Forged Alliance Forever Forged Alliance Forever Forums 2016-11-10T15:12:59+02:00 /feed.php?f=2&t=13452 2016-11-10T15:12:59+02:00 2016-11-10T15:12:59+02:00 /viewtopic.php?t=13452&p=138769#p138769 <![CDATA[Re: Unit range circles and FPS issues]]>
I'd be willing to gamble it's some poor coding as each patch I noticed huge swings in fps whether it's for the better or worse. Not to put the devs down, either, because I'm sure it's not easy to handle.

Statistics: Posted by Morax — 10 Nov 2016, 15:12


]]>
2016-11-10T08:55:57+02:00 2016-11-10T08:55:57+02:00 /viewtopic.php?t=13452&p=138758#p138758 <![CDATA[Re: Unit range circles and FPS issues]]>
You tell FAF that the game runs worse now on my new better computer and you are told that it is a known issue and you should get a better GPU.

I used to play with rings on, long time ago. Now I play without rings, but the performance still sucks.

Then you can tell FAF that changing net_LAG to below the ping value for any player in an online game will cause stutter. They say it is a known issue... and you can't change net_LAG, it is an optimization parameter.... Yeah, it just makes dodging bombers a lot easier.

It is a known issue that ui lag doesn't exist. We even known what it is, it is a known issue...

Statistics: Posted by SeraphimLeftNut — 10 Nov 2016, 08:55


]]>
2016-11-10T08:30:03+02:00 2016-11-10T08:30:03+02:00 /viewtopic.php?t=13452&p=138757#p138757 <![CDATA[Re: Unit range circles and FPS issues]]> Statistics: Posted by ZLO_RD — 10 Nov 2016, 08:30


]]>
2016-11-10T04:04:06+02:00 2016-11-10T04:04:06+02:00 /viewtopic.php?t=13452&p=138744#p138744 <![CDATA[Re: Unit range circles and FPS issues]]> Statistics: Posted by IceDreamer — 10 Nov 2016, 04:04


]]>
2016-11-10T03:07:43+02:00 2016-11-10T03:07:43+02:00 /viewtopic.php?t=13452&p=138734#p138734 <![CDATA[Re: Unit range circles and FPS issues]]>

Statistics: Posted by biass — 10 Nov 2016, 03:07


]]>
2016-11-10T03:04:47+02:00 2016-11-10T03:04:47+02:00 /viewtopic.php?t=13452&p=138732#p138732 <![CDATA[Re: Unit range circles and FPS issues]]> Also watched ZLO stream today and didnt see any issues like im having and im pretty sure his PC is worse than mine :/

Statistics: Posted by Mad`Mozart — 10 Nov 2016, 03:04


]]>
2016-11-10T01:28:54+02:00 2016-11-10T01:28:54+02:00 /viewtopic.php?t=13452&p=138719#p138719 <![CDATA[Re: Unit range circles and FPS issues]]>

The only solution is a better GPU (This is GPU limited). The 750 is a very weak card by today's standards. I see no frame drop until I'm selecting >400 ASFs or whatever, with my GTX 980m, and there are more powerful cards by far than this available. Get a Titan XP :p

Statistics: Posted by IceDreamer — 10 Nov 2016, 01:28


]]>
2016-11-10T01:11:18+02:00 2016-11-10T01:11:18+02:00 /viewtopic.php?t=13452&p=138716#p138716 <![CDATA[Re: Unit range circles and FPS issues]]>
Just to test performance at first and later maybe a middle way between wanting the ranges and having proper FPS: turn the ranges of units off when the units are not selected. I only have the range rings of intel on at all times and I get to see the range rings of everything else only on selection.

Statistics: Posted by Plasma_Wolf — 10 Nov 2016, 01:11


]]>
2016-11-09T23:42:17+02:00 2016-11-09T23:42:17+02:00 /viewtopic.php?t=13452&p=138704#p138704 <![CDATA[Unit range circles and FPS issues]]>
Spoiler: show
Image
Image

As you can see, im going ez 100 fps when zoomed out but when i zoom in my PC starts to melt. Not sure how low it drops but its really hard to play :/
Any advice how i could bring it up at least by 10 or so, so it wont be that painful at least? Turning off circles is the last option for me since they are the most useful thing in the UI. I tried different stuff but nothing seems to work :|

PS i5, geforce gtx 750

Statistics: Posted by Mad`Mozart — 09 Nov 2016, 23:42


]]>