Forged Alliance Forever Forged Alliance Forever Forums 2016-09-21T18:31:24+02:00 /feed.php?f=2&t=13177 2016-09-21T18:31:24+02:00 2016-09-21T18:31:24+02:00 /viewtopic.php?t=13177&p=135956#p135956 <![CDATA[Re: break V2 rant + new canis screenshots]]> Statistics: Posted by PsychoBoB — 21 Sep 2016, 18:31


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2016-09-21T15:34:56+02:00 2016-09-21T15:34:56+02:00 /viewtopic.php?t=13177&p=135945#p135945 <![CDATA[Re: biass, what did you think of break V2?]]>

more canis

Statistics: Posted by biass — 21 Sep 2016, 15:34


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2016-09-20T15:52:06+02:00 2016-09-20T15:52:06+02:00 /viewtopic.php?t=13177&p=135896#p135896 <![CDATA[Re: biass, what did you think of break V2?]]>
biass wrote:
might need to mention that is my image :3


sorry biass if I didn't mention you (fixed that) :/ I just answered the question what the new canis is and there are actually multiple people contributing to it (mentioned in the map discription too, graphic improvements are not implemented yet):
  • CookieNoob (idea and script, adding custom options and dynamic spawn)
  • KeyBlue (Bugfixing and help with the script)
  • Supreme_Burger (adding the reclaim, made optional by CookieNoob)
  • biass (started working on the decals/strata, general graphic improvments)

biass wrote:
ill eventually go around giving some love to other ultimate maps so i hope you use them

great!!

Statistics: Posted by CookieNoob — 20 Sep 2016, 15:52


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2016-09-20T15:32:53+02:00 2016-09-20T15:32:53+02:00 /viewtopic.php?t=13177&p=135892#p135892 <![CDATA[Re: biass, what did you think of break V2?]]> Statistics: Posted by nine2 — 20 Sep 2016, 15:32


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2016-09-20T14:56:27+02:00 2016-09-20T14:56:27+02:00 /viewtopic.php?t=13177&p=135889#p135889 <![CDATA[Re: biass, what did you think of break V2?]]>
i dont care about spawn positions, im using the fixed vers in ladder

tatsu you motivate me to finish it, good job yawn

edit: another wip to raise hype: http://imgur.com/a/MrUWP
ill eventually go around giving some love to other ultimate maps so i hope you use them

Statistics: Posted by biass — 20 Sep 2016, 14:56


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2016-09-20T14:51:42+02:00 2016-09-20T14:51:42+02:00 /viewtopic.php?t=13177&p=135888#p135888 <![CDATA[Re: biass, what did you think of break V2?]]>
I checked the break V3 reclaim and it's about 7500-8000 mass in stones in the middle. Or 150-160 tanks.

Great work on the canis ultimate decal stuff. That needs a lot of patience and persistence, which I don't have anymore.

Statistics: Posted by Plasma_Wolf — 20 Sep 2016, 14:51


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2016-09-20T14:47:22+02:00 2016-09-20T14:47:22+02:00 /viewtopic.php?t=13177&p=135886#p135886 <![CDATA[Re: biass, what did you think of break V2?]]>
SirTobi60 wrote:
some graphic improvements http://imgur.com/a/Ycgtl as w

JESUS


h christ that looks good :o

Statistics: Posted by tatsu — 20 Sep 2016, 14:47


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2016-09-20T16:31:25+02:00 2016-09-20T12:43:43+02:00 /viewtopic.php?t=13177&p=135876#p135876 <![CDATA[Re: biass, what did you think of break V2?]]>
Anihilnine wrote:
what is new canis?


some graphic improvements http://imgur.com/a/Ycgtl (image is a preview from biass, however he didnt finish yet and thus it's not available) as well as the adaptive mex spawn script and customizability by adding lobby options to adjust reclaim/mexes/civilians via drop down menu while hosting or allowing to play crazyrush there.

in short: new canis is a map from the ultimate series of maps (called canis ultimate). However the graphic enhancements are not finished, thus only some of these features are available yet.

Statistics: Posted by CookieNoob — 20 Sep 2016, 12:43


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2016-09-20T12:40:00+02:00 2016-09-20T12:40:00+02:00 /viewtopic.php?t=13177&p=135875#p135875 <![CDATA[Re: biass, what did you think of break V2?]]>
what is new canis?

