Forged Alliance Forever Forged Alliance Forever Forums 2017-01-11T02:13:56+02:00 /feed.php?f=2&t=13795 2017-01-11T02:13:56+02:00 2017-01-11T02:13:56+02:00 /viewtopic.php?t=13795&p=141877#p141877 <![CDATA[Re: Desync Issue, has anybody tried...?]]>
Gyle wrote:
Blodir wrote:I thought you would get a whole ton of submissions? Though I guess it depends on what you consider good enough to be castable material


About 5% of what i get is even considerable.

I'm sure we could arrange a group of people to hunt replays for you, if you would like that. I know some larger streamers (Day9 on his heyday) had a group of people looking over replay submissions for them

Statistics: Posted by Blodir — 11 Jan 2017, 02:13


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2017-01-10T18:42:11+02:00 2017-01-10T18:42:11+02:00 /viewtopic.php?t=13795&p=141853#p141853 <![CDATA[Re: Desync Issue, has anybody tried...?]]>
Farmsletje wrote:
Ya

How come the replay is corrupted now? It clearly wasn't before.


Illuminati

Statistics: Posted by Morax — 10 Jan 2017, 18:42


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2017-01-10T18:30:46+02:00 2017-01-10T18:30:46+02:00 /viewtopic.php?t=13795&p=141851#p141851 <![CDATA[Re: Desync Issue, has anybody tried...?]]>
How come the replay is corrupted now? It clearly wasn't before.

Statistics: Posted by Farmsletje — 10 Jan 2017, 18:30


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2017-01-10T16:47:33+02:00 2017-01-10T16:47:33+02:00 /viewtopic.php?t=13795&p=141844#p141844 <![CDATA[Re: Desync Issue, has anybody tried...?]]>
I remember in the past you did mention this, but it was at the beginning of a cast itself, and hence perhaps the newer players might be unaware of it.

Spelling it out so people are aware and have no excuses will probably
Help with regards to less time wasted too, one would hope.

Next step is nominating one or two trusted advisors to vet submissions for you, and only accept submissions from them :D


@farmer
That was a funny game.
Poor gorton

Statistics: Posted by Sovietpride — 10 Jan 2017, 16:47


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2017-01-10T16:13:01+02:00 2017-01-10T16:13:01+02:00 /viewtopic.php?t=13795&p=141839#p141839 <![CDATA[Re: Desync Issue, has anybody tried...?]]> Statistics: Posted by Farmsletje — 10 Jan 2017, 16:13


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2017-01-10T15:02:59+02:00 2017-01-10T15:02:59+02:00 /viewtopic.php?t=13795&p=141836#p141836 <![CDATA[Re: Desync Issue, has anybody tried...?]]>
Blodir wrote:
I thought you would get a whole ton of submissions? Though I guess it depends on what you consider good enough to be castable material


About 5% of what i get is even considerable.

Statistics: Posted by Gyle — 10 Jan 2017, 15:02


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2017-01-10T14:58:12+02:00 2017-01-10T14:58:12+02:00 /viewtopic.php?t=13795&p=141834#p141834 <![CDATA[Re: Desync Issue, has anybody tried...?]]> I try to submit replays which I find are both interesting + then run through them to make sure no desyncs occur.

I'm sure if you asked for submissions with certain criteria you can get us peons the community to help out.



I also wondered whether it would be possible to have an all-seeing eye type dummy player, but imagine it's to do either he way the games coded. But since I know around zip and nada about code, one can dream.

Statistics: Posted by Sovietpride — 10 Jan 2017, 14:58


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2017-01-10T04:39:15+02:00 2017-01-10T04:39:15+02:00 /viewtopic.php?t=13795&p=141821#p141821 <![CDATA[Re: Desync Issue, has anybody tried...?]]>
This simulated player could also be used in the case of de-sycs so that the game wouldn't needlessly pause.

Resin

Statistics: Posted by Resin_Smoker — 10 Jan 2017, 04:39


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2017-01-10T03:20:55+02:00 2017-01-10T03:20:55+02:00 /viewtopic.php?t=13795&p=141819#p141819 <![CDATA[Re: Desync Issue, has anybody tried...?]]> Statistics: Posted by Blodir — 10 Jan 2017, 03:20


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2017-01-10T01:18:39+02:00 2017-01-10T01:18:39+02:00 /viewtopic.php?t=13795&p=141813#p141813 <![CDATA[Re: Desync Issue, has anybody tried...?]]>
BRNKoINSANITY wrote:
This problem is a large part of why casts are so few and far between.


I second the crap out of this. People just dont realise that searching replays for decent cast material is what takes up 90% of the time.

Statistics: Posted by Gyle — 10 Jan 2017, 01:18


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2017-01-10T00:19:15+02:00 2017-01-10T00:19:15+02:00 /viewtopic.php?t=13795&p=141809#p141809 <![CDATA[Re: Desync Issue, has anybody tried...?]]> Statistics: Posted by BRNKoINSANITY — 10 Jan 2017, 00:19


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2017-01-09T21:09:12+02:00 2017-01-09T21:09:12+02:00 /viewtopic.php?t=13795&p=141794#p141794 <![CDATA[Re: Desync Issue, has anybody tried...?]]>
It isnt even necessairy for a player to leave the game. However, the code that gets executed is exactly the same when you click on score or press alt+F4 or hit the red "x"... I doubt that the majority of players kills the game by quiting the process in the task manager...

There is some work being done by crotalus:
https://github.com/FAForever/replay-server/pull/1


Needs to be verified when it's completed:

No more zero-sized / corrupted replays
Fewer replay desyncs. Maybe, remains to be seen.


so maybe we get lucky and it gets better a bit when (and if) this gets finished. Last commit was in mid december so it seems like it isnt completely stale and still being worked on.

Statistics: Posted by CookieNoob — 09 Jan 2017, 21:09


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2017-01-09T19:18:07+02:00 2017-01-09T19:18:07+02:00 /viewtopic.php?t=13795&p=141791#p141791 <![CDATA[Re: Desync Issue, has anybody tried...?]]>
So I guess desync might happen regardless if player leaves forcefully or via score screen?

On a general note, replays and live replays are in a very bad shape currently, making them almost unusable especially in team games. I don't envy being a caster right now scrounging for replays :? ;)

Statistics: Posted by Viba — 09 Jan 2017, 19:18


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2017-01-09T19:02:10+02:00 2017-01-09T19:02:10+02:00 /viewtopic.php?t=13795&p=141788#p141788 <![CDATA[Desync Issue, has anybody tried...?]]>
A) is that even possible?
B) has it been mentioned already and shut down by someone with more tech know-how than my toddler.
C) if either the answer to A is yes and B is no, can we try it and see what happens?

Statistics: Posted by Gyle — 09 Jan 2017, 19:02


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