Forged Alliance Forever Forged Alliance Forever Forums 2017-05-17T07:17:23+02:00 /feed.php?f=2&t=14514 2017-05-17T07:17:23+02:00 2017-05-17T07:17:23+02:00 /viewtopic.php?t=14514&p=148956#p148956 <![CDATA[Re: A better game experience]]> Statistics: Posted by BenDover — 17 May 2017, 07:17


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2017-05-17T02:45:50+02:00 2017-05-17T02:45:50+02:00 /viewtopic.php?t=14514&p=148944#p148944 <![CDATA[Re: A better game experience]]>
ping / latency is almost a non issue in the 21st century for this game.

the issue lies with packet drops and bandwidth limitation. This is what needs to be tested in the lobby not the avg 300 ~ 400 ms latency Germany has to Aussi. Btw thats right about as far away as two countries can be from each other... I have never had latency issues with Australians.THATS A NON ISSUE - But every so often I meet a player who drops packets like the rain during monsune effectively slowing sim speed to -3 right off the bat.
THAT IS AN ISSUE and that is what would need testing not the ping. Obviously his connection can't handle a steady stream of data without bottlenecking.
Heck I'll programm and commit this myself if someone gives me a crash course in lua and UDP

Statistics: Posted by andybe — 17 May 2017, 02:45


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2017-05-11T17:02:01+02:00 2017-05-11T17:02:01+02:00 /viewtopic.php?t=14514&p=148399#p148399 <![CDATA[Re: A better game experience]]> http://imgur.com/a/LbZfT IMO much better already, still think those bars look meh, collecting ping info from all players is much more work and I will try to create something during this weekend.

Statistics: Posted by BenDover — 11 May 2017, 17:02


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2017-05-11T06:36:36+02:00 2017-05-11T06:36:36+02:00 /viewtopic.php?t=14514&p=148377#p148377 <![CDATA[Re: A better game experience]]> Statistics: Posted by BenDover — 11 May 2017, 06:36


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2017-05-11T03:01:52+02:00 2017-05-11T03:01:52+02:00 /viewtopic.php?t=14514&p=148371#p148371 <![CDATA[Re: A better game experience]]>
Spoiler: show
this might sound like a totally stupid idea but: get out of gap
why do i say this? well if you're playing with a smaller subset of the community its fairly easy to remember who lags/has shitty pc/xyz, and if you want to play carefree you can just ask them to leave
if you know/like these people, then you'll more often or not grin and bear through the slowdown, not everyone can afford pc's and decent net unfortunately


as for ping ratings, would be nice to know better but i feel like the majority of people won't know how to use the ping bar and then fail to host games properly (kicking Australians for having 300 ping etc etc is already a huge issue made on lack of knowledge)
as for OP point 2, what stops a salty player from rating the winners players connection as poor in the hopes that that player gets alienated by hosts for the rest of the month?

Statistics: Posted by biass — 11 May 2017, 03:01


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2017-05-10T21:05:19+02:00 2017-05-10T21:05:19+02:00 /viewtopic.php?t=14514&p=148355#p148355 <![CDATA[Re: A better game experience]]> https://github.com/FAForever/fa/issues
There you could make an issue with your suggestions for lobby improvements. (the better you explain it, the more chance you have to convince people)
No complaining, only constructive ideas.

Statistics: Posted by KeyBlue — 10 May 2017, 21:05


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2017-05-10T20:15:27+02:00 2017-05-10T20:15:27+02:00 /viewtopic.php?t=14514&p=148352#p148352 <![CDATA[Re: A better game experience]]>

Statistics: Posted by megatron219 — 10 May 2017, 20:15


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2017-05-10T20:14:18+02:00 2017-05-10T20:14:18+02:00 /viewtopic.php?t=14514&p=148351#p148351 <![CDATA[Re: A better game experience]]>
PhilipJFry wrote:
PR is short for Pull Request. With PRs you can contribute code to a project on github. For example FAF.


Ah, thanks. For this topic, should I put a request under Lua code or Python code?

Statistics: Posted by megatron219 — 10 May 2017, 20:14


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2017-05-10T20:10:04+02:00 2017-05-10T20:10:04+02:00 /viewtopic.php?t=14514&p=148350#p148350 <![CDATA[Re: A better game experience]]> FAF.