Statistics: Posted by nine2 — 20 Sep 2016, 12:40


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2016-09-19T16:13:07+02:00 2016-09-19T16:13:07+02:00 /viewtopic.php?t=13177&p=135772#p135772 <![CDATA[Re: biass, what did you think of break V2?]]>
biass wrote:
is anyone even going to play new canis? aesthetics clearly mean nothing to most players and the idea of sinking hours into it for nothing is offputting


the 2v2 tourney has (besides other purposes) the goal to advertise the ultimate maps. if you finish it, canis will be played definetely (I will put it in the tourney announcement). It is already in the map pool even without the aesthetic improvements and due to the amount of signups and the fact that there will be multiple maps within each round (probably 2) there is already a good chance to get a game on canis.

If the tourney is a success and ppl will realize what the ultimate maps actually are (adaptive and just better versions of the maps they like) they will be played more I think.

Statistics: Posted by CookieNoob — 19 Sep 2016, 16:13


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2016-09-19T16:06:51+02:00 2016-09-19T16:06:51+02:00 /viewtopic.php?t=13177&p=135771#p135771 <![CDATA[Re: biass, what did you think of break V2?]]> Statistics: Posted by biass — 19 Sep 2016, 16:06


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2016-09-19T16:01:49+02:00 2016-09-19T16:01:49+02:00 /viewtopic.php?t=13177&p=135770#p135770 <![CDATA[Re: biass, what did you think of break V2?]]>
biass wrote:
i got 2 games in what appears to be 3 hours now


thats great! gives more time to finish canis ;) to be a bit more serious: yea indeed, the lack of players is a huge problem and the higher the rating gets, the worse it becomes.

Statistics: Posted by CookieNoob — 19 Sep 2016, 16:01


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2016-09-21T15:35:24+02:00 2016-09-19T15:53:01+02:00 /viewtopic.php?t=13177&p=135767#p135767 <![CDATA[break V2 rant + new canis screenshots]]>
I played the map for the first time (i got 2 games in what appears to be 3 hours now) and was kinda disappointed with the gameplay elements that were not considered by the mapper (he was new maybe?) and led to many frustrating "fa" errors

I'll list them in dot points because i dont have Zock tier hours or motivation to type stuff we paragraphs now bois

1~ Height differences are way too large, this leads to hilariously bad pathfinding and also targetfinding up and down hills and furthermore, leaves areas where you would "assume" engineers or other buildpower can build structures but actually cannot, this also happens on "flat" terrain, while i can understand having to move outside of spawn to build factories to stop turtle (counterpoint, its a 5x5, why is this needed?) trying to place building in viable locations takes up way too much time and (although it didn't happen to me) times where a player may be forced to build a pd or aa or othersuch things to be ruined and also raided by random heightmaps is not beneficial to competitive gameplay

2~ there is waaay too many trees, dont get me wrong, i like reclaim spamming and being able to spam out rhinos/etc at alarming rates but when there is so many trees it turns from setons tier trees to just straight up ignoring trying not to break any trees and then just spamming reclaim it becomes almost unfun, (we can also imagine two new players, one knows how to reclaim and the other doesnt, guess the mass difference? this point was a weak one, but this also leads back into number one, remember how you're forced to leave spawn to build stuff? now you're stuck reclaiming enough trees until you "might" have buildspace.

3~ midmass, really? how much is in the middle? it makes the mexes along the side worth 80% less then they should be worth and it turns from a raid focused game to a spamfest into middle to keep the mass with occasional one or two units to the side but not too far because the hills are impassable

4~ this is a minor one, i think some of the edges on the "cliffs" (spawn again) are a little too sloped and this ruins pathing for units leaving factories, so much that i had a mantis doing infinite loops :oops:

Okay, my 3 mins are done, ill read your responses when i wake up (no, im not going to remake the map)

also balance warning////
Spoiler: show
attacking uef t1 factories is almost just a waste of time with cybran unless he has 0 units or you get lots of t2 first, also the higher hp buffs reclaiming factories and i think that's a little silly, maybe they're a little strong or maybe i can just pack more t1 arty


Spoiler: show
also, before you make some comment, yes, i did win, it was gg

Statistics: Posted by biass — 19 Sep 2016, 15:53


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