Forged Alliance Forever Forged Alliance Forever Forums 2016-10-19T00:38:47+02:00 /feed.php?f=2&t=13323 2016-10-19T00:38:47+02:00 2016-10-19T00:38:47+02:00 /viewtopic.php?t=13323&p=137429#p137429 <![CDATA[Re: Desync when pinging, No mex capping]]> Statistics: Posted by tatsu — 19 Oct 2016, 00:38


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2016-10-18T21:14:25+02:00 2016-10-18T21:14:25+02:00 /viewtopic.php?t=13323&p=137421#p137421 <![CDATA[Re: Desync when pinging, No mex capping]]> wasn't aware to have to switch the mex feature on in the settings *sigh*.
It works perfectly.

But the desyncs are still present. We have both deleted the gamedata folder.

object

Statistics: Posted by LeMaddin — 18 Oct 2016, 21:14


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2016-10-18T13:06:02+02:00 2016-10-18T13:06:02+02:00 /viewtopic.php?t=13323&p=137396#p137396 <![CDATA[Re: Desync when pinging, No mex capping]]>

Statistics: Posted by ZeRen — 18 Oct 2016, 13:06


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2016-10-18T12:46:16+02:00 2016-10-18T12:46:16+02:00 /viewtopic.php?t=13323&p=137395#p137395 <![CDATA[Re: Desync when pinging, No mex capping]]>
i'll try reinstalling the whole game deleteing mygames GPG folder and redownload my ui mods fresh. i'll post back with results positive or negative.

Statistics: Posted by tatsu — 18 Oct 2016, 12:46


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2016-10-18T09:17:24+02:00 2016-10-18T09:17:24+02:00 /viewtopic.php?t=13323&p=137392#p137392 <![CDATA[Re: Desync when pinging, No mex capping]]> Statistics: Posted by Nojoke185 — 18 Oct 2016, 09:17


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2016-10-18T02:02:08+02:00 2016-10-18T02:02:08+02:00 /viewtopic.php?t=13323&p=137375#p137375 <![CDATA[Re: Desync when pinging, No mex capping]]> Statistics: Posted by IceDreamer — 18 Oct 2016, 02:02


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2016-10-17T23:24:47+02:00 2016-10-17T23:24:47+02:00 /viewtopic.php?t=13323&p=137365#p137365 <![CDATA[Desync when pinging, No mex capping]]>
I don't know, if this is the right place to post this, but feel free to move the thread.

A mate and I just started a beta game for testing the some new features.
We encountered two issues:

When we placed a ping (it doesn't matter if move, support, ...) we got 2 desyncs after a few seconds. This was reproducible.
The desyncs also appear when using the new delayed transfer feature where at the end of the transfering a ping is set.

We also tried the new mex cap feature which doesn't work at all. Maybe we did something wrong? I tried to right-click, double-right-click, shift-right-click,.... with an engineer selected, but nothing.

For the Tests we switched all mods off (including CommonModTools).

So long,
LeMaddin.

Statistics: Posted by LeMaddin — 17 Oct 2016, 23:24


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