Forged Alliance Forever Forged Alliance Forever Forums 2016-05-17T19:13:28+02:00 /feed.php?f=2&t=12439 2016-05-17T19:13:28+02:00 2016-05-17T19:13:28+02:00 /viewtopic.php?t=12439&p=127110#p127110 <![CDATA[Re: Too Many Clans]]>
justify wrote:
The main problem, is that there are not enough reasons to play in a clan. I think many players that play faf team games, aren't part of a clan and don't want to be part of a clan. The countless abandoned clans are the result of this. One could say that a clan leads to more organized training/games, encourages social interaction and other stuff. But why would I need a clan for that? There are many groups of players that play as a team, but are not part of a clan.

What additional functionality does a clan have? Beside the IRC channel.


For me it's quickly knowing who is online that you like to play with. Yea, you can use the friend system for that, but often you want to get a good group of people in on a game. For me, I join clans with people I like to play with, either because they are good or I like talking to them. Then it's easy to spam your clan chat and get a few good players in a game quickly. Or just talk about tactics or life. Rather than messaging them all one by one.

It's the same as having a group of friends you go out with all together or individual friends you hang out with one at a time. There are advantages and disadvantages to both approaches. Most people use a mix. Do what works for you. But for at least a few hundred people, there apparently *are* enough reasons to be in a clan. Your opinion is valid, just not everyone agrees with you.

I will say that unless you have different brain chemistry than the average human being, camaraderie generates serotonin in your brain, and being in a clan likely generates camaraderie.

To the point of the thread, I don't mind there being millions of clans -- just sort the list by size to see the ones that matter. But I wouldn't mind there being none showing that have less than 5-8 members.

Statistics: Posted by codepants — 17 May 2016, 19:13


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2016-05-16T15:22:09+02:00 2016-05-16T15:22:09+02:00 /viewtopic.php?t=12439&p=127026#p127026 <![CDATA[Re: Too Many Clans]]>
It wasn't until I fought Kalvirox in a ladder 1v1 and he asked if I was interested, and then again when Lextoc and other BC people saw me in the avg. joe tourney. I still to this day feel weird for leaving AIx for BC but it is what it is.

I like Sheeo's idea of filtering the clans but maybe just like the 1v1 ladder the "inactives" are hidden after a certain time has passed and reactivated upon request?

Statistics: Posted by Morax — 16 May 2016, 15:22


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2016-05-16T12:57:56+02:00 2016-05-16T12:57:56+02:00 /viewtopic.php?t=12439&p=127009#p127009 <![CDATA[Re: Too Many Clans]]>
A few years ago I played a browser game that was similar to age of empires, but most of the actions took hours days or weeks to complete. They had an interesting clan progression system, that was based on victories, ressources and other stuff. You could start with a 10 player clan and if you achieved a certain amount of victories, ressources and territory you were allowed to invite more players into it to grow even further. So maybe a achievment based clan progression system would be nice? (just and idea)

What additional functionality does a clan have? Beside the IRC channel.

Statistics: Posted by CavemanHost — 16 May 2016, 12:57


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2016-05-16T10:38:37+02:00 2016-05-16T10:38:37+02:00 /viewtopic.php?t=12439&p=127001#p127001 <![CDATA[Re: Too Many Clans]]> Dont know about the limits. The whole point of having a clan used to be just the chat group and the tag you can get. So i guess the 1 man clans are all about the tag and i say let them have it. On the other hand as someone suggested giving out avatars to people that own a clan with 10 or more people would boost the whole clan thing. The question is in wich way would it boost it would bigger clans grow even bigger(if like we have more people= better avatar) or would there be mergins of smaller clans? Either way probably cant go wrong. Clan leaders will start to advertise

Statistics: Posted by Green_Nymph — 16 May 2016, 10:38


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2016-05-16T05:06:18+02:00 2016-05-16T05:06:18+02:00 /viewtopic.php?t=12439&p=126996#p126996 <![CDATA[Re: Too Many Clans]]> Statistics: Posted by Hawkei — 16 May 2016, 05:06


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2016-05-15T19:06:29+02:00 2016-05-15T19:06:29+02:00 /viewtopic.php?t=12439&p=126970#p126970 <![CDATA[Re: Too Many Clans]]> Statistics: Posted by Hzale — 15 May 2016, 19:06


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2016-05-15T16:49:56+02:00 2016-05-15T16:49:56+02:00 /viewtopic.php?t=12439&p=126963#p126963 <![CDATA[Re: Too Many Clans]]>
being in empire clan on the other hand......

