Forged Alliance Forever Forged Alliance Forever Forums 2017-01-18T16:09:29+02:00 /feed.php?f=2&t=13848 2017-01-18T16:09:29+02:00 2017-01-18T16:09:29+02:00 /viewtopic.php?t=13848&p=142275#p142275 <![CDATA[Re: Reclaiming your own stuff?]]>
It's only a small little thing but I was amazed by how quickly the hydro is removed by reclaiming. In reference to building (and reclaiming is reverse building), where things usually cost 10 times the energy, I'd think that this little change would make sense.

But then again, it's only a small thing.

Statistics: Posted by Plasma_Wolf — 18 Jan 2017, 16:09


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2017-01-18T15:35:53+02:00 2017-01-18T15:35:53+02:00 /viewtopic.php?t=13848&p=142274#p142274 <![CDATA[Re: Reclaiming your own stuff?]]>
Code:
            local mtime = target_bp.Economy.BuildCostEnergy / self:GetBuildRate()
            local etime = target_bp.Economy.BuildCostMass / self:GetBuildRate()
            local time = mtime
            if mtime < etime then
                time = etime
            end

            time = time * (self.ReclaimTimeMultiplier or 1)
            time = math.max( (time/10), 0.0001)  --This should never be 0 or we'll divide by 0
            return time, target_bp.Economy.BuildCostEnergy, target_bp.Economy.BuildCostMass


first, it depends on the cost and not the build time, and second it is 10 times faster for a unit.
lastly if the e cost is larger than the mass cost it uses that one instead.
so for a hydro that is: 160 mass / 800 energy and so 8 seconds to reclaim. also this is why reclaiming factories works.

likewise, with t2 engineering suite you can very very quickly reclaim tanks and in fact its way more dps vs t1 than even overcharge would do. but you dont get vet and its at a lower range.

this message has been brought to you by your friendly balance terrorists.

Statistics: Posted by Exotic_Retard — 18 Jan 2017, 15:35


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2017-01-18T14:52:22+02:00 2017-01-18T14:52:22+02:00 /viewtopic.php?t=13848&p=142272#p142272 <![CDATA[Re: Reclaiming your own stuff?]]>
angus000 wrote:
By the way, reclaiming a hydro with your t1 acu is faster than shooting at it.


Errm no it is not, t1 acu takes 40 seconds to build/reclaim a hydro, 16 seconds to shoot it to death.

Statistics: Posted by Freedomfighter — 18 Jan 2017, 14:52


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2017-01-17T18:36:30+02:00 2017-01-17T18:36:30+02:00 /viewtopic.php?t=13848&p=142245#p142245 <![CDATA[Re: Reclaiming your own stuff?]]>
so rebuilding/repairing air units is useless, but putting them in airstaging is the opposite.

Statistics: Posted by Exotic_Retard — 17 Jan 2017, 18:36


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2017-01-17T17:37:22+02:00 2017-01-17T17:37:22+02:00 /viewtopic.php?t=13848&p=142242#p142242 <![CDATA[Re: Reclaiming your own stuff?]]>
Reclaim, as fast as it is, will force you to stop for longer. Given the fact that units are closer to you when they're in reclaim range, it's also safe to assume that the larger part of the enemy units is closer than when the first targets are only in shooting range. That threat should be an incentive to run like hell.

Finally, a kill will give you a veterancy point, a reclaim won't. We all know several occasions where one or two kills would've made the difference between surviving the enemy blob of units and being killed by it. My own experience in that way was overcharging an enemy commander and getting the 20th kill from that. I then survived with 500 HP after the explosion.


Strongly disagree with iszh on this matter then.

Something as simple as my wailers being at full hp after blowing something up and surviving flak seems obvious to me but eh. Everything's subjective I suppise


The dynamic of Gunships is quite different from the dynamic of ASFs.

Statistics: Posted by Plasma_Wolf — 17 Jan 2017, 17:37


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2017-01-17T17:25:22+02:00 2017-01-17T17:25:22+02:00 /viewtopic.php?t=13848&p=142239#p142239 <![CDATA[Re: Reclaiming your own stuff?]]>
Something as simple as my wailers being at full hp after blowing something up and surviving flak seems obvious to me but eh. Everything's subjective I suppise

Statistics: Posted by Sovietpride — 17 Jan 2017, 17:25


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2017-01-17T15:17:16+02:00 2017-01-17T15:17:16+02:00 /viewtopic.php?t=13848&p=142235#p142235 <![CDATA[Re: Reclaiming your own stuff?]]>
If you're surrounded by t1 tanks you can also reclaim them when you have t2 but you stop moving towards your own units so most likely you will die anyway

T2 suite is pretty useful if you have acu underwater and some hover over you

If you have a t3 unit near your comm and you have no oc you're dead anyway

Statistics: Posted by TheKoopa — 17 Jan 2017, 15:17


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2017-01-17T14:58:05+02:00 2017-01-17T14:58:05+02:00 /viewtopic.php?t=13848&p=142233#p142233 <![CDATA[Re: Reclaiming your own stuff?]]> Statistics: Posted by Thatcherite — 17 Jan 2017, 14:58


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2017-01-17T12:39:47+02:00 2017-01-17T12:39:47+02:00 /viewtopic.php?t=13848&p=142232#p142232 <![CDATA[Re: Reclaiming your own stuff?]]>
If you could sent a battleship to repair the difference would be a desaster. And that would be definately imbalanced because to retreat a uef battleship with 3km range compared to an aeon battleship which is close to enemy.

