Forged Alliance Forever Forged Alliance Forever Forums 2012-06-25T16:59:54+02:00 /feed.php?f=2&t=1428 2012-06-25T16:59:54+02:00 2012-06-25T16:59:54+02:00 /viewtopic.php?t=1428&p=15021#p15021 <![CDATA[Re: shooting dead engi bug]]>

Statistics: Posted by Ze_PilOt — 25 Jun 2012, 16:59


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2012-06-25T16:57:29+02:00 2012-06-25T16:57:29+02:00 /viewtopic.php?t=1428&p=15020#p15020 <![CDATA[Re: shooting dead engi bug]]> Statistics: Posted by Iszh — 25 Jun 2012, 16:57


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2012-06-25T16:55:36+02:00 2012-06-25T16:55:36+02:00 /viewtopic.php?t=1428&p=15018#p15018 <![CDATA[Re: shooting dead engi bug]]> Statistics: Posted by Ze_PilOt — 25 Jun 2012, 16:55


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2012-06-25T16:43:05+02:00 2012-06-25T16:43:05+02:00 /viewtopic.php?t=1428&p=15017#p15017 <![CDATA[Re: shooting dnabytead engi bug]]> U are already are behind in eco if u go for early navy fight,
usually u fight close to the enemy production so its very risky.
if u lose this fight enemy has all the reclaim - gg.
Combined wizh the faster t3 navy we have since faf
navy warfare became a turtlefest.

Statistics: Posted by laPPen — 25 Jun 2012, 16:43


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2012-06-25T16:34:22+02:00 2012-06-25T16:34:22+02:00 /viewtopic.php?t=1428&p=15016#p15016 <![CDATA[Re: shooting dead engi bug]]> it is the same with land battles and land battlefields - if u lose the battlefield, u lose the game. why should it be different to sea battles?
i dont understand the discussion of it.

Statistics: Posted by Batmansrueckkehr — 25 Jun 2012, 16:34


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2012-06-25T16:32:47+02:00 2012-06-25T16:32:47+02:00 /viewtopic.php?t=1428&p=15014#p15014 <![CDATA[Re: shooting dead engi bug]]>
I think there is a perfect line in-between these two, and we will get there if we (read : you) test the balance mod more.

Statistics: Posted by Ze_PilOt — 25 Jun 2012, 16:32


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2012-06-25T16:24:12+02:00 2012-06-25T16:24:12+02:00 /viewtopic.php?t=1428&p=15013#p15013 <![CDATA[Re: shooting dead engi bug]]> Statistics: Posted by Iszh — 25 Jun 2012, 16:24


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2012-06-24T16:37:37+02:00 2012-06-24T16:37:37+02:00 /viewtopic.php?t=1428&p=14998#p14998 <![CDATA[Re: shooting dead engi bug]]> interesting is at start it works.. but after some kills it doesnt.

maybe u can fix it.

ah, btw this bug is with every faction not just sera...

Statistics: Posted by Batmansrueckkehr — 24 Jun 2012, 16:37


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2012-06-24T15:14:45+02:00 2012-06-24T15:14:45+02:00 /viewtopic.php?t=1428&p=14995#p14995 <![CDATA[Re: shooting dead engi bug]]> Statistics: Posted by FunkOff — 24 Jun 2012, 15:14


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2012-06-24T14:35:33+02:00 2012-06-24T14:35:33+02:00 /viewtopic.php?t=1428&p=14994#p14994 <![CDATA[Re: shooting dead engi bug]]> Statistics: Posted by Batmansrueckkehr — 24 Jun 2012, 14:35


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2012-06-24T11:41:33+02:00 2012-06-24T11:41:33+02:00 /viewtopic.php?t=1428&p=14991#p14991 <![CDATA[Re: shooting dead engi bug]]> If the latter is it also for hover tanks?

Statistics: Posted by Gowerly — 24 Jun 2012, 11:41


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2012-06-24T11:02:37+02:00 2012-06-24T11:02:37+02:00 /viewtopic.php?t=1428&p=14990#p14990 <![CDATA[shooting dead engi bug]]> dont know if someone posted this before

Statistics: Posted by Batmansrueckkehr — 24 Jun 2012, 11:02


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