Statistics: Posted by Exotic_Retard — 15 May 2016, 16:49


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2016-05-15T16:45:58+02:00 2016-05-15T16:45:58+02:00 /viewtopic.php?t=12439&p=126962#p126962 <![CDATA[Re: Too Many Clans]]>
Voodoo wrote:
theeggroll wrote:Who gives a f***?

P.s. smurfing is crazy easy right now
P.s.s. clans mean literally nothing, why put any limit on them


This kind of posts aren't helpful. Why are you posting if you aren't interested in such a topic?


I am interested, and I even made a point in what I said. It was short and to the point. Clans mean literally nothing so why would we limit them? And I said who gives a f*** because, again, they mean literally nothing.

I certainly enjoy being in a clan but, again, it means literally nothing in the grand scheme of things.

Statistics: Posted by theeggroll — 15 May 2016, 16:45


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2016-05-15T15:10:45+02:00 2016-05-15T15:10:45+02:00 /viewtopic.php?t=12439&p=126944#p126944 <![CDATA[Re: Too Many Clans]]>
HotFog wrote:
All I am looking at is the issues with what is stopping the community from using the clan system as a benefit.

Because there is literally no reason or benefit from being a part of the clan in game or FAF lobby.
Reasons people make/join clans are community driven, so if players are not active members of community clans dont mean much to them.

Statistics: Posted by Mad`Mozart — 15 May 2016, 15:10


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2016-05-15T14:13:05+02:00 2016-05-15T14:13:05+02:00 /viewtopic.php?t=12439&p=126933#p126933 <![CDATA[Re: Too Many Clans]]>
theeggroll wrote:
Who gives a f***?

P.s. smurfing is crazy easy right now
P.s.s. clans mean literally nothing, why put any limit on them


This kind of posts aren't helpful. Why are you posting if you aren't interested in such a topic?

Statistics: Posted by Voodoo — 15 May 2016, 14:13


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2016-05-15T14:09:45+02:00 2016-05-15T14:09:45+02:00 /viewtopic.php?t=12439&p=126932#p126932 <![CDATA[Re: Too Many Clans]]>
HotFog wrote:
I think the idea of clans is great.

I believe the current clan system however negates the purpose of clans. There are about 23 pages with 10 clans each (that's 230 clans) with only 1 player in each clan.


How about making the clans list only show established clans, say, 3-4+ players by default? Using a filter you could then enable showing the 1-man-parties.

Statistics: Posted by Sheeo — 15 May 2016, 14:09


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2016-05-15T13:59:24+02:00 2016-05-15T13:59:24+02:00 /viewtopic.php?t=12439&p=126931#p126931 <![CDATA[Re: Too Many Clans]]>
P.s. smurfing is crazy easy right now
P.s.s. clans mean literally nothing, why put any limit on them

Statistics: Posted by theeggroll — 15 May 2016, 13:59


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2016-05-15T12:43:50+02:00 2016-05-15T12:43:50+02:00 /viewtopic.php?t=12439&p=126927#p126927 <![CDATA[Re: Too Many Clans]]>
I doubt limiting minimum clan size would have any effect.

Statistics: Posted by Blodir — 15 May 2016, 12:43


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2016-05-15T12:10:56+02:00 2016-05-15T12:10:56+02:00 /viewtopic.php?t=12439&p=126924#p126924 <![CDATA[Re: Too Many Clans]]> i guess a minimum of two players should be needed to create a clan, and keep it existing, and some automated avatar system that gives fancy avatars automatically to the clan leader (and takes them away when the condition no longer holds) for 10/25 players would be great

Statistics: Posted by Myxir — 15 May 2016, 12:10


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2016-05-15T12:08:11+02:00 2016-05-15T12:08:11+02:00 /viewtopic.php?t=12439&p=126923#p126923 <![CDATA[Re: Too Many Clans]]>
"If you are playing FA with two friends and you want to be in a clan with them and no one else? Why should we forbid this."


That is a VERY good point. The idea is not to harm but motivate the clan arena of the community. Perhaps there is a way to address these 2 guys.

I suppose what I am really debating is the apparent abundance of clans that contribute little to the community other than "nice to have". All I am looking at is the issues with what is stopping the community from using the clan system as a benefit.

Statistics: Posted by HotFog — 15 May 2016, 12:08


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