In general reclaiming is an important key to win games. Reclaim is a possibility to increase your strength additional to the normal income you have. You should take anything you can get. If you have to retreat take your not finished buildings and everything you can. Reclaiming own stuff is important especially for pgens. Once your got t3 pgens an/or ras you need to reclaim your t1 and t2 pgens. Energy from a t3 pgens costs 1/3 or even less compared to t1. T2 is not worth it unfortunately not even if in combination with nukes or t3 mass fabs.I think if you use t2 pgens for a nuke thats the best you can get out of them. So you should always prepare a t2 pgen template for shields t1 pd and place for a nuke in middle. You gain 50% of 4500e cost thats 2250 / 4 = 562. Thats at least the same like a t3 pgen. But for all other uses simply reclaim the t2 pgens no matter if you ctrk them or just reclaim. You have to take care if you blow t1 pgens in a row the splash damage kills lots of mass because the explosion is damaging the wreckages. Better manual reclaim.

Statistics: Posted by Iszh — 17 Jan 2017, 12:39


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2017-01-17T12:30:55+02:00 2017-01-17T12:30:55+02:00 /viewtopic.php?t=13848&p=142231#p142231 <![CDATA[Re: Reclaiming your own stuff?]]> They're very fast at their repair jobs, and I'm pretty sure if there were naval/land equivalents we would see repair being used more - as units being alive mean they don't take up factory time.

For example, post ASF- fight it's very common to have damaged aircraft. Air staging can result in those aircraft which would otherwise die to a single shot now taking a few more. It can snowball, but it isn't very commonly used it seems.

Statistics: Posted by Sovietpride — 17 Jan 2017, 12:30


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2017-01-17T11:07:59+02:00 2017-01-17T11:07:59+02:00 /viewtopic.php?t=13848&p=142229#p142229 <![CDATA[Re: Reclaiming your own stuff?]]> But since Hydros have lots of build time i just assume it's Energy cost.

so i guess this is false

Reclaiming a live unit takes the same amount of time that it would for that engineer or group of engineers to build it.

Statistics: Posted by PhilipJFry — 17 Jan 2017, 11:07


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2017-01-17T10:41:54+02:00 2017-01-17T10:41:54+02:00 /viewtopic.php?t=13848&p=142228#p142228 <![CDATA[Re: Reclaiming your own stuff?]]> Statistics: Posted by ZLO_RD — 17 Jan 2017, 10:41


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2017-01-17T10:14:17+02:00 2017-01-17T10:14:17+02:00 /viewtopic.php?t=13848&p=142227#p142227 <![CDATA[Re: Reclaiming your own stuff?]]> Statistics: Posted by angus000 — 17 Jan 2017, 10:14


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2017-01-17T03:24:49+02:00 2017-01-17T03:24:49+02:00 /viewtopic.php?t=13848&p=142218#p142218 <![CDATA[Re: Reclaiming your own stuff?]]>

Whaaaaaaaat!?!? :shock: I believe you (also because I saw it in speed2's video), but that makes no sense. So, if the Ctrl+K command did not exist, an ACU would "reclaim" faster by first shooting the structure with its gun. That is super unintuitive. Why would the game be set up like that?


Reclaiming a live unit takes the same amount of time that it would for that engineer or group of engineers to build it. For most things a T1 commander can damage a unit more quickly than they could by reclaiming it, but if you upgrade the commander to t2 or t3 then you might find situations where an ACU can reclaim a unit of building faater than it could kill it with its gun.

Statistics: Posted by everywhere116 — 17 Jan 2017, 03:24


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2017-01-17T03:01:37+02:00 2017-01-17T03:01:37+02:00 /viewtopic.php?t=13848&p=142217#p142217 <![CDATA[Re: Reclaiming your own stuff?]]> Some of this stuff works in very unintuitive ways and I'm glad I asked.

speed2 wrote:
This could answer a question or two
It certainly did, and more. Thank you! I'll be checking out your other tutorials as well. :)

KeyBlue wrote:
You can't actually reclaim a 'live' unit. Doing a reclaim command on a 'live' unit will slowly remove its hp to 0, at which point the unit dies and becomes a wreckage. During this process you gain no resources.
Whaaaaaaaat!?!? :shock: I believe you (also because I saw it in speed2's video), but that makes no sense. So, if the Ctrl+K command did not exist, an ACU would "reclaim" faster by first shooting the structure with its gun. That is super unintuitive. Why would the game be set up like that?

KeyBlue wrote:
You get more than 50% of the mass for reclaiming it compared to having to start at 50%. So if only mass is the limiting factor it is better to just reclaim it than to rebuild it.
So, if I understand this correctly...
  1. If I reclaim the structure and then rebuild it, the net cost is 19% of the original mass (100%-81%, less if the wreck was damaged) but 100% power and 100% build time.
  2. If I rebuild on top of the wreckage, the net cost is 50% of everything.
Right?

KeyBlue wrote:
When reclaiming an unfinished building you do get all the mass and energy you put in it back. [...] This knowledge can be used in the tight situation where all your t2 or t3 pgens get sniped and now you are in total power stall. Just rebuild a pgen on top of each wreck and turn these 2 50% unfinished buildings into 1 finished building by reclaiming 1 of them so you can put the energy you gain from it into the other one.
So... rebuilding on top of the wreck insta-builds the first 50%, and because it's no longer a wreck, reclaiming that 50% provides not just mass but also energy. Whereas wrecks only give you mass when you reclaim them, right? That's going to come in handy!

Statistics: Posted by Xyx — 17 Jan 2017, 03:01


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