Forged Alliance Forever Forged Alliance Forever Forums 2017-03-22T12:47:26+02:00 /feed.php?f=2&t=14229 2017-03-22T12:32:16+02:00 2017-03-22T12:32:16+02:00 /viewtopic.php?t=14229&p=145731#p145731 <![CDATA[Re: Nukes adjency is broken]]> Yes it is broken - because you can't start a missile and then add power generators or mass fabs, adjacency bonuses will not kick in until you start building another missile.

i am not very qualifyed to say what is broken there but it looks like adjacency bonuses do not "update" while missile is in construction, they only "update" right before the start of a missile construction.

And yes you can exploit that and build mass fabs around nuke then start missile construction then turn mass fabs off, and adjacency bonuses will remain on the nuke.
however it is not that big of a deal, because you could just build more power and have mass fabs running, instead of turning them off and have them be idle and only half usefull

and it is a known issue as far as i know.

could even close thread now, unless you want to discuss how to fix it.

Edit:afaik same goes for nuke defence and tactical missiles.

Statistics: Posted by ZLO_RD — 22 Mar 2017, 12:32


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2017-03-22T12:47:26+02:00 2017-03-22T12:22:02+02:00 /viewtopic.php?t=14229&p=145730#p145730 <![CDATA[Re: Nukes adjency is broken]]> Statistics: Posted by Iszh — 22 Mar 2017, 12:22


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2017-03-22T11:19:58+02:00 2017-03-22T11:19:58+02:00 /viewtopic.php?t=14229&p=145724#p145724 <![CDATA[Re: Nukes adjency is broken]]> Statistics: Posted by ZLO_RD — 22 Mar 2017, 11:19


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2017-03-22T11:05:00+02:00 2017-03-22T11:05:00+02:00 /viewtopic.php?t=14229&p=145723#p145723 <![CDATA[Re: Nukes adjency is broken]]>
ZLO_RD wrote:
Masyaka wrote:If so, let somebody create an UI mod that will allow adjency bonus using disabling/enabling the massfabs near factories and SMD/nukes :twisted:
Why nobody has invented that mod yet? It is epic to make strats, percis n other expensive OP stuff more cheap and spamable?


^That may be a reason to fix it some way if possible


afaik this worked that way by default for ages, and only was fixed like a 6 month - 1 year ago.
before fix you could build t3 mass fab for 20% mass bonus adjustency (less for nukes SMD and gateways)
and turn it off so i does not consume power. 5 t3 air facs + 4 fabs spamming strats were pretty epic


How it was fixed? UI mods no longer can turn on/off massfabs?

Statistics: Posted by Masyaka — 22 Mar 2017, 11:05


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2017-03-21T14:21:33+02:00 2017-03-21T14:21:33+02:00 /viewtopic.php?t=14229&p=145698#p145698 <![CDATA[Re: Nukes adjency is broken]]>
Masyaka wrote:
If so, let somebody create an UI mod that will allow adjency bonus using disabling/enabling the massfabs near factories and SMD/nukes :twisted:
Why nobody has invented that mod yet? It is epic to make strats, percis n other expensive OP stuff more cheap and spamable?


^That may be a reason to fix it some way if possible


afaik this worked that way by default for ages, and only was fixed like a 6 month - 1 year ago.
before fix you could build t3 mass fab for 20% mass bonus adjustency (less for nukes SMD and gateways)
and turn it off so i does not consume power. 5 t3 air facs + 4 fabs spamming strats were pretty epic

Statistics: Posted by ZLO_RD — 21 Mar 2017, 14:21


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2017-03-21T14:06:29+02:00 2017-03-21T14:06:29+02:00 /viewtopic.php?t=14229&p=145696#p145696 <![CDATA[Re: Nukes adjency is broken]]>
Why nobody has invented that mod yet? It is epic to make strats, percis n other expensive OP stuff more cheap and spamable?


^That may be a reason to fix it some way if possible

Statistics: Posted by Masyaka — 21 Mar 2017, 14:06


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2017-03-19T16:58:53+02:00 2017-03-19T16:58:53+02:00 /viewtopic.php?t=14229&p=145583#p145583 <![CDATA[Re: Nukes adjency is broken]]>
factories work properly. this is related to the fact that silos arent a fully resolved building project like units are. the missile isnt in a build queue and its created via an ecomony event rather than a unit and producer. IN THEORY we could do some black magic and override the silo building code to build a dummy unit then have the silo asist that megalith style, which would allow correct adjacency like in factories.

maybe some future project to fix in eq? i dunno xD i might give it a try when im motivated or something.

Statistics: Posted by Exotic_Retard — 19 Mar 2017, 16:58


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2017-03-19T11:59:13+02:00 2017-03-19T11:59:13+02:00 /viewtopic.php?t=14229&p=145572#p145572 <![CDATA[Re: Nukes adjency is broken]]> Statistics: Posted by speed2 — 19 Mar 2017, 11:59


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2017-03-19T11:54:51+02:00 2017-03-19T11:54:51+02:00 /viewtopic.php?t=14229&p=145571#p145571 <![CDATA[Re: Nukes adjency is broken]]>
Iszh wrote:
Thats not a bug. All factories have this. The adjacency starts only when a new unit is beeing built with adjacency buildings next to it. If you add the building while something is beeing built it is not changing until next one will be started (like nuke rockets for example).



And this cant be changed?

Statistics: Posted by Masyaka — 19 Mar 2017, 11:54


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2017-03-19T11:16:00+02:00 2017-03-19T11:16:00+02:00 /viewtopic.php?t=14229&p=145568#p145568 <![CDATA[Re: Nukes adjency is broken]]> Statistics: Posted by Iszh — 19 Mar 2017, 11:16


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2017-03-19T10:59:59+02:00 2017-03-19T10:59:59+02:00 /viewtopic.php?t=14229&p=145567#p145567 <![CDATA[Nukes adjency is broken]]>
If you build nuke after adjency buildings you get the adjency, even if they are disabled, but it goes off when a missle is built
If you build nuke before adjency buildings you dont get the adjency ever.

same happends to smd.

Fix it pls.

Statistics: Posted by Masyaka — 19 Mar 2017, 10:59


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