Forged Alliance Forever Forged Alliance Forever Forums 2017-05-20T19:26:18+02:00 /feed.php?f=2&t=13255 2017-05-20T19:26:18+02:00 2017-05-20T19:26:18+02:00 /viewtopic.php?t=13255&p=149287#p149287 <![CDATA[Re: Fixing ladder maps]]> get a screencap of what you think are imba and ill do it when i wake up tomorrow :roll:

lmao so i kinda was just sick from like 5am to 6pm, i'll do it some other time, cannot even see straight atm..

Statistics: Posted by biass — 20 May 2017, 19:26


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2017-05-20T19:24:33+02:00 2017-05-20T19:24:33+02:00 /viewtopic.php?t=13255&p=149286#p149286 <![CDATA[Re: Fixing ladder maps]]>
turinturambar42 wrote:
if im not mistaken the positions of the navywreaks on "White fire v2" are not well mirrored so that the topplayers has the wreaks a bit closer to his spawn. .

A fully symmetrical white fire would be good, then you could play with the other cross spawns as well. Atm the wrecks are too different in their placement.

Statistics: Posted by JaggedAppliance — 20 May 2017, 19:24


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2017-05-20T12:21:54+02:00 2017-05-20T12:21:54+02:00 /viewtopic.php?t=13255&p=149260#p149260 <![CDATA[Re: Fixing ladder maps]]> Statistics: Posted by Turinturambar — 20 May 2017, 12:21


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2017-04-17T20:28:25+02:00 2017-04-17T20:28:25+02:00 /viewtopic.php?t=13255&p=147110#p147110 <![CDATA[Re: Fixing ladder maps]]>
biass wrote:
y new version is called Dirty_Mounds i believe after i bugged blodir/mapping slack about it and they had the audacity to tell me it was the servers problem

it was. The map was originally uploaded when downlord was still working on the map uploading, and it was still broken. It's dumb to accuse people like you do

Statistics: Posted by Blodir — 17 Apr 2017, 20:28


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2017-04-17T19:04:38+02:00 2017-04-17T19:04:38+02:00 /viewtopic.php?t=13255&p=147105#p147105 <![CDATA[Re: Fixing ladder maps]]> viewtopic.php?f=2&t=13742&start=110#p147080

Statistics: Posted by keyser — 17 Apr 2017, 19:04


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2017-04-17T18:50:15+02:00 2017-04-17T18:50:15+02:00 /viewtopic.php?t=13255&p=147100#p147100 <![CDATA[Re: Fixing ladder maps]]> pelagial.jpg

Statistics: Posted by edmundopt — 17 Apr 2017, 18:50


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2017-03-31T00:49:33+02:00 2017-03-31T00:49:33+02:00 /viewtopic.php?t=13255&p=146166#p146166 <![CDATA[Re: Fixing ladder maps]]>
nice to see someone taking up the mapping janitor position because goddamn you folks need one

Statistics: Posted by biass — 31 Mar 2017, 00:49


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2017-03-30T15:43:57+02:00 2017-03-30T15:43:57+02:00 /viewtopic.php?t=13255&p=146127#p146127 <![CDATA[Re: Fixing ladder maps]]>
Freedomfighter wrote:
There is a missing mex on the navi map pegali (the one that begins with a p) the top non starting island has one less mex than the bottom non starting island.

Was busy with my own map for some time so i adressed this only now. Fixed the missing mex on Pelagial, also fixed cancer mex and passable mountains on Souvenir (near bottom right and top left spots).

BUT!!!

I couldnt upload new versions as i am not the original uploader of the maps :D

Do we really need this feature? I do get the attempt to prevent random people from fucking with someone's maps, but... nothing will prevent them from copying a map, fucking with it and then changing name to upload it :roll: And i remember before when we had bugged Dusty Mounds map in ladder that wouldnt start, i think biass fixed it and uploaded with different name (cause originall creator was out of reach / didnt give any shits). Very stupid feature imo :|

Statistics: Posted by Mad`Mozart — 30 Mar 2017, 15:43


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2017-03-23T18:38:25+02:00 2017-03-23T18:38:25+02:00 /viewtopic.php?t=13255&p=145817#p145817 <![CDATA[Re: Fixing ladder maps]]> Statistics: Posted by Freedomfighter — 23 Mar 2017, 18:38


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2017-03-22T00:21:17+02:00 2017-03-22T00:21:17+02:00 /viewtopic.php?t=13255&p=145716#p145716 <![CDATA[Re: Fixing ladder maps]]>
Mad`Mozart wrote:
Ok, lets revive this thread a bit.
There was quite popular complaint about Z-D Rasty map that it has too much mass, so i went ahead and reduced total number of mexes (and hydros) by... a bunch :) Didnt touch the reclaim tho, dont think its that big of an issue. There are still classis maps like Syrtis with big reclaim numbers and they are not considered OP or something. Also added new terrain in between the mountains where there previously was large open space and recuded number of players to 4.

