Forged Alliance Forever Forged Alliance Forever Forums 2016-08-25T13:47:21+02:00 /feed.php?f=2&t=12992 2016-08-25T13:47:21+02:00 2016-08-25T13:47:21+02:00 /viewtopic.php?t=12992&p=133503#p133503 <![CDATA[Re: Commander and Conquerer]]>
I think you should allow the T2 upgrade on the ACUs. The gun upgrade would be good as well I think.

The upgrades that are definitely out of the question are teleport, Advanced RAS, shields, cloak, mazer and the regen upgrades.

I'd be up for a game like that you have to take into account that most of the 1v1 games are at most T2 anyway. The last game I had which went to T3 was a long one on Open Palms. Had a draw on sentry point because my opponent rushed with his ACU well before I was ready for it, lost Saltrock just as the first T2 tanks rolled in and won Canis River with a gun upgrade, 10 mantisses, 10 T1 artillery and 4 Wagners.

So to see a change in the gameplay, you'd have to play on a map where T3 appears regularly and you sometimes see T4 units.

Statistics: Posted by Plasma_Wolf — 25 Aug 2016, 13:47


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2016-08-25T03:06:45+02:00 2016-08-25T03:06:45+02:00 /viewtopic.php?t=12992&p=133478#p133478 <![CDATA[Commander and Conquerer]]>
I was thinking, one way to bring a little bit of that flavour into SupCom, is to set up a match with the following restrictions:

- T1 and T2 only.
- No ACU upgrades.
- Game speed increased.

This brings the game down into a 2-tier model, similar to TA and many other games from that era.

I haven't tried this with a real opponent yet, I wonder how it will go? Will the game break? Will it end in a horrible stalemate because no gameenders? Will Aeon become OP because swiftwinds guarantee air superiority?

Statistics: Posted by AdmiralZeech — 25 Aug 2016, 03:06


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