Forged Alliance Forever Forged Alliance Forever Forums 2017-12-04T17:00:32+02:00 /feed.php?f=2&t=14304 2017-12-04T17:00:32+02:00 2017-12-04T17:00:32+02:00 /viewtopic.php?t=14304&p=157475#p157475 <![CDATA[Re: 3650 and a new direction]]>
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[Gorton] slight fixes for slightly improved readability..

just gonna post my general thoughts some of which i posted on the wish thread that seems to have been closed:


- buff titans so they are a bit viable in t3 battles or as a good drop option

- rebalance percivals so that they are more tank than damage dealer while keeping high alpha dmg but lower dps (at least lower RoF)

- make firebeetles viable for more general tasks like snipe buildings or anti-army defence than pure com snipe option

- add more AoE to mongoose and hoplite maybe at the expense of damage

- what about t1 assaultbots being a bit more involved in the t1 phase because outside of engineer hunts you don´t see them at all, i wouldn´t mind giving the seraphim a
actual t1 assaultbot

- generally i digged the janus changes so maybe keep those


controversial thought:


- make mexes cost no power because a powerloss is already punishing enough on production a.o. imo ..


.. my general problem is still that people don´t use the full unit pool of their faction ..
in too many games you see exclusively assault units where utility units or fire support units don´t get used at all .. and you can give me videos on these as much as you like but it does´t change that those are the exception than the rule from what i see most of the time ...



just gonna post my genneral thoughts some of which i posted on the wishthread that seems to have been closed:


- buff titans so they are a bit viable in t3 battles or as a good dropoption

- reballance percivals so that they are more tank than damagedealer while keeping high alphadmg but lower dps (at least lower RoF)

- make firebeetles viable for more general tasks like snipe buildings or antiarmy defence than pure commsnipeoption

- add more AoE to mongoose and hoplite maybe at the expense of damage

- what about t1 assaultbots being a bit more involved in the t1 phase because outside of engineerhunts you don´t see them at all, i wouldn´t mind giving the seraphim a
actual t1 assaultbot

- generally i digged the janus changes so maybe keep those


controversial thought:


- make mexxes cost no power because a powerloss is already punishing enough on production a.o. imo ..


.. my general problem is still that people don´t use the full unitepool of their faction ..
in too many games you see exclusively assaultunits where utilyunits or firesupportunits don´t get used at all .. and you can give me videos on these as much as you like but it does´t change that those are the exception than the rule from what i see most of the time ...

Statistics: Posted by MrTBSC — 04 Dec 2017, 17:00


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2017-11-28T15:53:31+02:00 2017-11-28T15:53:31+02:00 /viewtopic.php?t=14304&p=157125#p157125 <![CDATA[Re: 3650 and a new direction]]> viewtopic.php?p=155116#p155116 tells you what the further versions did, one more patch since then was uploaded which was a typo fix in cost of sera t3 bomber)

Statistics: Posted by Blackheart — 28 Nov 2017, 15:53


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2017-11-28T15:41:51+02:00 2017-11-28T15:41:51+02:00 /viewtopic.php?t=14304&p=157124#p157124 <![CDATA[Re: 3650 and a new direction]]> is there some info about what changed in the other versions or is it just bugfixing/reverting additional faf changes?

Statistics: Posted by PhilipJFry — 28 Nov 2017, 15:41


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2017-11-28T15:35:50+02:00 2017-11-28T15:35:50+02:00 /viewtopic.php?t=14304&p=157123#p157123 <![CDATA[Re: 3650 and a new direction]]> Statistics: Posted by Blackheart — 28 Nov 2017, 15:35


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2017-11-28T15:13:09+02:00 2017-11-28T15:13:09+02:00 /viewtopic.php?t=14304&p=157120#p157120 <![CDATA[Re: 3650 and a new direction]]> Statistics: Posted by PhilipJFry — 28 Nov 2017, 15:13


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2017-11-08T21:39:32+02:00 2017-11-08T21:39:32+02:00 /viewtopic.php?t=14304&p=156113#p156113 <![CDATA[Re: 3650 and a new direction]]> Statistics: Posted by ABSTRACT — 08 Nov 2017, 21:39


