Forged Alliance Forever Forged Alliance Forever Forums 2016-06-22T01:39:59+02:00 /feed.php?f=2&t=12543 2016-06-22T01:39:59+02:00 2016-06-22T01:39:59+02:00 /viewtopic.php?t=12543&p=129328#p129328 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]>
SeraphimLeftNut wrote:
The rate of ugprading your mexes is two time derivatives(acceleration) away from your actual economy


Could you explain this? The way I see it, economy = income-per-second. If your income at time zero is (t0)=10, and you upgrade 1 mex every second resulting in (t1)=14, (t2)=18,..., upgrading twice as fast would result in (t1)=18, (t2)=26. In the second case, the first derivative is +8/sec compared to +4/sec in the former. The rate at which you upgrade mexes is the first derivative of your income-per-second. Are you considering economy = total mass produced instead?

Statistics: Posted by Zappa — 22 Jun 2016, 01:39


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2016-06-10T17:23:06+02:00 2016-06-10T17:23:06+02:00 /viewtopic.php?t=12543&p=128476#p128476 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]>
SC-Account wrote:
Hail Crotalus - Crotalus is JESUS.


Back from the grave SC? Only the scent of a new UI mod could revive you xD.

Statistics: Posted by briang — 10 Jun 2016, 17:23


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2016-06-10T13:46:19+02:00 2016-06-10T13:46:19+02:00 /viewtopic.php?t=12543&p=128455#p128455 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]> Statistics: Posted by SC-Account — 10 Jun 2016, 13:46


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2016-06-06T15:16:06+02:00 2016-06-06T15:16:06+02:00 /viewtopic.php?t=12543&p=128138#p128138 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]>
JaggedAppliance wrote:
It's the worst kind of busywork in the whole fucking game, Crot you rock.

JaggedAppliance wrote:
It's the worst kind of busywork

JaggedAppliance wrote:
kind of busywork

JaggedAppliance wrote:
busywork

London is the capital of Great Britain.

Statistics: Posted by Mad`Mozart — 06 Jun 2016, 15:16


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2016-06-06T14:49:14+02:00 2016-06-06T14:49:14+02:00 /viewtopic.php?t=12543&p=128137#p128137 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]> Statistics: Posted by JaggedAppliance — 06 Jun 2016, 14:49


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2016-06-06T14:30:04+02:00 2016-06-06T14:30:04+02:00 /viewtopic.php?t=12543&p=128136#p128136 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]> Statistics: Posted by wasdf — 06 Jun 2016, 14:30


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2016-06-06T07:00:44+02:00 2016-06-06T07:00:44+02:00 /viewtopic.php?t=12543&p=128127#p128127 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]>
SeraphimLeftNut wrote:
Swol wrote:I can see that after many games and hours of practice people can gain a significant unit advantage from better micro. I think i've yet to see anyone gain a significant eco advantage after hundreds of hours of capping mex.

If you have the apm to micro engies in a way to have an optimal number of assisting engies on each upgrading mex, an you only upgrade one mex at a time, you will have a huge advantage. The rate of ugprading your mexes is two time derivatives(acceleration) away from your actual economy, so the effect is huge assuming you are comparing players that don't stall and crash their ecoes all the time.


The international telephone dialing code for Antarctica is 672.

Statistics: Posted by Mel_Gibson — 06 Jun 2016, 07:00


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2016-06-06T05:52:57+02:00 2016-06-06T05:52:57+02:00 /viewtopic.php?t=12543&p=128126#p128126 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]>
Swol wrote:
I can see that after many games and hours of practice people can gain a significant unit advantage from better micro. I think i've yet to see anyone gain a significant eco advantage after hundreds of hours of capping mex.

If you have the apm to micro engies in a way to have an optimal number of assisting engies on each upgrading mex, an you only upgrade one mex at a time, you will have a huge advantage. The rate of ugprading your mexes is two time derivatives(acceleration) away from your actual economy, so the effect is huge assuming you are comparing players that don't stall and crash their ecoes all the time.

Statistics: Posted by SeraphimLeftNut — 06 Jun 2016, 05:52


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2016-06-06T01:22:41+02:00 2016-06-06T01:22:41+02:00 /viewtopic.php?t=12543&p=128117#p128117 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]> Statistics: Posted by Mel_Gibson — 06 Jun 2016, 01:22


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2016-06-05T23:56:14+02:00 2016-06-05T23:56:14+02:00 /viewtopic.php?t=12543&p=128114#p128114 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]>
Mycen wrote:
Blodir wrote:I agree with this change, the key point is that it doesn't make decisions for you - it just makes it easier to translate your thoughts to the game, which is what UI mods are for after all


If I all I want to do is have my tanks micro in loops I'm not really making decisions, I'm just clicking in a circles. But would you agree that an autododge mod is just translating my thoughts and totally fine? Don't get me wrong, once I get used to this I'm sure I'll like it, but let's not get the wrong idea here - there's only one direction to these kinds of changes.

I would argue in that case you are still taking some control from the player however negligible

Statistics: Posted by Blodir — 05 Jun 2016, 23:56


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2016-06-05T22:24:30+02:00 2016-06-05T22:24:30+02:00 /viewtopic.php?t=12543&p=128107#p128107 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]> I don't see a problem with it tbh. Integrate + toggle please )

Statistics: Posted by Gorton — 05 Jun 2016, 22:24


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2016-06-05T21:56:19+02:00 2016-06-05T21:56:19+02:00 /viewtopic.php?t=12543&p=128106#p128106 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]>
Blodir wrote:
I agree with this change, the key point is that it doesn't make decisions for you - it just makes it easier to translate your thoughts to the game, which is what UI mods are for after all


If I all I want to do is have my tanks micro in loops I'm not really making decisions, I'm just clicking in a circles. But would you agree that an autododge mod is just translating my thoughts and totally fine? Don't get me wrong, once I get used to this I'm sure I'll like it, but let's not get the wrong idea here - there's only one direction to these kinds of changes.

Statistics: Posted by Mycen — 05 Jun 2016, 21:56


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2016-06-05T21:12:27+02:00 2016-06-05T21:12:27+02:00 /viewtopic.php?t=12543&p=128099#p128099 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]> Statistics: Posted by Blodir — 05 Jun 2016, 21:12


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2016-06-05T21:00:19+02:00 2016-06-05T21:00:19+02:00 /viewtopic.php?t=12543&p=128098#p128098 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]> Statistics: Posted by Petricpwnz — 05 Jun 2016, 21:00


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2016-06-05T20:51:12+02:00 2016-06-05T20:51:12+02:00 /viewtopic.php?t=12543&p=128097#p128097 <![CDATA[Re: Crotalus - The Father of Mex/Happiness]]>
Just here to say that reducing un-grateful task is good. But the people saying "Why not just get an AI to play the game for you!?" are part true too. We always need to be careful, so we don't remove interesting micro. Because some micro require some skill that are interesting. (I'm not saying this change isn't good).

Statistics: Posted by keyser — 05 Jun 2016, 20:51


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