Forged Alliance Forever Forged Alliance Forever Forums 2017-05-16T18:34:42+02:00 /feed.php?f=2&t=14490 2017-05-16T18:34:42+02:00 2017-05-16T18:34:42+02:00 /viewtopic.php?t=14490&p=148914#p148914 <![CDATA[Re: Please ban building to hinder commanders movement.]]>
Despite trysofting (oh noes, I'm spamming walls this is so intensive and demanding QQ)

Just point and laugh.

Statistics: Posted by Sovietpride — 16 May 2017, 18:34


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2017-05-16T17:33:45+02:00 2017-05-16T17:33:45+02:00 /viewtopic.php?t=14490&p=148905#p148905 <![CDATA[Re: Please ban building to hinder commanders movement.]]> Statistics: Posted by EcoNoob — 16 May 2017, 17:33


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2017-05-16T16:57:06+02:00 2017-05-16T16:57:06+02:00 /viewtopic.php?t=14490&p=148900#p148900 <![CDATA[Re: Please ban building to hinder commanders movement.]]> it's a trade off.
dps wise the other comm shoudl have ripped him so he didnt exactly lose due to the path blocking.

Statistics: Posted by andybe — 16 May 2017, 16:57


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2017-05-15T14:15:07+02:00 2017-05-15T14:15:07+02:00 /viewtopic.php?t=14490&p=148808#p148808 <![CDATA[Re: Please ban building to hinder commanders movement.]]>
Masyaka wrote:
Hotbuild and place around acu. If you manage to hold enemy acu for atleast 10 seconds with your arty nearby he is gonna die anyway.

Tactics and weapons should never be balanced by skill requirments.

I don't think you know what hotbuild does.
I don't think you know how much arty you can build in 10 seconds.
I don't think you should spam this forum with so much useless stuff.

Statistics: Posted by PhilipJFry — 15 May 2017, 14:15


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2017-05-15T13:00:28+02:00 2017-05-15T13:00:28+02:00 /viewtopic.php?t=14490&p=148803#p148803 <![CDATA[Re: Please ban building to hinder commanders movement.]]>
ZeRen wrote:
Masyaka wrote:
speed2 wrote:Com blocking was always allowed and will stay that way. Lets not get too crazy just cause some ultra tryhard :D

It cant be really compared to building factories under transports as that is for some reason killing the dropped units. If that just made the transport to drop elsewhere it would be allowed.


Spam buildings with 0 hp around acu? Maybe its not an exploit but seems too op.

Just fix by faster auto-killing unfinished buildings with HP under 100 (exception for exps n other expensive stuff), scince why not finish them?
Somebody may really die if gets trapped like this or worse when enemy arty is shooting acu. Guaranteed death, uncounterable, GG.

Or make acu walk through unfinished buildings. This may really work.


maybe you should try it before you judge, Heaven is PRO so it is seem too easy when he do that, but for me it is not that easy, yes I had some success, but it is not so easy



Hotbuild and place around acu. If you manage to hold enemy acu for atleast 10 seconds with your arty nearby he is gonna die anyway.

Tactics and weapons should never be balanced by skill requirments.

Statistics: Posted by Masyaka — 15 May 2017, 13:00


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2017-05-14T07:56:25+02:00 2017-05-14T07:56:25+02:00 /viewtopic.php?t=14490&p=148690#p148690 <![CDATA[Re: Please ban building to hinder commanders movement.]]>
Masyaka wrote:
speed2 wrote:Com blocking was always allowed and will stay that way. Lets not get too crazy just cause some ultra tryhard :D

It cant be really compared to building factories under transports as that is for some reason killing the dropped units. If that just made the transport to drop elsewhere it would be allowed.


Spam buildings with 0 hp around acu? Maybe its not an exploit but seems too op.

Just fix by faster auto-killing unfinished buildings with HP under 100 (exception for exps n other expensive stuff), scince why not finish them?
Somebody may really die if gets trapped like this or worse when enemy arty is shooting acu. Guaranteed death, uncounterable, GG.

