justify wrote:
The main problem, is that there are not enough reasons to play in a clan. I think many players that play faf team games, aren't part of a clan and don't want to be part of a clan. The countless abandoned clans are the result of this. One could say that a clan leads to more organized training/games, encourages social interaction and other stuff. But why would I need a clan for that? There are many groups of players that play as a team, but are not part of a clan.
What additional functionality does a clan have? Beside the IRC channel.
For me it's quickly knowing who is online that you like to play with. Yea, you can use the friend system for that, but often you want to get a good group of people in on a game. For me, I join clans with people I like to play with, either because they are good or I like talking to them. Then it's easy to spam your clan chat and get a few good players in a game quickly. Or just talk about tactics or life. Rather than messaging them all one by one.
It's the same as having a group of friends you go out with all together or individual friends you hang out with one at a time. There are advantages and disadvantages to both approaches. Most people use a mix. Do what works for you. But for at least a few hundred people, there apparently *are* enough reasons to be in a clan. Your opinion is valid, just not everyone agrees with you.
I will say that unless you have different brain chemistry than the average human being, camaraderie generates serotonin in your brain, and being in a clan likely generates camaraderie.
To the point of the thread, I don't mind there being millions of clans -- just sort the list by size to see the ones that matter. But I wouldn't mind there being none showing that have less than 5-8 members.Statistics: Posted by codepants — 17 May 2016, 19:13
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