Forged Alliance Forever Forged Alliance Forever Forums 2016-08-07T03:06:21+02:00 /feed.php?f=2&t=12773 2016-08-07T03:06:21+02:00 2016-08-07T03:06:21+02:00 /viewtopic.php?t=12773&p=132364#p132364 <![CDATA[Re: Is it Possible to Improve Unit AI?]]>
-_V_- wrote:
SeraphimLeftNut wrote:path_ArmyBudget Budget for each army to do pathfinding each tick
path_BackgroundBudget Maximum number of steps to run pathfinder in background
path_BackgroundUpdate Update pathfinding tables in background
path_MaxInstantWorkUnits Budget for instant pathfinds by the AI
path_TimeoutPreview Maximum number of ticks to allow pathfinder preview to take
path_UnreachableTimeoutSearchSteps Maximum number of ticks to allow a single pathfind to take for an unreachable path

Here are the parameters and these are editable and have been edited by FAF before. Changing these will show up as cheating, so cheats must be enabled, or you can change these in a single player game.



Have you noticed any noticeable improvement tweaking the values ?


The difference is dramatic, when changing these values. path_BackgroundBudget was increased by FAF around 2012. It supposedly improved some pathfinding, but may have also deteriorated other aspects of the game. I don't think proper testing across many players in online scenarios have ever done.
In single player just increasing all the values by a factor of 10 makes a very nice improvement to unit behavior. The answer is not at all obvious for an online situation.
I personally would like to see this FAF change reverted back.

Statistics: Posted by SeraphimLeftNut — 07 Aug 2016, 03:06


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2016-08-06T19:57:32+02:00 2016-08-06T19:57:32+02:00 /viewtopic.php?t=12773&p=132338#p132338 <![CDATA[Re: Is it Possible to Improve Unit AI?]]>
SeraphimLeftNut wrote:
path_ArmyBudget Budget for each army to do pathfinding each tick
path_BackgroundBudget Maximum number of steps to run pathfinder in background
path_BackgroundUpdate Update pathfinding tables in background
path_MaxInstantWorkUnits Budget for instant pathfinds by the AI
path_TimeoutPreview Maximum number of ticks to allow pathfinder preview to take
path_UnreachableTimeoutSearchSteps Maximum number of ticks to allow a single pathfind to take for an unreachable path

Here are the parameters and these are editable and have been edited by FAF before. Changing these will show up as cheating, so cheats must be enabled, or you can change these in a single player game.



Have you noticed any noticeable improvement tweaking the values ?

Statistics: Posted by -_V_- — 06 Aug 2016, 19:57


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2016-07-21T14:36:22+02:00 2016-07-21T14:36:22+02:00 /viewtopic.php?t=12773&p=130975#p130975 <![CDATA[Re: Is it Possible to Improve Unit AI?]]>

Statistics: Posted by nine2 — 21 Jul 2016, 14:36


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2016-07-21T14:29:51+02:00 2016-07-21T14:29:51+02:00 /viewtopic.php?t=12773&p=130974#p130974 <![CDATA[Re: Is it Possible to Improve Unit AI?]]> path_BackgroundBudget Maximum number of steps to run pathfinder in background
path_BackgroundUpdate Update pathfinding tables in background
path_MaxInstantWorkUnits Budget for instant pathfinds by the AI
path_TimeoutPreview Maximum number of ticks to allow pathfinder preview to take
path_UnreachableTimeoutSearchSteps Maximum number of ticks to allow a single pathfind to take for an unreachable path

Here are the parameters and these are editable and have been edited by FAF before. Changing these will show up as cheating, so cheats must be enabled, or you can change these in a single player game.

Statistics: Posted by SeraphimLeftNut — 21 Jul 2016, 14:29


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2016-07-21T12:04:13+02:00 2016-07-21T12:04:13+02:00 /viewtopic.php?t=12773&p=130971#p130971 <![CDATA[Re: Is it Possible to Improve Unit AI?]]> Statistics: Posted by nine2 — 21 Jul 2016, 12:04


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2016-07-20T13:42:50+02:00 2016-07-20T13:42:50+02:00 /viewtopic.php?t=12773&p=130930#p130930 <![CDATA[Re: Is it Possible to Improve Unit AI?]]> Statistics: Posted by tatsu — 20 Jul 2016, 13:42


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2016-07-20T12:11:07+02:00 2016-07-20T12:11:07+02:00 /viewtopic.php?t=12773&p=130925#p130925 <![CDATA[Re: Is it Possible to Improve Unit AI?]]> Statistics: Posted by speed2 — 20 Jul 2016, 12:11


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2016-07-20T12:01:42+02:00 2016-07-20T12:01:42+02:00 /viewtopic.php?t=12773&p=130924#p130924 <![CDATA[Is it Possible to Improve Unit AI?]]> Statistics: Posted by zachary81 — 20 Jul 2016, 12:01


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