Forged Alliance Forever Forged Alliance Forever Forums 2016-12-10T05:41:37+02:00 /feed.php?f=2&t=13608 2016-12-10T05:41:37+02:00 2016-12-10T05:41:37+02:00 /viewtopic.php?t=13608&p=140207#p140207 <![CDATA[Re: The Gap Map Dilemma]]>
all you have to do is actually host the damn thing, instead of crying about noone joining, and if noone does? no big loss, because you were probably watching youtube or something in the background, right?

Statistics: Posted by biass — 10 Dec 2016, 05:41


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2016-12-09T23:14:59+02:00 2016-12-09T23:14:59+02:00 /viewtopic.php?t=13608&p=140194#p140194 <![CDATA[Re: The Gap Map Dilemma]]> Statistics: Posted by Exotic_Retard — 09 Dec 2016, 23:14


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2016-12-09T22:27:42+02:00 2016-12-09T22:27:42+02:00 /viewtopic.php?t=13608&p=140192#p140192 <![CDATA[Re: The Gap Map Dilemma]]> Statistics: Posted by Hush — 09 Dec 2016, 22:27


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2016-12-08T15:26:52+02:00 2016-12-08T15:26:52+02:00 /viewtopic.php?t=13608&p=140140#p140140 <![CDATA[Re: The Gap Map Dilemma]]> Statistics: Posted by zachyattacky — 08 Dec 2016, 15:26


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2016-12-07T02:37:37+02:00 2016-12-07T02:37:37+02:00 /viewtopic.php?t=13608&p=140081#p140081 <![CDATA[Re: The Gap Map Dilemma]]>
angus000 wrote:
If we could somehow promote maps, that don't benefit from turtling, among less skilled players...


Mappers can ask to put images of new maps up on the news feed, if they do so much as to make them,
if we had a promotions councillor or m&m perhaps...

Statistics: Posted by biass — 07 Dec 2016, 02:37


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2016-12-06T20:12:51+02:00 2016-12-06T20:12:51+02:00 /viewtopic.php?t=13608&p=140065#p140065 <![CDATA[Re: The Gap Map Dilemma]]>
For a entire season lock off all maps and make so the only map available is a perfectly flat plane with some perfectly symmetrical reclaim.
No hills, no plateaus, no chockepoints, Cyb only, Final Destinaton.

Statistics: Posted by zeroAPM — 06 Dec 2016, 20:12


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2016-12-06T01:14:10+02:00 2016-12-06T01:14:10+02:00 /viewtopic.php?t=13608&p=140047#p140047 <![CDATA[Re: The Gap Map Dilemma]]> Statistics: Posted by angus000 — 06 Dec 2016, 01:14


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2016-12-06T00:45:55+02:00 2016-12-06T00:45:55+02:00 /viewtopic.php?t=13608&p=140044#p140044 <![CDATA[Re: The Gap Map Dilemma]]> The links in the tutorial tab do actually work again in the beta version of the client.
TheSetoner will link to heavens channel when triggered.

Statistics: Posted by PhilipJFry — 06 Dec 2016, 00:45


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2016-12-05T23:42:22+02:00 2016-12-05T23:42:22+02:00 /viewtopic.php?t=13608&p=140043#p140043 <![CDATA[Re: The Gap Map Dilemma]]> but as i said, i'm not sure there is something to do to make people play map that require more skill/apm.

Statistics: Posted by keyser — 05 Dec 2016, 23:42


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2016-12-05T23:29:41+02:00 2016-12-05T23:29:41+02:00 /viewtopic.php?t=13608&p=140042#p140042 <![CDATA[Re: The Gap Map Dilemma]]>
But I would like this thread to be about motivating all players to break out of their comfort zone, rather than just giving me ideas on ways to improve. Sure, to do that it would be great to figure out where to best teach us noobs, but we also need to know how.

In between OP and now, I remembered we have a tutorial tab, but the links don't seem to work. Do you guys think we should try to bring that back?

Statistics: Posted by Evan_ — 05 Dec 2016, 23:29


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2016-12-05T09:48:24+02:00 2016-12-05T09:48:24+02:00 /viewtopic.php?t=13608&p=140012#p140012 <![CDATA[Re: The Gap Map Dilemma]]> Statistics: Posted by PhilipJFry — 05 Dec 2016, 09:48


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2016-12-05T05:16:00+02:00 2016-12-05T05:16:00+02:00 /viewtopic.php?t=13608&p=140007#p140007 <![CDATA[Re: The Gap Map Dilemma]]> Statistics: Posted by Lieutenant Lich — 05 Dec 2016, 05:16


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2016-12-05T01:41:10+02:00 2016-12-05T01:41:10+02:00 /viewtopic.php?t=13608&p=140005#p140005 <![CDATA[Re: The Gap Map Dilemma]]>
Ladder has been sharp learning for me, been playing that for about a week now. Game does improve quickly though. And stick with those tutorial videos especially the different build orders, they helped me a lot

Statistics: Posted by partymarty81 — 05 Dec 2016, 01:41


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2016-12-04T22:15:24+02:00 2016-12-04T22:15:24+02:00 /viewtopic.php?t=13608&p=139995#p139995 <![CDATA[Re: The Gap Map Dilemma]]> Statistics: Posted by angus000 — 04 Dec 2016, 22:15


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2016-12-04T20:07:48+02:00 2016-12-04T20:07:48+02:00 /viewtopic.php?t=13608&p=139992#p139992 <![CDATA[Re: The Gap Map Dilemma]]>
but I think people don't want to tryhard, they like to have chill game without high apm needed. that's why lot of people play close map, with few raid, where you can eco and use big unit.

to make people play open maps, with diversity in gameplay, you need to create some competitivity, some chalenges...

Statistics: Posted by keyser — 04 Dec 2016, 20:07


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