Cerberus wrote:
To be honest, and blunt. I think the new system is much worse then the old one. Maybe I cant wrap my head around it, maybe I don't like change. I thought the first system was fine just how it was. and just because you spend 'x' amount of time making something, doesn't mean you should include it, even if it is worse, for the sake of having spend 'x' amount of time making it. All the changes up to this point have been balancing the game, and not changing it or adding new things, this is something that was not in, or planned to be in the original game. This is the only thing that i disagree with, out of the entirety of this amazing experience. I'm just wondering if anyone else shares my view.
I do, and especially agree about not too drastic changes. The jamming was ok, couple frigates in fleet masked real size, so scouting didn't hurt.
In its current state it needs fixing anyway. Friendly holograms can be assisted, this makes it hard to move units or you accidentally tell engineers to assists holo instead of fac. I'm thinking it will cause lag too in big games, frigs still usefull lategame and it doesn't help if 1 unit is 10 units.
Also, jamming now uses 20 e, which I think is way too much. Can really do without added babysitting turning frig jamming off in low-energy situations.Statistics: Posted by rabidradish — 07 Jul 2012, 15:57
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