Forged Alliance Forever Forged Alliance Forever Forums 2012-05-30T03:20:24+02:00 /feed.php?f=2&t=1314 2012-05-30T03:20:24+02:00 2012-05-30T03:20:24+02:00 /viewtopic.php?t=1314&p=14099#p14099 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]>
civilian units no longer produce or consume resources (pgens, radar, etc)

Statistics: Posted by FunkOff — 30 May 2012, 03:20


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2012-05-29T22:22:36+02:00 2012-05-29T22:22:36+02:00 /viewtopic.php?t=1314&p=14097#p14097 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]>
Brandon007 wrote:
Not gonna happen. I never had my router-Router problem solved, so I cant play online.


:-(

Well, can you still try the newest version?

Statistics: Posted by FunkOff — 29 May 2012, 22:22


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2012-05-29T21:40:09+02:00 2012-05-29T21:40:09+02:00 /viewtopic.php?t=1314&p=14096#p14096 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]>
FunkOff wrote:
Brandon007 wrote:Are you sure? Cause it doesnt work at all for me.


Find me on FAF today and we'll test it together.

Also, re-download it. I've re-uploaded a new version about 4 times since I first made this post, to correct various bugs.

Not gonna happen. I never had my router-Router problem solved, so I cant play online.

Statistics: Posted by Brandon007 — 29 May 2012, 21:40


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2012-05-29T20:35:54+02:00 2012-05-29T20:35:54+02:00 /viewtopic.php?t=1314&p=14095#p14095 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]>
Prince__ wrote:
It would be cool if you write the version number in the name :)


Then every time I update it, I have to change the file paths in the mod files because of the new folder name. Instead I just give it a new mod ID... so at least you will never have a desynced game because there are two different versions of hte mod with same id

Statistics: Posted by FunkOff — 29 May 2012, 20:35


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2012-05-29T20:25:45+02:00 2012-05-29T20:25:45+02:00 /viewtopic.php?t=1314&p=14093#p14093 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]>
FunkOff wrote:
Prince__ wrote:-
And I worked over 1 hour to get Sung Islands working but it doesn't.Even the Evac. beacon doesn't show up. o.o


This was a problem with Cybran civs not loading properly. Fixed as of last night. Re-download!


lol .. I redownloaded it after I spend the time in it.It would be cool if you write the version number in the name :)

Statistics: Posted by Prince__ — 29 May 2012, 20:25


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2012-05-29T20:08:24+02:00 2012-05-29T20:08:24+02:00 /viewtopic.php?t=1314&p=14092#p14092 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]>
Prince__ wrote:
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And I worked over 1 hour to get Sung Islands working but it doesn't.Even the Evac. beacon doesn't show up. o.o


This was a problem with Cybran civs not loading properly. Fixed as of last night. Re-download!


Well , I've noticed that (some) trucks get destroyed before they get in the transporter.Is it an FA bug?


FA bug, fixed for next FAF patch.


To the mod: The beacon still need hours to evacuate the trucks.


Should only take 10 seconds per truck... unless the script crashed, in which case the beacon is broken. This did happen in the first couple of versions of it. :lol:

Statistics: Posted by FunkOff — 29 May 2012, 20:08


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2012-05-29T18:37:05+02:00 2012-05-29T18:37:05+02:00 /viewtopic.php?t=1314&p=14088#p14088 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]> UEF),Four Corners(UEF),Four leaf Clover(Cybran) and canis river spcial edition(Cybran) are finished.->Will be uploaded soon.

You also can add Vya3-Protectorate(Aeon)
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And I worked over 1 hour to get Sung Islands working but it doesn't.Even the Evac. beacon doesn't show up. o.o

Well , I've noticed that (some) trucks get destroyed before they get in the transporter.Is it an FA bug?

To the mod: The beacon still need hours to evacuate the trucks.
---
Please contact me for your map wishes because I'll only edit the popular maps.


Prince

Statistics: Posted by Prince__ — 29 May 2012, 18:37


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2012-05-29T16:01:06+02:00 2012-05-29T16:01:06+02:00 /viewtopic.php?t=1314&p=14080#p14080 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]>
Brandon007 wrote:
Are you sure? Cause it doesnt work at all for me.


Find me on FAF today and we'll test it together.

Also, re-download it. I've re-uploaded a new version about 4 times since I first made this post, to correct various bugs.

Statistics: Posted by FunkOff — 29 May 2012, 16:01


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2012-05-29T04:04:12+02:00 2012-05-29T04:04:12+02:00 /viewtopic.php?t=1314&p=14067#p14067 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]>
FunkOff wrote:
Brandon007 wrote:Does this only work in FAF? I just tried it in the Stock 3599 version,and it doesnt work. Do we need a AI for this to work as well? I cant seem to get this to work at all.

Even in a Mod free FAF... It keeps trying to refer to TransferUnitsOwnership in the aibrain.lua


This mod was designed for use on FAF. You don't need AI for this to work.

Are you sure? Cause it doesnt work at all for me.

Statistics: Posted by Brandon007 — 29 May 2012, 04:04


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2012-05-28T13:16:20+02:00 2012-05-28T13:16:20+02:00 /viewtopic.php?t=1314&p=14036#p14036 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]>
Brandon007 wrote:
Does this only work in FAF? I just tried it in the Stock 3599 version,and it doesnt work. Do we need a AI for this to work as well? I cant seem to get this to work at all.

Even in a Mod free FAF... It keeps trying to refer to TransferUnitsOwnership in the aibrain.lua


This mod was designed for use on FAF. You don't need AI for this to work.

Statistics: Posted by FunkOff — 28 May 2012, 13:16


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2012-05-28T04:39:06+02:00 2012-05-28T04:39:06+02:00 /viewtopic.php?t=1314&p=14030#p14030 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]>
Even in a Mod free FAF... It keeps trying to refer to TransferUnitsOwnership in the aibrain.lua

Statistics: Posted by Brandon007 — 28 May 2012, 04:39


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2012-05-28T03:41:02+02:00 2012-05-28T03:41:02+02:00 /viewtopic.php?t=1314&p=14028#p14028 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]> Statistics: Posted by FunkOff — 28 May 2012, 03:41


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2012-05-27T23:39:57+02:00 2012-05-27T23:39:57+02:00 /viewtopic.php?t=1314&p=14022#p14022 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]> Statistics: Posted by noobymcnoobcake — 27 May 2012, 23:39


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2012-05-28T00:26:55+02:00 2012-05-27T23:32:41+02:00 /viewtopic.php?t=1314&p=14021#p14021 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]>

Prince


(My crap sentences) :P

Statistics: Posted by Prince__ — 27 May 2012, 23:32


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2012-05-27T23:12:55+02:00 2012-05-27T23:12:55+02:00 /viewtopic.php?t=1314&p=14019#p14019 <![CDATA[Re: New Gameplay Mod: Civilian Defense]]> Statistics: Posted by Gyle — 27 May 2012, 23:12


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