Forged Alliance Forever Forged Alliance Forever Forums 2016-04-09T20:03:39+02:00 /feed.php?f=2&t=12207 2016-04-09T20:03:39+02:00 2016-04-09T20:03:39+02:00 /viewtopic.php?t=12207&p=124904#p124904 <![CDATA[Re: Rumble in the Jungle, Chemotherapy]]>
I have not made spawns 5 and 6 into the basic 1 and 2 markers yet, in the bleak chance that the upload button ever returns i can always upload an alternate.

Editor images show up as the same as i have posted before and if anyone would like to grab a partner and playtest it, i will happily send you the map folder, if you promise to send me the replay back <3

Statistics: Posted by biass — 09 Apr 2016, 20:03


]]>
2016-04-08T07:44:42+02:00 2016-04-08T07:44:42+02:00 /viewtopic.php?t=12207&p=124764#p124764 <![CDATA[Re: Rumble in the Jungle, Chemotherapy]]>

Statistics: Posted by biass — 08 Apr 2016, 07:44


]]>
2016-04-07T22:02:48+02:00 2016-04-07T22:02:48+02:00 /viewtopic.php?t=12207&p=124739#p124739 <![CDATA[Re: Rumble in the Jungle, Chemotherapy]]> Statistics: Posted by Morax — 07 Apr 2016, 22:02


]]>
2016-04-07T21:44:27+02:00 2016-04-07T21:44:27+02:00 /viewtopic.php?t=12207&p=124736#p124736 <![CDATA[Re: Rumble in the Jungle, Chemotherapy]]> Statistics: Posted by manread — 07 Apr 2016, 21:44


]]>
2016-04-07T21:25:18+02:00 2016-04-07T21:25:18+02:00 /viewtopic.php?t=12207&p=124735#p124735 <![CDATA[Re: Rumble in the Jungle, Chemotherapy]]>
speed2 wrote:
Stuff remaining to do will be Decals, and then re placing the markers in the same spots they are in the original, as you can see they currently float off the ground.

Just select them all and "shake" them. They will snap to the ground. With placing on grid enabled


Of course, but with some changes to the original heightmap will mean making sure they are positioned correctly to allow storages and stuff..

Statistics: Posted by biass — 07 Apr 2016, 21:25


]]>
2016-04-07T21:04:55+02:00 2016-04-07T21:04:55+02:00 /viewtopic.php?t=12207&p=124732#p124732 <![CDATA[Re: Rumble in the Jungle, Chemotherapy]]>

Stuff remaining to do will be Decals, and then re placing the markers in the same spots they are in the original, as you can see they currently float off the ground.

Just select them all and "shake" them. They will snap to the ground. With placing on grid enabled

Statistics: Posted by speed2 — 07 Apr 2016, 21:04


]]>
2016-04-07T20:47:07+02:00 2016-04-07T20:47:07+02:00 /viewtopic.php?t=12207&p=124727#p124727 <![CDATA[Re: Rumble in the Jungle, Chemotherapy]]>
Morax wrote:
Could you fix maps like Syrtis Major and Badlands that have known symmetry issues?

Nice work on Rumble so far... any in-game shots?


If you can point them out, should be easy

And nothing from ingame, map uploading is down atm and also the markers are not placed, every thing is 30ft in the air xDDD

Statistics: Posted by biass — 07 Apr 2016, 20:47


]]>
2016-04-07T20:45:19+02:00 2016-04-07T20:45:19+02:00 /viewtopic.php?t=12207&p=124726#p124726 <![CDATA[Re: Rumble in the Jungle, Chemotherapy]]>
Nice work on Rumble so far... any in-game shots?

Statistics: Posted by Morax — 07 Apr 2016, 20:45


]]>
2016-04-07T19:27:58+02:00 2016-04-07T19:27:58+02:00 /viewtopic.php?t=12207&p=124724#p124724 <![CDATA[Re: Rumble in the Jungle, Chemotherapy]]>
Image

Statistics: Posted by biass — 07 Apr 2016, 19:27


]]>
2016-04-07T19:23:55+02:00 2016-04-07T19:23:55+02:00 /viewtopic.php?t=12207&p=124723#p124723 <![CDATA[Re: Rumble in the Jungle, Remade]]>

Here is the latest image i have, some other images are here: http://imgur.com/a/yNx1l

All of the horrible heightmap is fixed, textures are better, and the "underground reclaim" (when you place your reclaim and then move the ground around) has been moved to the on ground position, most trees have just been moved around and are cloned onto the other side for equal reclaim

Stuff remaining to do will be Decals, and then re placing the markers in the same spots they are in the original, as you can see they currently float off the ground.

The only real change in the heightmap is in the mid points, where in the original the two parts are divided by a strange cliff face there is now a huge land barrier, this is because having the two blended together means i need something to stop units from crossing from the offramp onto the mid parts.

This whole thing should be done by tomorrow, and i can re texture in loads of different flavours if generic evergreen is too bland,
Thanks! ~

Statistics: Posted by biass — 07 Apr 2016, 19:23


]]>
2016-04-07T15:57:26+02:00 2016-04-07T15:57:26+02:00 /viewtopic.php?t=12207&p=124707#p124707 <![CDATA[Re: Rumble in the Jungle, Chemotherapy]]> Statistics: Posted by Morax — 07 Apr 2016, 15:57


]]>
2016-04-07T08:55:55+02:00 2016-04-07T08:55:55+02:00 /viewtopic.php?t=12207&p=124687#p124687 <![CDATA[Re: Rumble in the Jungle, Chemotherapy]]> Statistics: Posted by biass — 07 Apr 2016, 08:55


]]>
2016-04-07T08:29:08+02:00 2016-04-07T08:29:08+02:00 /viewtopic.php?t=12207&p=124685#p124685 <![CDATA[Re: Rumble in the Jungle, Chemotherapy]]> Statistics: Posted by speed2 — 07 Apr 2016, 08:29


]]>
2016-04-07T08:13:40+02:00 2016-04-07T08:13:40+02:00 /viewtopic.php?t=12207&p=124683#p124683 <![CDATA[Rumble in the Jungle, Chemotherapy]]>
If not, i'll happily go get it done
thanks!~

Statistics: Posted by biass — 07 Apr 2016, 08:13


]]>