Forged Alliance Forever Forged Alliance Forever Forums 2012-06-06T18:28:22+02:00 /feed.php?f=2&t=1368 2012-06-06T18:28:22+02:00 2012-06-06T18:28:22+02:00 /viewtopic.php?t=1368&p=14504#p14504 <![CDATA[Re: Low sim speed autokick]]> It should probably stop disconnecting you straight up, so that people can actually recover from it (i.e. if someone doesn't want to kick that player, the game doesn't sit there indefinitely anyway).

Statistics: Posted by Gowerly — 06 Jun 2012, 18:28


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2012-06-05T17:46:40+02:00 2012-06-05T17:46:40+02:00 /viewtopic.php?t=1368&p=14462#p14462 <![CDATA[Re: Low sim speed autokick]]> Statistics: Posted by noobymcnoobcake — 05 Jun 2012, 17:46


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2012-06-05T17:37:47+02:00 2012-06-05T17:37:47+02:00 /viewtopic.php?t=1368&p=14461#p14461 <![CDATA[Re: Low sim speed autokick]]>

Statistics: Posted by uberge3k — 05 Jun 2012, 17:37


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2012-06-05T16:47:34+02:00 2012-06-05T16:47:34+02:00 /viewtopic.php?t=1368&p=14460#p14460 <![CDATA[Re: Low sim speed autokick]]> Statistics: Posted by FunkOff — 05 Jun 2012, 16:47


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2012-06-05T16:27:39+02:00 2012-06-05T16:27:39+02:00 /viewtopic.php?t=1368&p=14459#p14459 <![CDATA[Re: Low sim speed autokick]]>

The autokick is a VERY bad idea for the record.

Statistics: Posted by -_V_- — 05 Jun 2012, 16:27


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2012-06-05T16:13:01+02:00 2012-06-05T16:13:01+02:00 /viewtopic.php?t=1368&p=14458#p14458 <![CDATA[Re: Low sim speed autokick]]>
Ze_PilOt wrote:
There is a getGameSpeed function, but I'm afraid it return the current speed you want and not the one it's running currently. Has to be checked.

Thats all we need. After it detects it at -2 a vote menu comes up with who to kick out, and the Ren_networkstats does as well. People then can kick the guy who it at -2

Statistics: Posted by noobymcnoobcake — 05 Jun 2012, 16:13


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2012-06-05T16:09:06+02:00 2012-06-05T16:09:06+02:00 /viewtopic.php?t=1368&p=14457#p14457 <![CDATA[Re: Low sim speed autokick]]>
Ze_PilOt wrote:
There is a getGameSpeed function, but I'm afraid it return the current speed you want and not the one it's running currently. Has to be checked.


Yes, there is getGameSpeed, but is there a function getMaxSimSpeed? Without that, this idea cannot work.

Statistics: Posted by FunkOff — 05 Jun 2012, 16:09


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2012-06-05T16:02:21+02:00 2012-06-05T16:02:21+02:00 /viewtopic.php?t=1368&p=14456#p14456 <![CDATA[Re: Low sim speed autokick]]> Statistics: Posted by Ze_PilOt — 05 Jun 2012, 16:02


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2012-06-05T15:59:21+02:00 2012-06-05T15:59:21+02:00 /viewtopic.php?t=1368&p=14455#p14455 <![CDATA[Re: Low sim speed autokick]]>
FunkOff wrote:
noobymcnoobcake wrote:Well how about having a timer separate from the game timer and comparing them every few mins to calculate sim speed?


That would be a great idea if there were a way to implement it.

Statistics: Posted by noobymcnoobcake — 05 Jun 2012, 15:59


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2012-06-05T15:59:53+02:00 2012-06-05T15:58:52+02:00 /viewtopic.php?t=1368&p=14454#p14454 <![CDATA[Re: Low sim speed autokick]]> Statistics: Posted by noobymcnoobcake — 05 Jun 2012, 15:58


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2012-06-05T15:43:03+02:00 2012-06-05T15:43:03+02:00 /viewtopic.php?t=1368&p=14453#p14453 <![CDATA[Re: Low sim speed autokick]]>
noobymcnoobcake wrote:
How about after it detects its below -2


How would it detect that?

Statistics: Posted by FunkOff — 05 Jun 2012, 15:43


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2012-06-05T12:48:40+02:00 2012-06-05T12:48:40+02:00 /viewtopic.php?t=1368&p=14451#p14451 <![CDATA[Re: Low sim speed autokick]]>
FunkOff wrote:
FunkOff wrote:
noobymcnoobcake wrote:Well how about having a timer separate from the game timer and comparing them every few mins to calculate sim speed?


That would be a great idea if there were a way to implement it.


Actually, I take that back, it's a terrible idea because every player in the game runs the game at the same speed. What you want is a way to tell what the max sim speed a person's system CAN have is.

How about after it detects its below -2 then the ren_netowrkstats window pops up automatically on everyone's screen and they vote the person who has low sim speed off, kinda like the disconnect menu

Statistics: Posted by noobymcnoobcake — 05 Jun 2012, 12:48


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2012-06-05T11:58:39+02:00 2012-06-05T11:58:39+02:00 /viewtopic.php?t=1368&p=14449#p14449 <![CDATA[Re: Low sim speed autokick]]>
noobymcnoobcake wrote:
Was recently playing a game. 31 mins into the game the sim speed was -4. Everyone else was at +2 or +3 with one person at 0. He refused to leave. 40 ins in it was -5. Thats less than half speed, unplayable. Everyone wanted him gone but he just said no. After your sim speed reaches -3 you should be instantly kicked from the game, and if your teamed, even if its share until death your stuff should be given to your team.



-3 Is 1/2 speed, -5 is 1/3 speed both of these are not worth playing, someone that drags a game under -2(.63speed) and will not GTFO more then a few times should be banned from playing team games

Statistics: Posted by SpinDrah — 05 Jun 2012, 11:58


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2012-06-05T00:09:58+02:00 2012-06-05T00:09:58+02:00 /viewtopic.php?t=1368&p=14431#p14431 <![CDATA[Re: Low sim speed autokick]]>
FunkOff wrote:
noobymcnoobcake wrote:Well how about having a timer separate from the game timer and comparing them every few mins to calculate sim speed?


That would be a great idea if there were a way to implement it.


Actually, I take that back, it's a terrible idea because every player in the game runs the game at the same speed. What you want is a way to tell what the max sim speed a person's system CAN have is.

Statistics: Posted by FunkOff — 05 Jun 2012, 00:09


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2012-06-05T00:08:44+02:00 2012-06-05T00:08:44+02:00 /viewtopic.php?t=1368&p=14430#p14430 <![CDATA[Re: Low sim speed autokick]]>
noobymcnoobcake wrote:
Well how about having a timer separate from the game timer and comparing them every few mins to calculate sim speed?


That would be a great idea if there were a way to implement it.

Statistics: Posted by FunkOff — 05 Jun 2012, 00:08


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