New map is called Z-D Rasty Lite
Image


I think the "too many mexes" arguments are a little bit misguided. There is some fun to the maps with more mexes that demand a different style of gameplay! I really enjoyed the original version of this map, even though it is new to me and I have trouble with it.

Statistics: Posted by sasin — 22 Mar 2017, 00:21


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2017-03-20T19:17:23+02:00 2017-03-20T19:17:23+02:00 /viewtopic.php?t=13255&p=145649#p145649 <![CDATA[Re: Fixing ladder maps]]> There was quite popular complaint about Z-D Rasty map that it has too much mass, so i went ahead and reduced total number of mexes (and hydros) by... a bunch :) Didnt touch the reclaim tho, dont think its that big of an issue. There are still classis maps like Syrtis with big reclaim numbers and they are not considered OP or something. Also added new terrain in between the mountains where there previously was large open space and recuded number of players to 4.

New map is called Z-D Rasty Lite
Image

Statistics: Posted by Mad`Mozart — 20 Mar 2017, 19:17


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2016-11-05T23:34:45+02:00 2016-11-05T23:34:45+02:00 /viewtopic.php?t=13255&p=138397#p138397 <![CDATA[Re: Fixing ladder maps]]>
(Don't you dare touch my Point of Reach map! :twisted: )

I'm very annoyed by High Noon btw. It makes for rather slow gameplay. There are enough mexes but they're all so incredibly far away from each other. Of course you have to have raiding abilities so the outlying mexes are all in a good spot.

But they're also in a bad spot. Early on it's easy to lose because of a successful raid and later on it's mostly standoff gameplay.

To add to it, I see no other meta at the start than "send your ACU over asap". When that part has played its role the game is either over or it's back to standoffs. Either in air where you just stockpile interceptors and build two flak to protect yourself or on navy where it's destroyers looking at each other (if you get there instead of being stuck at submarine spam). You can try some push with some expensive thing but you're always at the edge of your economy, so stockpiling while slowly upgrading things seems to be the way to go.

I've added a replay. Yes, there is some raiding, some air drops and some fun with bombers, but I think something is going wrong if all I can do is win by building cruisers and even then it takes so long the opponent calls it quits to save time (normally only I do that when I'm in a bad mood - which is often if I'm losing).

So first things first: I think it's a good idea to at least put the starting mexes closer together. So that a factory can be locked in between two of them. Makes for an easier build, easier T2 upgrade (helpful against aeon and sera T1 spam, which is quite strong there). I think it also helps if we put the hydro at the starting location. Engineers can get there sooner and move on to something else sooner. Just jumpstart your start.

Or is this going to promote first bomber and ruin things that way?

Statistics: Posted by Plasma_Wolf — 05 Nov 2016, 23:34


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2016-11-02T18:30:00+02:00 2016-11-02T18:30:00+02:00 /viewtopic.php?t=13255&p=138242#p138242 <![CDATA[Re: Fixing ladder maps]]>
keyser wrote:
there was way too much mexx


It's one of those maps where sniping transports and far-expanding engies was the whole game, really; large-scale micro could cripple an opponent in minutes once the early stuff is done much like how in Point of Reach if you take down a transport full of engies from min 3-4 you are looking at a likely loss!

Statistics: Posted by Morax — 02 Nov 2016, 18:30


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2016-11-02T18:11:11+02:00 2016-11-02T18:11:11+02:00 /viewtopic.php?t=13255&p=138241#p138241 <![CDATA[Re: Fixing ladder maps]]> Statistics: Posted by keyser — 02 Nov 2016, 18:11


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2016-11-02T16:08:48+02:00 2016-11-02T16:08:48+02:00 /viewtopic.php?t=13255&p=138236#p138236 <![CDATA[Re: Fixing ladder maps]]> Statistics: Posted by Morax — 02 Nov 2016, 16:08


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