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2017-10-15T11:01:00+02:00 2017-10-15T11:01:00+02:00 /viewtopic.php?t=14304&p=155223#p155223 <![CDATA[Re: 3650 and a new direction]]>
megatron219 wrote:
Hi all,

Not sure if this is the right place for a bug report. Please check out replay 6908893. around 15-17 minutes, I put my acu and a mobile stealth generator on at transport and try to go behind enemy's base. i'm never in visual range while on the transport. there's no omni. i don't run out of power, yet somehow my transport appears to the enemy. is it a bug?

Thanks

nah this is a random thread about a mod this isn't where you report bugs for vanilla FAF.

it's over here : viewforum.php?f=3

Statistics: Posted by tatsu — 15 Oct 2017, 11:01


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2017-10-14T19:11:08+02:00 2017-10-14T19:11:08+02:00 /viewtopic.php?t=14304&p=155207#p155207 <![CDATA[Re: 3650 and a new direction]]>
But to answer why your acu was seen, it seems it flew a bit too close to the t2 navy fac and those engies, so they got direct vision on it during that short period. It wasnt omni vision but direct vision.

Statistics: Posted by Blackheart — 14 Oct 2017, 19:11


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2017-10-14T18:53:52+02:00 2017-10-14T18:53:52+02:00 /viewtopic.php?t=14304&p=155205#p155205 <![CDATA[Re: 3650 and a new direction]]> Statistics: Posted by megatron219 — 14 Oct 2017, 18:53


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2017-10-14T18:53:16+02:00 2017-10-14T18:53:16+02:00 /viewtopic.php?t=14304&p=155204#p155204 <![CDATA[Re: 3650 and a new direction]]> https://drive.google.com/file/d/0B732C3 ... sp=sharing

Thanks

Statistics: Posted by megatron219 — 14 Oct 2017, 18:53


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2017-10-14T01:20:03+02:00 2017-10-14T01:20:03+02:00 /viewtopic.php?t=14304&p=155189#p155189 <![CDATA[Re: 3650 and a new direction]]>
Edit: Can you upload the replay? I cant find it in the vault and when testing stealth on trans on my own it appeared to work.

Statistics: Posted by Blackheart — 14 Oct 2017, 01:20


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2017-10-14T00:27:27+02:00 2017-10-14T00:27:27+02:00 /viewtopic.php?t=14304&p=155188#p155188 <![CDATA[Re: 3650 and a new direction]]>
Not sure if this is the right place for a bug report. Please check out replay 6908893. around 15-17 minutes, I put my acu and a mobile stealth generator on at transport and try to go behind enemy's base. i'm never in visual range while on the transport. there's no omni. i don't run out of power, yet somehow my transport appears to the enemy. is it a bug?

Thanks

Statistics: Posted by megatron219 — 14 Oct 2017, 00:27


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2017-10-12T17:51:21+02:00 2017-10-12T17:51:21+02:00 /viewtopic.php?t=14304&p=155154#p155154 <![CDATA[Re: 3650 and a new direction]]>

Our community need balance alternatives in order to make FA great again !!


Regards


P.S: keep going !!!

Statistics: Posted by dstojkov — 12 Oct 2017, 17:51


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2017-10-12T11:40:42+02:00 2017-10-12T11:40:42+02:00 /viewtopic.php?t=14304&p=155141#p155141 <![CDATA[Re: 3650 and a new direction]]> Statistics: Posted by Blackheart — 12 Oct 2017, 11:40


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2017-10-12T08:17:33+02:00 2017-10-12T08:17:33+02:00 /viewtopic.php?t=14304&p=155136#p155136 <![CDATA[Re: 3650 and a new direction]]>
Only thing I see that is semi interesting is the old bomber, which was fun, but it is still actually OP and underutilized.

The ras change was especially good for making power a strategic resource that can actually be attacked. All around I have no idea why you are wasting your time on this, lol.

Statistics: Posted by Feather — 12 Oct 2017, 08:17


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