Statistics: Posted by Plasma_Wolf — 18 Jan 2017, 16:09
local mtime = target_bp.Economy.BuildCostEnergy / self:GetBuildRate()
local etime = target_bp.Economy.BuildCostMass / self:GetBuildRate()
local time = mtime
if mtime < etime then
time = etime
end
time = time * (self.ReclaimTimeMultiplier or 1)
time = math.max( (time/10), 0.0001) --This should never be 0 or we'll divide by 0
return time, target_bp.Economy.BuildCostEnergy, target_bp.Economy.BuildCostMass
Statistics: Posted by Exotic_Retard — 18 Jan 2017, 15:35
Statistics: Posted by Freedomfighter — 18 Jan 2017, 14:52
Statistics: Posted by Exotic_Retard — 17 Jan 2017, 18:36
Strongly disagree with iszh on this matter then.
Something as simple as my wailers being at full hp after blowing something up and surviving flak seems obvious to me but eh. Everything's subjective I suppise
Statistics: Posted by Plasma_Wolf — 17 Jan 2017, 17:37
Statistics: Posted by Sovietpride — 17 Jan 2017, 17:25
Statistics: Posted by TheKoopa — 17 Jan 2017, 15:17
Statistics: Posted by Iszh — 17 Jan 2017, 12:39
Statistics: Posted by Sovietpride — 17 Jan 2017, 12:30
Reclaiming a live unit takes the same amount of time that it would for that engineer or group of engineers to build it.
Statistics: Posted by PhilipJFry — 17 Jan 2017, 11:07
Statistics: Posted by everywhere116 — 17 Jan 2017, 03:24
It certainly did, and more. Thank you! I'll be checking out your other tutorials as well.speed2 wrote:
This could answer a question or two
Whaaaaaaaat!?!? I believe you (also because I saw it in speed2's video), but that makes no sense. So, if the Ctrl+K command did not exist, an ACU would "reclaim" faster by first shooting the structure with its gun. That is super unintuitive. Why would the game be set up like that?KeyBlue wrote:
You can't actually reclaim a 'live' unit. Doing a reclaim command on a 'live' unit will slowly remove its hp to 0, at which point the unit dies and becomes a wreckage. During this process you gain no resources.
So, if I understand this correctly...KeyBlue wrote:
You get more than 50% of the mass for reclaiming it compared to having to start at 50%. So if only mass is the limiting factor it is better to just reclaim it than to rebuild it.
So... rebuilding on top of the wreck insta-builds the first 50%, and because it's no longer a wreck, reclaiming that 50% provides not just mass but also energy. Whereas wrecks only give you mass when you reclaim them, right? That's going to come in handy!KeyBlue wrote:
When reclaiming an unfinished building you do get all the mass and energy you put in it back. [...] This knowledge can be used in the tight situation where all your t2 or t3 pgens get sniped and now you are in total power stall. Just rebuild a pgen on top of each wreck and turn these 2 50% unfinished buildings into 1 finished building by reclaiming 1 of them so you can put the energy you gain from it into the other one.
Statistics: Posted by Xyx — 17 Jan 2017, 03:01