Statistics: Posted by Nexus_of_Reality — 22 Dec 2016, 07:08
Statistics: Posted by Nepty — 22 Dec 2016, 05:54
Statistics: Posted by biass — 22 Dec 2016, 05:45
Statistics: Posted by Nepty — 22 Dec 2016, 05:10
Statistics: Posted by Tex — 22 Dec 2016, 03:46
Nepty wrote:
Yeah i know. In FAF lack of map knowledge kills you, in SC2 it doesn't.
Statistics: Posted by JoonasTo — 22 Dec 2016, 00:28
Statistics: Posted by Tokyto — 21 Dec 2016, 23:46
Statistics: Posted by Nepty — 21 Dec 2016, 23:38
Statistics: Posted by JaggedAppliance — 21 Dec 2016, 23:11
Morax wrote:JaggedAppliance wrote:I don't think the king of [map] tourneys indicated that play would improve if you just limit the map pool so I dunno if I buy your premise.
Agreed with Jagged, here.
I don't think each map really has that much to learn... There are spam (Open Palms), transport rush expansion to navy (PoR, Roanoake), tons of reclaim (Break, Desert Crisis, Afrika, other team game maps), mix - kind of technical (Eye of the Storm, Lost Oasis, Niflheim)
AdmiralZeech wrote:
The problem comes because of SupCom's strong emphasis on economy as opposed to tactics. There's less you can do to influence the outcome of a battle, compared to some other RTS/RTT games. Having superior units, superior numbers, and superior unit mix provides a huge advantage beyond any kind of tactical control.
AdmiralZeech wrote:tatsu wrote:ok stop for a moment here. who genuinely feels starcraft is more fun to watch then FA. cause i'd take watching a fa replay over a starcraft one any day of the week personally.
Heh, personally I find them both a bit boring, I'd rather watch a fighting game. See what I did there?
Statistics: Posted by JoonasTo — 21 Dec 2016, 21:38
Statistics: Posted by Morax — 21 Dec 2016, 16:40
Statistics: Posted by JaggedAppliance — 21 Dec 2016, 16:02
Statistics: Posted by AdmiralZeech — 21 Dec 2016, 15:33