Congratulations, you just listed 99% of all maps. My hat is off to you sir!Hawkei wrote:
Having said this, there are some maps which are bad. Either because they promote predictable or stale gameplay. Or because there is an over-riding meta-game which when executed precisely will determine victory. Or because they are just too limited in their tactical diversity. Or because they are imbalanced and obviously favour one player over the other.
Statistics: Posted by BushMaster — 12 Jul 2016, 09:38
Astrofoo wrote:
My main fear of a system like this however, is that it's very ambitious and a little complex for our little FAF.
Statistics: Posted by RealityCheck — 12 Jul 2016, 05:32
Statistics: Posted by Hawkei — 12 Jul 2016, 04:37
Statistics: Posted by Lieutenant Lich — 12 Jul 2016, 03:39
Statistics: Posted by biass — 12 Jul 2016, 02:12
Statistics: Posted by Astrofoo — 12 Jul 2016, 00:01
KeyBlue wrote:Mad`Mozart wrote:Isn't this how current system works?
500 plays against 300-700
They both suck, according to your standards. And since they both suck they can't learn anything from that so they keep sucking.
So following your logic: it is impossible for a 500 (after 100 games) to become a 2000 or even 1000.
PS: damn i need to get a life.
Started reading from bottom and pretty much stopped after reading this.
Not even going to bother to argue
Statistics: Posted by KeyBlue — 11 Jul 2016, 23:15
Statistics: Posted by RealityCheck — 11 Jul 2016, 18:19
Mad`Mozart wrote:Tell me more pls. When you want to match someone who suck vs other guy who suck as well. They will simply never learn too.
Statistics: Posted by Mad`Mozart — 11 Jul 2016, 18:06
Mad`Mozart wrote:KeyBlue wrote:
Basically, everything you just said about map rating i can put to win % and it will make perfect sense.
If you have 1600 rating, you will usually get matched vs 1400 to 1800 players, right? (i fail to see here how you can get matched 100 games vs newbies) So if you are good on theta, you will win there a lot and your win % will go up and opposite for roanoke. So inside your 1600 ladder rating, you have big win % on theta and low win % on roanoke. Then using your idea, you can get matched on theta vs 1800 players and on roanoke vs 1600. Ofc, the more games you played, the harder it will be for the stat to change so yeah, there's 1 downside to it after all. But ultimately, its way more simple to implement since we can already draw the stat from existing games rather than coding and storing more new stats for a player (which will happen exactly never )
Mad`Mozart wrote:
I can see the point that you want to make ladder matches fair (for a lot of low rated players haha) which is wrong. Its a competition and everyone should play on equal conditions. Dont try to make game easier for you if you suck.
Mad`Mozart wrote:
Tell me more pls. When you want to match someone who suck vs other guy who suck as well. They will simply never learn too.
Statistics: Posted by KeyBlue — 11 Jul 2016, 15:35
Statistics: Posted by Mad`Mozart — 11 Jul 2016, 14:41
Statistics: Posted by RealityCheck — 11 Jul 2016, 14:29