Forged Alliance Forever Forged Alliance Forever Forums 2017-05-17T13:43:57+02:00 /feed.php?f=2&t=14503 2017-05-17T13:43:57+02:00 2017-05-17T13:43:57+02:00 /viewtopic.php?t=14503&p=148969#p148969 <![CDATA[Re: UI mods considered harmful]]>

idle engi v2 love <3

Statistics: Posted by Mephi — 17 May 2017, 13:43


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2017-05-15T18:09:18+02:00 2017-05-15T18:09:18+02:00 /viewtopic.php?t=14503&p=148836#p148836 <![CDATA[Re: UI mods considered harmful]]>
csoller wrote:
aaaaah thats why idle engi v2 doesnt work :(:(:(:(
i dont like v3, because it shows engies working not engis idle. it shouldnt even be called idle engi mod it should be called busy engy mod...
anyone thinking like me? will there be engi mod v4?

Ok until someone decides to update the mod you can lift the ban on it yourself, go to Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\idleEngineers
open mod_info.lua
and change this line uid = "b2cde810-15d0-4bfa-af66-ec2d6ecd561e" to something else, for example replace 'e' with 'f' whatever

This will allow you to use any banned mod in game, honestly I've been using this mod ever since FAF existed and haven't noticed any UI lag, don't know how slow your CPU needs to be.

Statistics: Posted by BenDover — 15 May 2017, 18:09


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2017-05-15T17:58:11+02:00 2017-05-15T17:58:11+02:00 /viewtopic.php?t=14503&p=148833#p148833 <![CDATA[Re: UI mods considered harmful]]> read what hussar wrote.

Statistics: Posted by keyser — 15 May 2017, 17:58


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2017-05-15T17:34:53+02:00 2017-05-15T17:34:53+02:00 /viewtopic.php?t=14503&p=148829#p148829 <![CDATA[Re: UI mods considered harmful]]> :(:(:(
i dont like v3, because it shows engies working not engis idle. it shouldnt even be called idle engi mod it should be called busy engy mod...
anyone thinking like me? will there be engi mod v4?

Statistics: Posted by csoller — 15 May 2017, 17:34


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2017-05-13T00:49:51+02:00 2017-05-13T00:49:51+02:00 /viewtopic.php?t=14503&p=148555#p148555 <![CDATA[Re: UI mods considered harmful]]> Statistics: Posted by nine2 — 13 May 2017, 00:49


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2017-05-12T21:35:24+02:00 2017-05-12T21:35:24+02:00 /viewtopic.php?t=14503&p=148520#p148520 <![CDATA[Re: UI mods considered harmful]]>
Anihilnine wrote:
I have updated UI Party and it should work now.

its not on the vault so you have to download it from my thread

it there an issue getting it to the vault?

Statistics: Posted by tatsu — 12 May 2017, 21:35


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2017-05-12T21:27:19+02:00 2017-05-12T21:27:19+02:00 /viewtopic.php?t=14503&p=148519#p148519 <![CDATA[Re: UI mods considered harmful]]>
dev_nulled wrote:
HUSSAR - I've been using your Supreme Scoreboard 1.3 version - been nice and stable. When you going to push that to the vault?

I dont think I will push v1.3 to the mod vault because it has UI lag that occurs on computers with slow CPU when there are a lot of units in the late game. I'm working on v1.4 which fixes this issue and I will upload it when Im done (ETA 2-3 weeks)

Statistics: Posted by HUSSAR — 12 May 2017, 21:27


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2017-05-12T16:27:54+02:00 2017-05-12T16:27:54+02:00 /viewtopic.php?t=14503&p=148480#p148480 <![CDATA[Re: UI mods considered harmful]]>
its not on the vault so you have to download it from my thread

Statistics: Posted by nine2 — 12 May 2017, 16:27


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2017-05-12T00:38:29+02:00 2017-05-12T00:38:29+02:00 /viewtopic.php?t=14503&p=148424#p148424 <![CDATA[Re: UI mods considered harmful]]> Statistics: Posted by dev_nulled — 12 May 2017, 00:38


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2017-05-10T00:02:28+02:00 2017-05-10T00:02:28+02:00 /viewtopic.php?t=14503&p=148278#p148278 <![CDATA[Re: UI mods considered harmful]]> Statistics: Posted by IceDreamer — 10 May 2017, 00:02


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2017-05-09T15:49:14+02:00 2017-05-09T15:49:14+02:00 /viewtopic.php?t=14503&p=148244#p148244 <![CDATA[Re: UI mods considered harmful]]> Statistics: Posted by nine2 — 09 May 2017, 15:49


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2017-05-09T15:42:40+02:00 2017-05-09T15:42:40+02:00 /viewtopic.php?t=14503&p=148243#p148243 <![CDATA[Re: UI mods considered harmful]]>
Anihilnine wrote:
Pretty sure some my FPS went down due to range rings changes and autocap mexes. Banning my mod for "messy code and performance impact" sounds a bit much

Your mod wasn't ban for "messy code and performance impact". Only because there is a change in folder

Statistics: Posted by keyser — 09 May 2017, 15:42


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2017-05-09T13:06:21+02:00 2017-05-09T13:06:21+02:00 /viewtopic.php?t=14503&p=148239#p148239 <![CDATA[Re: UI mods considered harmful]]>
R_Charger wrote:
How is the performance hit (in terms of UI lag) measured then?

Yes I'm interested in this as well, who has done the research in this matter and how big is the performance hit in % caused by those mods to warrant them banned.

Statistics: Posted by BenDover — 09 May 2017, 13:06


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2017-05-09T12:42:46+02:00 2017-05-09T12:42:46+02:00 /viewtopic.php?t=14503&p=148238#p148238 <![CDATA[Re: UI mods considered harmful]]> Statistics: Posted by nine2 — 09 May 2017, 12:42


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2017-05-09T12:01:41+02:00 2017-05-09T12:01:41+02:00 /viewtopic.php?t=14503&p=148236#p148236 <![CDATA[Re: UI mods considered harmful]]>
Also can more detailed instructions be provided of for the mod refactoring please?

Statistics: Posted by R_Charger — 09 May 2017, 12:01


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