Statistics: Posted by PhilipJFry — 10 May 2017, 20:10


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2017-05-10T20:15:38+02:00 2017-05-10T20:09:28+02:00 /viewtopic.php?t=14514&p=148349#p148349 <![CDATA[Re: A better game experience]]>
KeyBlue wrote:
You do know that you can hover over the bars to get the actual number, right?
Bars are there because its easier to see the issue with something graphic compared to numbers.

I must be new in this hovering thing, how can I hover over something that isn't there? Also - no it's not easier to see if something's wrong with bars when there is absolutely no reference point, current CPU rating is the perfect example, is it better when it's short? Long? How long exactly is considered playable for 4v4, half? 3/4? When you want something easy to understand you use colors, text, provide some reference. Nobody says oh his CPU rating is half a bar long, lets kick him, they use numbers, why? Because normal people understand numbers.

Statistics: Posted by BenDover — 10 May 2017, 20:09


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2017-05-10T20:06:46+02:00 2017-05-10T20:06:46+02:00 /viewtopic.php?t=14514&p=148348#p148348 <![CDATA[Re: A better game experience]]>
KeyBlue wrote:
What I do know is that this subject has been talked about and the people in charge wanted to keep it this way.


Most of what I'm talking about here isn't about whether to have a bar or number. It's about what information is used to produce that bar or number.

Is there a better place to bring this up? I do think we can make some advances here that would help the game and community

Statistics: Posted by megatron219 — 10 May 2017, 20:06


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2017-05-10T20:02:13+02:00 2017-05-10T20:02:13+02:00 /viewtopic.php?t=14514&p=148347#p148347 <![CDATA[Re: A better game experience]]>
Like I said, I don't know how to code, but I'm trying to delve into the issues that a person who would code this would need to understand, so they can code it better.

Statistics: Posted by megatron219 — 10 May 2017, 20:02


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2017-05-10T19:59:59+02:00 2017-05-10T19:59:59+02:00 /viewtopic.php?t=14514&p=148346#p148346 <![CDATA[Re: A better game experience]]>
BenDover wrote:
we don't have number just those stupid bars.


You do know that you can hover over the bars to get the actual number, right?
Bars are there because its easier to see the issue with something graphic compared to numbers.

PhilipJFry wrote:
sounds cool
i just remember what we had when i started on faf
a colored bar that turned yellow when someone wasn't connected to someone else
the amount of rejoining and kicking was insufferable

BenDover wrote:
Simple ping meter that displayed an actual number like you would expect, was green when a person had connection to everyone, yellow when there was no connection between some players.

I'm fairly sure this is how it currently works. But with the restriction that it only shows you the bar when that person has 500+ ping.


I wasn't here when the ping was always visible so I don't know if showing it only for 500+ was a positive change.
What I do know is that this subject has been talked about and the people in charge wanted to keep it this way.

Statistics: Posted by KeyBlue — 10 May 2017, 19:59


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2017-05-10T19:58:38+02:00 2017-05-10T19:58:38+02:00 /viewtopic.php?t=14514&p=148345#p148345 <![CDATA[Re: A better game experience]]>
PhilipJFry wrote:
I wasn't playing on gpgnet so i have no idea what the tools that the community had were like.


The GPGnet lobby just showed a ping that was similar to the ping shown on the colored F11 menu. And it had the same problem - it was either smoothed out or wasn't refreshed enough. I could usually tell when somebody's connection had a problem because their ping would fluctuate by more than 3 ms in the lobby (in real life, if it was reported constantly/accurately - you'd see a lot of short-lasting ping spikes.)

Statistics: Posted by megatron219 — 10 May 2017, 19:58


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2017-05-10T19:54:51+02:00 2017-05-10T19:54:51+02:00 /viewtopic.php?t=14514&p=148344#p148344 <![CDATA[Re: A better game experience]]>
PhilipJFry wrote:
The people who like to look at fancy colors instead of using the console to show the networkstats wouldn't use it in the first place. Kinda hard to stop them from doing so without removing pings from the F11 menu window.


I agree - but I think it's because we've misled most people to think the ping that's reported there is accurate. It's not (because the refresh rate isn't high enough) Also, if we give them the correct tool - something that shows the quality of ping over time (while under game-time stress loads), instead of just current ping, even noobs will be able to figure out who has a bad connection

PhilipJFry wrote:
I'm with you about giving hosts a proper tool to make an educated decision but as long as nobody codes such a feature we kinda have to work with what we have.


You're right. Unfortunately, I don't know how to code. What I'm trying to do here is to inform someone who does know how to code on what the issue is, so they can understand it and code it correctly.

Statistics: Posted by megatron219 — 10 May 2017, 19:54


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