Forged Alliance Forever Forged Alliance Forever Forums 2017-03-05T21:19:49+02:00 /feed.php?f=2&t=14110 2017-03-05T21:19:49+02:00 2017-03-05T21:19:49+02:00 /viewtopic.php?t=14110&p=144669#p144669 <![CDATA[Re: Factions standing across stages survey]]>
that shield is pretty big (for you)
Image
works against gunships too

Statistics: Posted by PhilipJFry — 05 Mar 2017, 21:19


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2017-03-05T21:12:38+02:00 2017-03-05T21:12:38+02:00 /viewtopic.php?t=14110&p=144668#p144668 <![CDATA[Re: Factions standing across stages survey]]>
About the shields, doesn't the gc target the head of the chicken, so it's bypassing the shields?

Statistics: Posted by Farmsletje — 05 Mar 2017, 21:12


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2017-03-05T15:58:40+02:00 2017-03-05T15:58:40+02:00 /viewtopic.php?t=14110&p=144630#p144630 <![CDATA[Re: Factions standing across stages survey]]> The firing issues vs a GC at point blank are also a problem.
If you compare the Ythotha to a GC in terms of HP and Mass cost then mobile T3shields will even it out kinda nice so a HP buff might not even be needed at all.
Being able to move the Ion Storm sounds very interesting.

Statistics: Posted by PhilipJFry — 05 Mar 2017, 15:58


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2017-03-05T15:43:54+02:00 2017-03-05T15:43:54+02:00 /viewtopic.php?t=14110&p=144629#p144629 <![CDATA[Re: Factions standing across stages survey]]> - Increase the speed of the death ball of doom so that you don't have 10 seconds to dodge it. It will mostly be a buff versus percies and gc's since cybran already had a harder time to dodge the balls of doom.
- Increase chicken max HP to make it more durable.
- Give the player the option to control the movement of the plasma ball when the chicken dies (Not the targets though).

Statistics: Posted by Farmsletje — 05 Mar 2017, 15:43


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2017-03-05T07:19:56+02:00 2017-03-05T07:19:56+02:00 /viewtopic.php?t=14110&p=144612#p144612 <![CDATA[Re: Factions standing across stages survey]]> I dont mind tha confetti part - mercies are fragile things. I mine the fact it takes foorreevveerrrr to get there. Buff their range. I hardly feel that their ground based-attack is going to suddenly shift to omgwtfbbq status from it.

Seraphim sniperbots are alrady obnoxious to deal with in team games. Them and shields + arty and kite around going trololollol.
Buff othuums.


Harbies?
Nerf their DPS + increase their ROF so they can still ruin lower tier units but aren't quite so obnoxious to deal with when you get your own t3?
I dunno.

Statistics: Posted by Sovietpride — 05 Mar 2017, 07:19


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2017-03-01T19:47:41+02:00 2017-03-01T19:47:41+02:00 /viewtopic.php?t=14110&p=144427#p144427 <![CDATA[Re: Factions standing across stages survey]]>
What about attention for Seraphim? Maybe make the t3 sniper bot cheaper and quicker so it can fend off percies, harbs, bricks? And if t3 units get closing in they have to go trough a barrage of Othuums?

And Emissary is OP as f*** compared to other t3 arty...

Statistics: Posted by Morax — 01 Mar 2017, 19:47


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2017-03-01T17:28:35+02:00 2017-03-01T17:28:35+02:00 /viewtopic.php?t=14110&p=144421#p144421 <![CDATA[Re: Factions standing across stages survey]]>
FtXCommando wrote:
ZeRen wrote:I thought Aeon air is good because Swiftwinds and (OP)Mercy


Yes! I suggest nerfing mercy hp to 8!

(If you're dying to mercies, it's not the unit that needs to change)


I dont die to Mercy more that I kill with Mercy

it need nerf( EQ nerf would be good), cybran has no def againt it, dont mention inties , 3 my mercy flew through cloud of inties and killed Cyb com easy peasy

Statistics: Posted by ZeRen — 01 Mar 2017, 17:28


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2017-03-01T02:09:12+02:00 2017-03-01T02:09:12+02:00 /viewtopic.php?t=14110&p=144401#p144401 <![CDATA[Re: Factions standing across stages survey]]>
Plasma_Wolf wrote:
No, I don't know the solution. :(
oh but yes you do! maybe not in the front of your mind perhaps : D
/me equilibriums away before the moderators can catch him

Statistics: Posted by Exotic_Retard — 01 Mar 2017, 02:09


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2017-02-28T23:55:57+02:00 2017-02-28T23:55:57+02:00 /viewtopic.php?t=14110&p=144399#p144399 <![CDATA[Re: Factions standing across stages survey]]>
Tokyto wrote:
Nerf Harbringer


Be careful with this one. Yes, it wins against everything that comes before it. But it also loses against things that come after it and after this the Aeon have sniper bots, artillery and the GC. None of them are particularly happy to take on the UEF late T3 or even the Cybran late T3. Nerf the harbinger and they'll be even less happy about that.

No, I don't know the solution. :(

Statistics: Posted by Plasma_Wolf — 28 Feb 2017, 23:55


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2017-02-28T23:00:57+02:00 2017-02-28T23:00:57+02:00 /viewtopic.php?t=14110&p=144397#p144397 <![CDATA[Re: Factions standing across stages survey]]>
Farmsletje wrote:
Para

Obviously Aeon needs a flying para :lol:

Statistics: Posted by JoonasTo — 28 Feb 2017, 23:00


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2017-02-28T20:05:04+02:00 2017-02-28T20:05:04+02:00 /viewtopic.php?t=14110&p=144391#p144391 <![CDATA[Re: Factions standing across stages survey]]>
ZeRen wrote:
I thought Aeon air is good because Swiftwinds and (OP)Mercy


Yes! I suggest nerfing mercy hp to 8!

(If you're dying to mercies, it's not the unit that needs to change)

Statistics: Posted by FtXCommando — 28 Feb 2017, 20:05


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2017-02-28T18:27:24+02:00 2017-02-28T18:27:24+02:00 /viewtopic.php?t=14110&p=144387#p144387 <![CDATA[Re: Factions standing across stages survey]]> Statistics: Posted by ZeRen — 28 Feb 2017, 18:27


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2017-02-28T04:51:18+02:00 2017-02-28T04:51:18+02:00 /viewtopic.php?t=14110&p=144380#p144380 <![CDATA[Re: Factions standing across stages survey]]>

Statistics: Posted by Farmsletje — 28 Feb 2017, 04:51


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2017-02-28T02:44:18+02:00 2017-02-28T02:44:18+02:00 /viewtopic.php?t=14110&p=144377#p144377 <![CDATA[Re: Factions standing across stages survey]]> Statistics: Posted by IceDreamer — 28 Feb 2017, 02:44


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2017-02-28T01:30:43+02:00 2017-02-28T01:30:43+02:00 /viewtopic.php?t=14110&p=144373#p144373 <![CDATA[Re: Factions standing across stages survey]]> Statistics: Posted by Farmsletje — 28 Feb 2017, 01:30


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