Forged Alliance Forever Forged Alliance Forever Forums 2012-07-07T15:57:03+02:00 /feed.php?f=2&t=1449 2012-07-07T15:57:03+02:00 2012-07-07T15:57:03+02:00 /viewtopic.php?t=1449&p=15321#p15321 <![CDATA[Re: new sparky/frigate radar jam]]>
Cerberus wrote:
To be honest, and blunt. I think the new system is much worse then the old one. Maybe I cant wrap my head around it, maybe I don't like change. I thought the first system was fine just how it was. and just because you spend 'x' amount of time making something, doesn't mean you should include it, even if it is worse, for the sake of having spend 'x' amount of time making it. All the changes up to this point have been balancing the game, and not changing it or adding new things, this is something that was not in, or planned to be in the original game. This is the only thing that i disagree with, out of the entirety of this amazing experience. I'm just wondering if anyone else shares my view.


I do, and especially agree about not too drastic changes. The jamming was ok, couple frigates in fleet masked real size, so scouting didn't hurt.

In its current state it needs fixing anyway. Friendly holograms can be assisted, this makes it hard to move units or you accidentally tell engineers to assists holo instead of fac. I'm thinking it will cause lag too in big games, frigs still usefull lategame and it doesn't help if 1 unit is 10 units.

Also, jamming now uses 20 e, which I think is way too much. Can really do without added babysitting turning frig jamming off in low-energy situations.

Statistics: Posted by rabidradish — 07 Jul 2012, 15:57


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2012-07-07T14:04:35+02:00 2012-07-07T14:04:35+02:00 /viewtopic.php?t=1449&p=15319#p15319 <![CDATA[Re: new sparky/frigate radar jam]]> Statistics: Posted by Ze_PilOt — 07 Jul 2012, 14:04


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2012-07-07T12:57:53+02:00 2012-07-07T12:57:53+02:00 /viewtopic.php?t=1449&p=15316#p15316 <![CDATA[Re: new sparky/frigate radar jam]]>
new jamming is cool.

second:

make it active during transport again. Dunno why you turned it off :(

Statistics: Posted by Pavese — 07 Jul 2012, 12:57


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2012-07-06T16:55:06+02:00 2012-07-06T16:55:06+02:00 /viewtopic.php?t=1449&p=15295#p15295 <![CDATA[Re: new sparky/frigate radar jam]]>
However, TargetCheckInterval also affects stealth. If a weapon starts shooting a target, and then that target goes under stealth/fog, that weapon will keep shooting at the target (even though the unit is stealthed) until it rechecks its target. If a weapon does a target check, and it's current target is stealthed/under fog, it stops shooting.

For example, uef battleship main guns have targetcheckinterval of 3. They can keep shooting for 3 seconds after a unit goes under stealth.

Statistics: Posted by FunkOff — 06 Jul 2012, 16:55


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2012-07-06T11:32:03+02:00 2012-07-06T11:32:03+02:00 /viewtopic.php?t=1449&p=15278#p15278 <![CDATA[Re: new sparky/frigate radar jam]]> Statistics: Posted by Ze_PilOt — 06 Jul 2012, 11:32


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2012-07-06T11:15:01+02:00 2012-07-06T11:15:01+02:00 /viewtopic.php?t=1449&p=15277#p15277 <![CDATA[Re: new sparky/frigate radar jam]]> if you can realize this then you improved cybran nation a lot and this jamming thing is okay. and finally we can call stealth nearly equal to shields. or what was your suggestion to improve stealth?

Statistics: Posted by Iszh — 06 Jul 2012, 11:15


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2012-07-06T10:37:03+02:00 2012-07-06T10:37:03+02:00 /viewtopic.php?t=1449&p=15276#p15276 <![CDATA[Re: new sparky/frigate radar jam]]> Statistics: Posted by Ze_PilOt — 06 Jul 2012, 10:37


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2012-07-06T09:04:38+02:00 2012-07-06T09:04:38+02:00 /viewtopic.php?t=1449&p=15275#p15275 <![CDATA[Re: new sparky/frigate radar jam]]> cybran = no shields but stealth
UEf = medium shields and light radar disturbing facility which stops when in vision radius can be countered easy
aeon = strong shields no reconnaissance disturbing at all
sera = monster shields same like aeon

you see even stealth which should be much better can be countered by a t1 scout plane. this great new uef thing you cannot counter with a t1 plane you cannot counter it at all. i would call it even imba dispite the fact that this effekt itself is maybe not deciding a game.

Statistics: Posted by Iszh — 06 Jul 2012, 09:04


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2012-07-06T08:09:16+02:00 2012-07-06T08:09:16+02:00 /viewtopic.php?t=1449&p=15274#p15274 <![CDATA[Re: new sparky/frigate radar jam]]> Statistics: Posted by Ze_PilOt — 06 Jul 2012, 08:09


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2012-07-06T00:53:44+02:00 2012-07-06T00:53:44+02:00 /viewtopic.php?t=1449&p=15273#p15273 <![CDATA[Re: new sparky/frigate radar jam]]> Statistics: Posted by Cerberus — 06 Jul 2012, 00:53


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2012-07-04T14:03:17+02:00 2012-07-04T14:03:17+02:00 /viewtopic.php?t=1449&p=15210#p15210 <![CDATA[Re: new sparky/frigate radar jam]]> Statistics: Posted by NubFriedRice1988 — 04 Jul 2012, 14:03


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2012-07-04T09:21:46+02:00 2012-07-04T09:21:46+02:00 /viewtopic.php?t=1449&p=15203#p15203 <![CDATA[Re: new sparky/frigate radar jam]]> Statistics: Posted by Iszh — 04 Jul 2012, 09:21


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2012-07-04T09:03:22+02:00 2012-07-04T09:03:22+02:00 /viewtopic.php?t=1449&p=15201#p15201 <![CDATA[Re: new sparky/frigate radar jam]]>
The old system was messing with the radar, but in a very dumb way. From my test, you need less than 3 seconds to detect a jamming pattern with 100% accuracy, and once scouted, it doesn't do anything.
In resume : plain useless.

the new one doesn't mess with radar (it was annoying) nor a visual user detection, but with the AI. So, even it's easy to detect, you need still need some time to give specific orders to your units to defeat it, and every time they are in range of something.
So, more usefull (and potentially OP).

Statistics: Posted by Ze_PilOt — 04 Jul 2012, 09:03


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2012-07-04T08:56:58+02:00 2012-07-04T08:56:58+02:00 /viewtopic.php?t=1449&p=15200#p15200 <![CDATA[Re: new sparky/frigate radar jam]]>
But again, the argument in the balance forum was that it requires brain time to defeat the holo system messing with the AI.
Brain time is a more valuable ressource than anything in this game.

Statistics: Posted by Ze_PilOt — 04 Jul 2012, 08:56


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2012-07-04T08:43:46+02:00 2012-07-04T08:43:46+02:00 /viewtopic.php?t=1449&p=15198#p15198 <![CDATA[Re: new sparky/frigate radar jam]]> Statistics: Posted by NubFriedRice1988 — 04 Jul 2012, 08:43


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