Forged Alliance Forever Forged Alliance Forever Forums 2016-04-26T02:21:25+02:00 /feed.php?f=2&t=12324 2016-04-26T02:21:25+02:00 2016-04-26T02:21:25+02:00 /viewtopic.php?t=12324&p=125944#p125944 <![CDATA[Re: Monkeylord range attack]]> Statistics: Posted by Mel_Gibson — 26 Apr 2016, 02:21


]]>
2016-04-25T22:51:05+02:00 2016-04-25T22:51:05+02:00 /viewtopic.php?t=12324&p=125940#p125940 <![CDATA[Re: Monkeylord range attack]]> Statistics: Posted by keyser — 25 Apr 2016, 22:51


]]>
2016-04-25T21:13:17+02:00 2016-04-25T21:13:17+02:00 /viewtopic.php?t=12324&p=125932#p125932 <![CDATA[Re: Monkeylord range attack]]>
(This has never happened to me and i have no idea how humiliating the experience is would be)

Statistics: Posted by Mel_Gibson — 25 Apr 2016, 21:13


]]>
2016-04-25T19:01:00+02:00 2016-04-25T19:01:00+02:00 /viewtopic.php?t=12324&p=125925#p125925 <![CDATA[Re: Monkeylord range attack]]> Statistics: Posted by briang — 25 Apr 2016, 19:01


]]>
2016-04-24T12:43:03+02:00 2016-04-24T12:43:03+02:00 /viewtopic.php?t=12324&p=125882#p125882 <![CDATA[Re: Monkeylord range attack]]>
keyser wrote:
you can put in hold fire mod until you get in lazer range.
430 dps with 64 range isn't bad.
fyi a brick is 375 dps on 35 range.
the only issue is that you can't control the long range weapon of the ML. This could have been great to snipe important unit : omni/T2 radar, arty and sniper bot...


you can setup it as target priority, so long range will kill this important object first.
or you can click attack, and them click to move back, to +- stay on place and dont move to your small range, you will prioritize them.

Statistics: Posted by Ithilis_Quo — 24 Apr 2016, 12:43


]]>
2016-04-24T11:20:12+02:00 2016-04-24T11:20:12+02:00 /viewtopic.php?t=12324&p=125878#p125878 <![CDATA[Re: Monkeylord range attack]]> Statistics: Posted by speed2 — 24 Apr 2016, 11:20


]]>
2016-04-24T11:31:44+02:00 2016-04-24T11:19:42+02:00 /viewtopic.php?t=12324&p=125877#p125877 <![CDATA[Re: Monkeylord range attack]]> I wonder, do higher rated players actually do that?

Statistics: Posted by --- — 24 Apr 2016, 11:19


]]>
2016-04-24T11:16:46+02:00 2016-04-24T11:16:46+02:00 /viewtopic.php?t=12324&p=125876#p125876 <![CDATA[Re: Monkeylord range attack]]> 430 dps with 64 range isn't bad.
fyi a brick is 375 dps on 35 range.
the only issue is that you can't control the long range weapon of the ML. This could have been great to snipe important unit : omni/T2 radar, arty and sniper bot...

Statistics: Posted by keyser — 24 Apr 2016, 11:16


]]>
2016-04-24T11:16:27+02:00 2016-04-24T11:16:27+02:00 /viewtopic.php?t=12324&p=125875#p125875 <![CDATA[Re: Monkeylord range attack]]> Statistics: Posted by speed2 — 24 Apr 2016, 11:16


]]>
2016-04-24T10:58:08+02:00 2016-04-24T10:58:08+02:00 /viewtopic.php?t=12324&p=125874#p125874 <![CDATA[Monkeylord range attack]]>
I was wondering: that range attack of the ML (red single shots) - isn't that kinda counter productive? It's not that strong but it certainly reveals an incoming ML before it's main canon (laser) can shot. This gives the opponent valuable time to pull back. It's like a sneaky ninja, coming from the dark, only to have his cell phone go off once he almost reached his target.

Statistics: Posted by --- — 24 Apr 2016, 10:58


]]>