&p=149502#p149502 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]>
[edit]It seems I misunderstood the last few posts, it seems you want more unit keys. I still don't know how anyone would want even more keys...

Adding T3 mobile AA would be nice though.

Statistics: Posted by SpoCk0nd0pe — 24 May 2017, 02:13


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2017-05-23T23:50:47+02:00 2017-05-23T23:50:47+02:00 /viewtopic.php?t=14612&p=149491#p149491 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]> (the keys are still in the keybinding menu but they aren't mapped without the mod so i guess they just do nothing)

Statistics: Posted by PhilipJFry — 23 May 2017, 23:50


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2017-05-23T23:55:34+02:00 2017-05-23T23:46:46+02:00 /viewtopic.php?t=14612&p=149490#p149490 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]> People need to edit the lua files to add them though.
Original unitkeygroups

It does change your game.prefs file too, so its kinda an all or nothing thing at the moment.
Not using the mod after using it once, could cause issues when pressing the keys bound to the customhotbuildkeys.
(Probably not an issue, according too philips experience)
So if you don't know how to edit your game.prefs to remove the keybindings when you want to stop using them, you probably shouldn't use this.

This also isn't extensively tested so things can go horribly wrong.
BEWARE, USAGE IS AT YOUR OWN RISK

Statistics: Posted by KeyBlue — 23 May 2017, 23:46


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2017-05-23T23:29:44+02:00 2017-05-23T23:29:44+02:00 /viewtopic.php?t=14612&p=149487#p149487 <![CDATA[Re: Revert adding Energy Storage to PGen Hotbuild Bind?]]>
Using new keys in hotbuildex do not work at game start without using F1 and closing the menu.

Statistics: Posted by prototype — 23 May 2017, 23:29


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