Or make acu walk through unfinished buildings. This may really work.


maybe you should try it before you judge, Heaven is PRO so it is seem too easy when he do that, but for me it is not that easy, yes I had some success, but it is not so easy

Statistics: Posted by ZeRen — 14 May 2017, 07:56


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2017-05-14T03:58:17+02:00 2017-05-14T03:58:17+02:00 /viewtopic.php?t=14490&p=148680#p148680 <![CDATA[Re: Please ban building to hinder commanders movement.]]> Statistics: Posted by Lieutenant Lich — 14 May 2017, 03:58


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2017-05-13T19:45:59+02:00 2017-05-13T19:45:59+02:00 /viewtopic.php?t=14490&p=148643#p148643 <![CDATA[Re: Please ban building to hinder commanders movement.]]>
speed2 wrote:
Com blocking was always allowed and will stay that way. Lets not get too crazy just cause some ultra tryhard :D

It cant be really compared to building factories under transports as that is for some reason killing the dropped units. If that just made the transport to drop elsewhere it would be allowed.


Spam buildings with 0 hp around acu? Maybe its not an exploit but seems too op.

Just fix by faster auto-killing unfinished buildings with HP under 100 (exception for exps n other expensive stuff), scince why not finish them?
Somebody may really die if gets trapped like this or worse when enemy arty is shooting acu. Guaranteed death, uncounterable, GG.

Or make acu walk through unfinished buildings. This may really work.

Statistics: Posted by Masyaka — 13 May 2017, 19:45


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2017-05-13T11:23:40+02:00 2017-05-13T11:23:40+02:00 /viewtopic.php?t=14490&p=148611#p148611 <![CDATA[Re: Please ban building to hinder commanders movement.]]>
Freedomfighter wrote:
Heaven isn't all that he is cracked up to be.

?
Explain please

Statistics: Posted by Heaven — 13 May 2017, 11:23


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2017-05-13T01:01:18+02:00 2017-05-13T01:01:18+02:00 /viewtopic.php?t=14490&p=148561#p148561 <![CDATA[Re: Please ban building to hinder commanders movement.]]>
Also noob alert.
PhilipJFry wrote:
Took his sweet time to kill the hydro with his gun (when he could have reclaimed it faster) and reclaimed the building wreck.

Statistics: Posted by Freedomfighter — 13 May 2017, 01:01


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2017-05-11T13:46:05+02:00 2017-05-11T13:46:05+02:00 /viewtopic.php?t=14490&p=148387#p148387 <![CDATA[Re: Please ban building to hinder commanders movement.]]>
Heaven tried 5 seperate times to block his acu, only 1 worked and that was after Fatso could clearly get away but instead decided to stop and reclaim rocks.

Statistics: Posted by TheKoopa — 11 May 2017, 13:46


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2017-05-10T20:55:12+02:00 2017-05-10T20:55:12+02:00 /viewtopic.php?t=14490&p=148354#p148354 <![CDATA[Re: Please ban building to hinder commanders movement.]]> Statistics: Posted by Morax — 10 May 2017, 20:55


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2017-05-10T20:31:15+02:00 2017-05-10T20:31:15+02:00 /viewtopic.php?t=14490&p=148353#p148353 <![CDATA[Re: Please ban building to hinder commanders movement.]]> :D :D :D

Statistics: Posted by ZLO_RD — 10 May 2017, 20:31


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2017-05-10T17:11:04+02:00 2017-05-10T17:11:04+02:00 /viewtopic.php?t=14490&p=148317#p148317 <![CDATA[Re: Please ban building to hinder commanders movement.]]>
In the game linked in the OP the blocked ACU went into the enemy base basically alone.
Took his sweet time to kill the hydro with his gun (when he could have reclaimed it faster) and reclaimed the building wreck.
Took his sweet time to reclaim some small rocks on his way out.
And then died even though Heaven had basically 0 tanks when the engagement started and was busy building shit to block the ACU for the most part. Which basically costs him 100 dps and a shitload of micro.

The aggressive player should have just reclaimed the hydro and then bail. Heaven wouldn't have had a chance to get him. Losing this way doesn't seem that outrageous to me to justify changing the rules.

Spoiler: show
Wall segments are worse for blocking since you can reclaim them a lot faster and the unfinished structure degenerates a lot faster.

Statistics: Posted by PhilipJFry — 10 May 2017, 17:11


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2017-05-10T17:06:12+02:00 2017-05-10T17:06:12+02:00 /viewtopic.php?t=14490&p=148315#p148315 <![CDATA[Re: Please ban building to hinder commanders movement.]]> Statistics: Posted by jackherer — 10 May 2017, 17:06


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