Statistics: Posted by Zock — 07 May 2016, 23:39
so later came.Exotic_Retard wrote:will look into this later.
Statistics: Posted by piratep2r — 07 May 2016, 22:40
Exotic_Retard wrote:will look into this later.
ZLO_RD wrote:
also it may help a bit to remember that arty can't damage itself, so if you space it out enought it may get better (they will still shoot into the ground i guess, it can also depleate shield that covers them )
Statistics: Posted by ZLO_RD — 06 May 2016, 20:27
Statistics: Posted by Morax — 06 May 2016, 19:39
Statistics: Posted by Exotic_Retard — 06 May 2016, 19:27
Statistics: Posted by Hawkei — 29 Apr 2016, 09:25
ZLO_RD wrote:
ionly fix i see is to make arty not shoot at all if it is going to hit terrain, witch is probably not easy to implement, or make it shoot higher arc in cases when turret attempts to fire at angle that is below 0 degrees from ground, or make it change muzzle velocity and always shoot at relatively high arc, and decrese muzzle velocity as target gets closer, but that is probably impossible to implement in game
Exotic_Retard wrote:
friendly fire off seems like the most obvious choice here. will look into this later.
HUSSAR wrote:
I reproduced this issue in replay ID 4700942 and I reported this issue on github.
https://github.com/FAForever/fa/issues/1227
Also, I added your suggestions/fixes so DEV team will discuss it there and try to fix it.
Statistics: Posted by piratep2r — 28 Apr 2016, 18:11
Statistics: Posted by HUSSAR — 28 Apr 2016, 17:12
Statistics: Posted by Zoram — 28 Apr 2016, 16:16